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Project Eversio vs EvH - Loser Brackets Final - The MRO Overwatch: Open
Project Eversio vs The Underdogs - The MRO Overwatch: Open - Finals Day 2
New_Kings vs The Underdogs - The MRO Overwatch: Open - Finals Day 2
Entropy vs Project Eversio - The MRO Overwatch: Open - Finals Day 2
EvH vs Paradigm6 - Winner Bracket Final - The MRO Overwatch: Open
New_Kings vs Euphoria Gaming - The MRO Overwatch: Open - Finals Day 1
Paradigm6 vs Underdogs -The MRO Overwatch: Open - Playoffs Day 2
Project Eversio vs EvH -The MRO Overwatch: Open - Playoffs Day 2
EvH vs New_Kings - The MRO Overwatch: Open - Playoffs Day 1
Entropy vs The Underdogs - The MRO Overwatch: Open - Playoffs Day 1
Paradigm6 vs Entropy - The MRO Overwatch: Open - All Play All Stage Day 4
New_Kings vs Underdogs - The MRO Overwatch: Open - All Play All Stage Day 4
Euphoria vs Underdogs - The MRO Overwatch: Open - All Play All Stage Day 4
Entropy vs Underdogs - The MRO Overwatch: Open - All Play All Stage Day 4
Paradigm6 vs Underdogs - The MRO Overwatch: Open - All Play All Stage Day 4

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Ozone EKHO H80 Headset Review

