Ozone Strike Battle Spectra Gaming Keyboard Review

Ozone’s initial attempt at creating the best tenkeyless gaming experience through the Strike Battle was excellent. From its physical durability and minimalistic look to its simple and fast software, it’s definitely a favourite for Gamers.com.mt. However, Ozone thinks they’ve managed to further improve their great product through the Strike Battle Spectra for an increased price tag. Is it worth the investment?

First of all, we recommend that you familiarise yourself with the original product here http://www.gamers.com.mt/news/351/ozone-strike-battle-tenkeyless-mechanical-keyboard-review, since we reviewed it a while back and it’s safe to say that the names are similar for a reason. With the addition of “Spectra”, Ozone Gaming has added RGB effects to the product as they’ve countless times for their products – and we’re not complaining. Apart from that, not much else is different, but we’ll still break it down for you.

Starting from the unboxing experience, Ozone has managed to take it to the next level. Now rocking a “box-in-a-box” packaging, it gives the product an appreciated premium feel. Styrofoam on the keyboard along with a quick-guide, manual and warranty information is nostalgic of the original. An improved packaging shows that Ozone has re-thought everything, while maintaining the same package dimensions. Also, the design on the outside of the box feels more professional, using less information without hiding any of the important specifications.

Releasing it from its packaging, the identical weight of 685g and volume of 34 by 350 by 123mm is kept to the delight of consumers. Until now, it’s practically the same product, with the familiar aluminium plate and brushed plastic keys. On further inspection, there are a few differences. First off all, the function row keys have been modified; trading the previous functionality with a new one. This is an understandable change as before, having a polling rate and delay time toggle was neat but not exactly functional. Therefore, Ozone has redecorated with its modern design, having white highlights, which we’ve also seen on the Strike Pro Spectra which we reviewed here: http://www.gamers.com.mt/news/351/ozone-strike-battle-tenkeyless-mechanical-keyboard-review. What the functions do exactly is what we’ll leave for later. This change in function aesthetic also moves to the 6 key patch and the arrow keys.

Another physical difference is the fact that there is a transparent casing on each key, which as you could guess accentuates the RGB festival which awaits us. Yet, before that, a pleasant surprise awaits us down under. It’s great to see that Ozone has added internal cable routing towards the same direction.

The 1.5 m braided cable couldn’t be happier, as it also maintains its gold connection. The rubber feet at the bottom also take a deep breath as the packaging now includes 4 spare rubber feet. Overall, I’m glad that it retains the same black and sleek look, though now the type of switch you use will be visible through the casing whether its MX Cherry Red, Black, Brown or Blue. On a side note, it’s great to see that the type of key is labelled correctly, since last time it said MX Cherry Red when it was Brown.

Moving on to gaming features, the 64kb of onboard is ready to take on more settings. Full anti-ghosting is enjoyed on all keys along with a Gaming Mode as like before. Honestly, that’s is when it comes to adjusting performance as Ozone has denied access to polling rates and delay time which is fine by me.  So without further delay, let’s dive right into the software.

As with many other aspects of the product, it’s improved. Greater spacing avoids the cramped feeling which when gets from the previous iteration and helps make it look friendlier. The “Customize Layout” page replaces “Main Control without trading its function. Keys may be reassigned here to shortcuts, application, macros and whatever else you can think of. Then there’s “Macro Lab” which in turn takes a different approach to the “Macro Settings”. Creating them remains an easy enough process once you get the hang of it, this time distinguishing between keypress and text macros for ease of use-30 of which may be made over the 5 profiles.  And yes, we did deliberately skip the “Lighting FX” page because we’ve got a whole paragraph dedicated to it below.