The lesser known brand, Ozone, has successfully launched many affordable peripherals over the years which comfort those budget gamers. A product to watch out for is the EKHO H80 headset, which packs some lovely value into a striking appearance. Read on to find out more about this gaming headset in this review. Unboxing the heavy package is quite enjoyable, a tough skin that will definitely withstand any rough journeys from online dealers. The constituents of the packaging are the wired headset and a related manual with nothing more and nothing less. Weighing 340 grams, the headset appears much heavier than it actually is which assists in adding comfort. Together with this surprising weight is the padding, Ozone have really focused on this element by delivering thick, soft leather earcups and three small plush pillows at the headband. Along with the visible comfort are the rest of the visuals, providing a unique and smooth look covering all hinges. A rubbery layer of plastic coats the build held together by a strong metal core visible when adjusting lengths. The etched Ozone logo designs the exterior cups and no physical buttons can be found on the hardware. Like a snake in a hole, the microphone shouldn’t disturb the look unless pulled out. Other physical features include the inline controller, a rubbery wire and the fact that the chassis does not fold in on itself, reducing portability. Initial exposure is positive, celebrating a welcoming appearance and boasting superb comfort. However, I doubt that the gameresque style will be accepted at a serious workplace. Let’s see how it performs when stuck over the ears. Luxury is definitely not treacherous on this headset, pumped up by the forgetful low weight and loving pillows. Long term use is no problem at all, yet it will be said, that one long cushion instead of three smaller ones would have done a slightly better job. Sliding on the ear cups and finding a size is barely problematic. Now, we shall move on to the sound that these oval cups produce. Specifications include a 53 mm driver unit, 97 dB sensitivity and an impedance of 32Ω. It has an overwhelming amount of volume, forcing me to roll at about 60 percent volume most of the time. On the note of changing volume, this is accompanied by a disturbing static which slightly chews on-going audio. Not a problem with constant volume. The sound profile consists of crisp trebles, warm mids and an underwhelming bass which could definitely be improved, yet a norm at this price point. An over-ear experience is given with surprisingly moderate noise cancelling without any specific technology and the drivers fail to contact ears due to thick padding. Ears are well-ventilated to the point that long sessions shouldn’t cause sweaty ears. The 7.1 virtual sound, stated as ‘unbeatable’ by Ozone is a strong performer accurately forming a dimensional immersion into all sounds and games. When plugged in for the first time I did encounter a constant background static, but this was before I downloaded the necessary software which patched up the nuisance. The wearing experience is pleasant, with a few slight hiccups and a very decent sound. Ozone’s software builds on this, unlocking features and personalisation. From the official website, the software is downloadable and will then require a quick system restart to initiate usage. Being notably user-friendly, setting up a profile to control audio, microphone and RGB effects is natural. Just remember to right-click for all the options as I eventually found this out. Control is given over audio output of each earcup, sample rate, equalising with many different pre-set modes all gametypes, surround sound, audio enhancement, dynamic bass, volume normalisation, voice definition and surround enhance. There is a tonne of customisation, making your audio truly unique. Then, there are the RGB effects which give the headset life. With common settings of breathe, constant and spectrum cycling comes my personal favourite, sound reactive, where the headset reacts colourfully to the audio. All 16.8 million colours are yours to toy with, but not with other peripherals of even the same brand. RGB effects will also affect the inline controller which also lights up using a smaller Ozone logo, making it visible in the darkest nights. The inline controller has two physical buttons, ‘mute’ and ‘mic’ opposed by a volume rocker on the other side. The features are what separate this product from others at €90. From the official website, the software is downloadable and will then require a quick system restart to initiate usage. Being notably user-friendly, setting up a profile to control audio, microphone and RGB effects is natural. Just remember to right-click for all the options as I eventually found this out. Control is given over audio output of each earcup, sample rate, equalising with many different pre-set modes all gametypes, surround sound, audio enhancement, dynamic bass, volume normalisation, voice definition and surround enhance. There is a tonne of customisation, making your audio truly unique. Then, there are the RGB effects which give the headset life. With common settings of breathe, constant and spectrum cycling comes my personal favourite, sound reactive, where the headset reacts colourfully to the audio. All 16.8 million colours are yours to toy with, but not with other peripherals of even the same brand. RGB effects will also affect the inline controller which also lights up using a smaller Ozone logo, making it visible in the darkest nights. The inline controller has two physical buttons, ‘mute’ and ‘mic’ opposed by a volume rocker on the other side. The features are what separate this product from others at €90. The microphone is a very strong element on the Ozone EKHO H80. Tucked away at the bottom hemisphere of the left earcup, the microphone sports a neon red light when active and removed upon pressing ‘mic’ on the inline controller. Retracting to 6 cm , the flexible microphone is there for you under your lip in tight communication and easily pushed away in casual discussion. Recorded voice is uni-directional and with a -38dB sensitivity powered by 2200Ω of impedance. All crazy screams and deep roars will be picked up by the range of 50Hz p to 20KHz. The quality is fantastic, beating very sensitive and properly defining every breath. This was found out by testing samples and asking other online player’s opinions. Using the software, one may monitor microphone audio production, change sample rate and even add a funny voice changer to amuse others. It’s not the best microphone out there, but it’s pretty impressive for the price. To summarise, this inexpensive product, sitting at €90, is a recommended purchase for gamers looking to hear enemies without hearing the vacancy in their wallets. A strong performer at this price, with full RGB features, 7.1 virtual surround sounds and a respectable microphone should definitely convince many to fall in love with its modern sleek aesthetic. This is the Ozone EKHO H80 PC gaming headset. Who it’s for; PC gamers who want 7.1 VSS and a decent microphone RGB enthusiasts Casual Video-callers with great mic and RGB to entertain others Those who would like to rock a modern and unique look while gaming Who it’s not for; Console gamers Those who wish to connect RGB to other peripherals Budget-less gamers who can afford higher-end Serious video callers People who want a headset for work and play Get yours now from The Gamers Lounge ; http://shop.gamers.com.mt/product/367/ozone-ekho- h80-rgb-gaming- headset