Before we get down into the lights, however, we must first describe the colours themselves. Excellent is the only word that can describe the brightness, vibrancy and accuracy of the colours with an especially pretty white backlight. The transparent casing was a fantastic choice by Ozone as it embraces the new upgrades phenomenally as it shines over the aluminium faceplate. Lock functions glow white when used and enabling Game mode turns the button red. Now after that’s been discussed, onto the features we go.  With a list consisting of Static, Breathe, Wave, Ripple and Reactive, it has it all except for a Spectrum Cycling function which is available only through using the shortcuts on the keyboard. Speaking of the functions, they play a heavy roll when it comes to RGB effects.  All effects are adjustable through speed and brightness and that’s it. The software isn’t cohesive and doesn’t compile all the possible effects. For example, the Wave effect can be done right to left or diagonally or as a spiral through the keyboard only. There are a lot more exclusive effects which will take some playing around with the newly added white function keys. This doesn’t exactly take anything away from the product since all the effects are still there, but it would be appreciated if all the possibilities were compiled together- this can be added through a software update.

Also, three preset colour spaces are available for whatever game type you happen to be playing which are extremely easy to adjust. For features on this bad boy, we recommend a thorough read through the quick start manual to esnure you dont miss out on the potential fun. That's probably the only negative to the newly added RGB effects. 

So, is the €20 increase from €90 worth it? The Ozone Strike Pro Spectra is a prime example of how Ozone has matured over time and we’ve had the exciting opportunity of comparing it with its predecessor. Again you ask, but is it worth it? If we can put it this way, Ozone’s new updated product is so incredible that buying the previous iteration for just a little less makes no sense unless one has an incredible fetish for black and red. The Ozone Strike Pro Spectra is one hell of a product for a reasonable 110.

If Gamers.com.mt had one of those “Choice Awards”, it would go right here.

Like what you see? Get yours now while stocks last: http://shop.gamers.com.mt/product/352/ozone-strike-battle-spectra 

Posted by Gabriel Sciberras on 12th September 2017, 13:55

Hi I'm Gabriel; 16 year old student. I've always loved gaming and esports while keeping up with the latest tech; Gamers.com.mt has allowed me to talk about this hobby on a daily basis for many of you to read after I applied to be a content writer. I'm excited to be part of the team and to contribute to the future of esports on the island, which is looking to be brighter than ever.

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First official LAN for Battalion 1944 Announced

The developers of Battalion 1944 have proudly announced their first ever official LAN event for the title on an international scale and we're more than excited to share the details with all of you. There is quite a large amount of pressure on this event, with expectations to fulfill - the first event is always one of the more difficult ones. With that being said, let's learn more about the Blitzkrieg Open Championship at Insomnia62.  Assuming part of the UK Masters at Insomnia62, Battalion 1944 will be present amongst other competitive titles and scene. Sponsored by "The Plays" as well as "Belong" by Game to rack up a total prize pool of roughly $13,000 after converting it from the British pound. Having an Open nature, this championship looks to be astronomically large, as 500 team tickets are patiently waiting to be bought online. Contesting teams will have the opportunity to battle it out on The Player Stage in the Grand Final of the event. Note that only the first four places will be awarded prize money, so the stakes are high to take home a sizable chunk. Apart from the prize money, the winning team will be given a Custom Gold Weapon Skin which is 1 of a kind, and also tradable. Other details such as casting talent and scheduling will be released eventually.  This event will take place on the weekend of March 30th up to April 2nd, bang in the middle of the Easter holidays. This LAN at Insomnia62 is only 1 of 4 which are planned for this year of Battalion 1944, with North America being targeted also. Ensure that you don't miss any of the action by watching the stream here. What are your thoughts? Will you be watching? Tell us in the comments section below. 