Project Eversio dive into Dota 2

The Maltese competitive scene is unfortunately ever so barren when it comes to Dota 2. Yet, the local esports organisation that is Project Eversio, have decided to assemble a squad and join the rest of Europe in this popular esport.  Limits are not set by land or sea, but by mentality. Project Eversio are consistently proving that it wishes to breed Maltese talent even if opportunities are somewhat restricted locally. Forming a Dota 2 squad was only a matter of time. Being one of the top tier esport titles as of right now, with persuasive prize pools, constant growth in active player count and an overwhelming amount of competitive support – it’s simply an esport Project Eversio couldn’t turn down. Thus, a crew of five Malta-based Dota 2 players who only recently started playing together, have been selected to represent Project Eversio internationally. The players are overwhelmed with excitement, motivation and a desire to win. After the necessary time required to properly strengthen the team’s dynamic, regular participation in European cups and tournaments will be the first step. Hopefully, further international competition will be part of the team’s activities, knowing that Project Eversio is always challenging all limits. The Maltese roster is based on a young squad, ranging from teenagers to early 20s. Official names are; ‘Yaster’, ‘BaRaCuDa’, ‘N7’, ‘Grimmy’ and ‘ETPanda’. Captained by the Russian Daniil ‘Yaster’ Prorok, two other Russian-Maltese players make up the team along with a couple of original Maltese. It shouldn’t make a difference who is who since we’re all Maltese here and the squad is competing for Malta. On behalf of the Gamers.com.mt team we wish them bundles of luck on their journey to success and achievement on an international level.  For more details regarding the team, be sure to check out; http://eversio.org/news/view/33/welcome-eversio-dota-2 and perhaps find out what else Project Eversio is doing for Maltese esports.

Astralis Win with Turtle Beach Sponsorship

Turtle Beach is well-known for producing some fine gaming headsets which are used globally due to the extent of immersion, audio quality and comfort. Astralis, giants in the CS:GO competitive scene, have recently sealed a long-term partnership with Turtle Beach for many years to come. Such a huge deal is obviously not excluding some lengthy figures, easily gliding into seven figures. Thus, to the disappointment of other teams, the champions have exclusive use to Turtle Beach’s Elite Pro gaming headsets future products. In turn, Astralis will assist TB in creating future headsets following direction and advice from the professional players on the team. With so many console gamers, pro players, and teams already enjoying the Elite Pro since its debut last year, we knew we needed to extend this offering to gamers playing on PC too  - Turtle Beach CEO Juergen Stark. The deal wouldn’t have been possible without RFRSH Entertainmet, acting as Astralis’ agency which landed an impressive two month agreement with Audi, being of $700,000. Enhancing the audio quality for the players on the team was a primary objective for the agency, one which has now been satisfied. There has been controversy regarding RFRSH Entertainment in the past, however, since multiple team ownership is not accepted by WESA, an organisation which looks to nurture professionalism in esports. No team owned by the agency; Astralis, GODSENT and Heroic make part of WESA. With the success that Astralis has been having, one shouldn’t be surprised if other sponsorship deals crop up in the months to come.

Overwatch World Cup Details

Excitement builds as days fall like leaves until the Overwatch World Cup commences for 2017. The earliest matches, of Groups A and B, start July 13 and finish two days later. These groups go all the way to letter H, so here’s a concise list of each member in every group accompanied by their dates of action. Group A; Hong Kong, China, Norway and Romania – July 13 to 15 Group B; Denmark, Thailand, Argentina and France – July 13 to 15 Group C; Sweden, Australia, Italy and Portugal – July 20 to 22 Group D; Finland, Japan, Spain and Vietnam – July 20 to 22 Group E; South Korea, Netherlands, Poland and Austria – August 4 to 6 Group F; Canada, Russia, Singapore and Turkey – August 4 to 6 Group G; United States, Taiwan, Brazil and New Zealand – August 11 to 13 Group H; United Kingdom, Germany, Israel and Belgium -  August 11 to 13 Tickets will be available to support one’s country at the multitude of global venues. Line-ups are settled, but wouldn’t fit into a little article as such. For more details on individual rosters visit; https://worldcup.playoverwatch.com/en-us/#group-stage. Don’t miss the Overwatch World Cup Finals to occur from November 3rd to 4th after groups are settled. Three top countries are South Korea (last year’s champions), United States and France. Yet, France has an advantage no other team has; a deep chemistry due to the fact that every player was taken from the same team, Rogue. Anyhow, it’s absolutely amazing to see a gathering of 32 countries battle it out to resemble well known tournaments such as the World Cup of football. Personally, I commend Blizzard on taking the initiative again to create an intense global event – players will become adjourned to no longer just competing for prize money, but for pride, for their country. Overwatch has brought 32 countries together; hopefully, we could see replicated tournaments for many other titles in the years to come. That would certainly help esports grow in popularity on a global scale just like last year’s event.

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