Paradigm6 Battalion 1944 Roster Shuffle

As we prepare our audience for the upcoming wave of Battalion 1944 competition with interviews and discursive content, players are busy grinding at an incredible rate and organisations are still making up their minds regarding their rosters for the title. One such example is Paradigm6, who released a statement about their team on the 16th of February here. Here's what you need to know.  Starting with the changes to the first team, it seems that Dominic ‘Got1ke’ Galea and Owen ‘SwATT’ Pace have decided to step down to reserve roles due to a lack of occupation, having work commitments holding them back. It's undeniably respectable that the two players do such a thing in order to not weigh down their team, lots of respect right here.  So, with this, one may easily deduce that some new names are aboard the first team. Although allegedly 'new', they are familiar faces. The first replacement is in the form of Kyle ‘crisis’ or 'kajl' Galea, there being instances where he's used either gamertag, and he'll be joining the team from the side of dOUBTFUL. With his former team, Kyle managed to achieve podium finishes in the two largest events of last year, placing 2nd at the MCS#3 and 3rd at the MESF 2017 - reputable victories to which he played a big part. However, he's been around far longer than that, having a rich history in COD2. This is why his name is so familiar to Paradigm6, as he formed part of the historical FuryGaming squad; winning our GamersLAN in 2012 and the KONNEKT MESF 2014 amongst other top 3 finishes. The veteran will be more than comfortable with Battalion 1944 in his hands.  The other player brought in to fill in the final hole is Got1ke's brother, Brady ‘xixxi’ Galea, who will be joining the first squad from HEQ GAMING. Xixxi also played under the FuryGaming banner multiple times making these two additions predictable. Before his current position, he was indeed a part of the Overwatch roster but due to the nature of COD2 (5v5), he participated with HEQ GAMING while always under Paradigm6.  The new roster consists of: Jeffrey ‘JeFf’ Spiteri  Daniel ‘sou1ex’ Cassar  Etienne ‘bullz’ Bonavia  Kyle ‘crisis’ Galea  Brady ‘xixxi’ Galea Bernard ‘B3rRij’ Pace We wish Paradigm6 the best for the coming year of competition.

Soulkilla and Bajju Interviewed - Reacting to Battalion 1944

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I first started playing online on Return to castle wolfenstein: Enemy Terrory, known as ET to most gamers. I had joined my first team which was called mepa (malte elite patriotic army) which had climbed to the top 5 teams in the clanbase EU ladders during the ET era. During that period Call of duty 1 had just been released and a mepa team was formed to compete locally. I had then moved from the Mepa team to join Xtc which is when we started playing competitively on Clanbase. When Call of duty 2 was released we witnessed a huge change in the Maltese gaming community which till that day was still a small community and everyone knew each other. The community started growing and an increase of young generation gamers (8years+) started showing on the local Maltese servers. Unfortunately, they were not the best days as the community seemed to become more aggressive between players than competitive. I had then formed 2 teams under mepa to participate in Call of duty two with names which are familiar to these days forming part of the team (https://www.facebook.com/photo.php?fbid=1457893759797&set=t.644019713&type=3&theater). The team was not as successful as our Enemy territory was but we had fun playing together as a team and giving other teams a good run for their money. 2.) Call of Duty 2 was resurrected in the community last year; as Gamers.com.mt re-introduced the game in the Malta Cyber Series #3 and the largest event of the year - the MESF 2017. What was your initial reaction to this inclusion? Looking back now, reveal your thoughts on Call of Duty 2 in 2017. I was disappointed as in my opinion Call of Duty 2 was where the series went downhill and the inclusion of that game meant that new games which had potential were replaced by a game which the only reason it was successful in the lan is that most of the gamers grew playing call of duty 2. If for example, a lan in malta would include ET which was my main game, I would be against the game being part of the MAIN games at the lan but it should only be a side game for some extra fun. I had given the crew at gamers my opinion when I heard about it and personally, I don't see why it was included by them for any other reason other than ticket sales. 3.) Gamers.com.mt is clearly eyeing Battalion 1944; the apparent successor to Call of Duty 2 in terms of gameplay and community feedback. Bringing it to our shores would definitely be interesting and relevant. What are your impressions of the new title, especially after the beta recently? Have you had the chance to play the game yet? Yes, I've had quite some time to play it and personally, I've enjoyed it and look forward to playing it competitively in Malta and against foreign teams. The first time I got to give it a try was in gamescom last year which was before the beta and I can say that there have been quite a lot of changes/improvements to the mobility and gun characteristics. 4.) Our last question. Bringing back Call of Duty 2 last year wasn't too attractive for youngsters starting out as individual competitors due to reason of aged mechanics and a fast-moving modern selection of games which would rather be played - but Battalion 1944 looks to change that with contemporary graphics alongside refurbished content. What potential do you see in the title for Malta? Personally I really wish to see the game being played as a Main game at the upcoming lans and wish to see it persist on for more than 2-3 lans. It is now up to the Organisers to create local competitions for the maltese community to get together and start forming teams. This will help our fellow gamers start to improve their skill in both teamwork and aim, which would eventually have a good chance of making our flag be seen in competitions online and foreign lan events.  I myself will be forming a team for this game with the goal of reaching the highest level possible along with my teammates but at the same time enjoying some good battles here at our lans.  I would like to thank you and the whole team at Gamers.com.mt for this opportunity. Wish you all happy fragging. Karl "soulkilla" Vella 

Maltese Player Competing For $50,000 This Weekend!

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Muziq and PK Interviewed - Reacting to Battalion 1944

The hype train for Battalion 1944 is still leaving the station, and you all loved our last interview with some local competitors regarding the title. For those who managed to miss out, catch up here. With that being said, we figured that more interviews were needed to further increase coverage over the local opinions. Hence, today we've brought the opinions of Matthew "Muziq" Grima and Marco "PK" Bugeja  - a contrast between an ex-veteran and a lively player shaking things up as we speak. We asked them the same questions below.  We'll start with Matthew "Muziq" Grima.  1.) To begin, we'll start with an introductory question to familiarise yourself with our readers. Please describe your history as an eSports player in Malta, having especial detail on your relationship with the title of Call of Duty 2.  I honestly have no idea about when I started playing online, I must have been around 11 or 12 playing Quake II on a server hosted at the University of Malta with a couple of friends from school. I then jumped from game to game, mostly FPS. I had occasionally played Unreal Tournament Call of Duty 1 and CS 1.6, but not too frequently. When Call of Duty 2, everyone at MCAST IICT was talking about it, so I immediately got myself a copy and started joining Maltese public servers. I had joined up with a couple of guys from MCAST, mainly Bruce_Malti, and n0luck, we formed a clan called eR. From then on I jumped from one clan to the other until I found myself with s.M.u, the only clan which I played competitively with. During this time I had played some matches with Team Malta. Eventually, I had to cut my playing time a lot due to work and family commitments, especially with having a child at a rather young age. Eventually, I came back for a while and played some Clanbase wars with Rex, but it didn't last long as commitments took over again. 2.) Call of Duty 2 was resurrected in the community last year; as Gamers.com.mt re-introduced the game in the Malta Cyber Series #3 and the largest event of the year - the MESF 2017. What was your initial reaction to this inclusion? Looking back now, reveal your thoughts on Call of Duty 2 in 2017. Truth be told, I had no idea about this up until the event actually happened when I saw an ex-clanmate of mine Steven 'GunN3R' Silvio post about his team's win on Facebook. I immediately started remembering what playing the game was like. I joined a couple of Maltese facebook groups, got myself a new PC, and before you know it, I'm now playing again. The best thing about it is that I re-connected with a number of people I hadn't talk to in years, it also feels a bit weird hearing people call me by nickname :) 3.) Gamers.com.mt is clearly eyeing Battalion 1944; the apparent successor to Call of Duty 2 in terms of gameplay and community feedback. Bringing it to our shores would definitely be interesting and relevant. What are your impressions of the new title, especially after the beta recently? Have you had the chance to play the game yet? I've been playing the game quite a bit, played a bit of beta too. I bought it the moment it was available. It's still got a few rough edges, especially when it comes to sounds. But I've enjoyed it from the first time I played, probably because of the similarities with Call of Duty. It's very interesting to me; as I stated previously, I've connected with a number of old friends and also managed to play a couple of wars locally. 4.) Our last question. Bringing back Call of Duty 2 last year wasn't too attractive for youngsters starting out as individual competitors due to reasons of aged mechanics and a fast-moving modern selection of games which would rather be played - but Battalion 1944 looks to change that with contemporary graphics alongside refurbished content. What potential do you see in the title for Malta as a retired COD2 player?  Considering the number of games available, especially from big studios, the guys behind Battalion 1944 have some stiff competition. I'd expect with further updates and continuous support, the game would be much better and maybe attract more people. I believe that if local tournament organizers get behind the game, offer a couple public servers, and make the game the main attraction in a local tournament, interest would grow. I for one am hoping it succeeds. Hearing from "Muziq" after such a while is fantastic, and having a veteran's opinion is exactly what we need to move forward. 

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