Battalion 1944 - An FPS Merging the Old and the New

Battlefield 1 and Call of Duty: World War II are two of the top first-person-shooters over the past two years which are found on console and pc platforms. There haven't been any recent titles dedicated for the PC community which also revolves around those time period, but that all changes with Battalion 1944. Arriving soon, Gamers.com.mt thinks that this game has quite the potential. 

"Battalion 1944 recaptures the core of classic hardcore shooters and propels WW2 into the next generation of competitive gaming. We are utilizing modern industry technology to create a visceral and heart-thumping multiplayer experience that will be crafted by designers who have grown up playing Counter Strike, Call of Duty 2 and Call of Duty 4 ProMod."

The above is the extremely encouraging comment found in the trailer description. The fact that they mentioned games close to their heart like the aforementioned puts even more validity in the quality of the upcoming game. Developed by Bulkhead Interactive and to be published by Square Enix, it looks to bring core mechanics and gameplay from COD2 and mash them in new maps and updated graphics. This is our favourite part of the game. Perhaps if it emulates a similar career and multiplayer function, then this title could be a home run for the old-timers out there. 

As you may be aware, the past year of local esports has seen the nostalgic presence of COD2 in two of the largest events in the form of the Malta eSports Festival 2017 and the Malta Cyber Series #3. With the old graphics, sparked new competition and tension which is gripping the Maltese community. Yet, for how long can we stay playing a 12 year old game? Battalion 1944 has found itself at the top of the list to continue this legacy under a new name. 

Feel free to .learn more and maybe add it to your wishlist here:
http://store.steampowered.com/app/489940/BATTALION_1944/

Posted by Gabriel Sciberras on 13th December 2017, 10:35

I'm Gabriel - 19 year-old dental student attending university working as a part-time esports journalist. I've been doing this for 3 years now. Having worked with GMR Entertainment in the past, I've come on board to write some articles this summer :).

Comments

Our Social Media

Latest News

Amazon Luna - Another Cloud Gaming Service

In the videogame industry, the summer of 2020 has offered multiple trends - local and online party games such as Fall Guys and Among Us, Call of Duty Warzone and also, the gaming industry's fixation on cloud gaming. Here on the site, we've covered the ongoing narrative and comparisons between Google Stadia, Project xCloud from Microsoft, Playstation Now and of course, Nvidia GeForce Now. It looks like Amazon wishes to join the race.  Indeed, Amazon wishes to dive into the very small ball pit which is already quite crowded with their upcoming product of Amazon Luna. So, what's so special about this cloud gaming experience and how does it compare to the other ones which look to hit or are already on the market?  Supposedly, the service will offer 'all-you-can-play' access to games via a channel system. In this manner, users may subscribe to certain channels which from what we can tell, will offer a certain quality of games. Only two channels have been confirmed so far, namely Luna Plus, which will house first-party games from Amazon and other services and another rumoured for Ubisoft games.  With pricing starting at $5.99 a month, with an optional $49.99 Luna Controller for Luna early access users only at the time being. The cloud gaming service will be available on PC, Mac, Fire TV, iPhone and iPad. Note that Amazon here looks to do well with the Apple ecosystem, unlike others. With reference to the game library, it's confirmed that 50 games will be on Luna Plus and Ubisoft channels.  An advantage Amazon has is running everything on Windows servers with Nvidia GPUs, so developers don't have to design games specifically for the service - a downfall behind the failure of Google Stadia.  So will it do well? Honestly, I've got no idea. This whole market of cloud gaming is so primitive at the moment, it's confusing to me. While this may be the future, it's definitely not the present.  Let us know what you think of this industry craze behind cloud gaming in the comments section below! Do any of the products stand out from the other?

Among Us - A Tiny Game Exploding After 2 Years

Back in 2018, the American game studio of InnerSloth eagerly released their new game of 'Among Us' to the world. Available on Android, iOS and Windows, their exciting new implication of a classic idea was bound to succeed but at first, it simply didn't. No, for some reason, they'd have to wait for roughly two years and a pandemic before the multiplayer game would suddenly sky rocket in popularity! I know, it's crazy sometimes how the videogame industry works. In this article, we'll be covering all thing Among Us. What is Among Us? If you haven't realized, ever since August 2020 when multiple popular content creators suddenly began playing it, Among Us is now on most phones and for good reasons. Let's first dive into what it is, as a game. Among Us is a multiplayer game for up to 10 players where 1-3 players are randomly picked to be 'Imposters' and the others 'Crewmates' all aboard a ship/vessel of some kind. Depending on your role, there are different objectives: Crewmates: given tasks to take care of across the map. Winning takes place by finishing all the tasks or eliminating the Imposter through voting  Imposter: fake list of tasks, they're given the ability to slay Crewmates, travel through vents and to sabotage the map too. Winning happens by eliminating enough Crewmates or successfully sabotaging ship.  Deduction is the name of the game here. You've got to be careful who to trust and know how to act when it's time to vote after finding a body or calling an emergency meeting.  And that's basically it, a virtual form of the party game Mafia.  An Explosion in Player Count  Back in 2018, figures show that after release Among Us had an average player count of 30 to 50 players concurrently! Accordingly, the development team admitted that due to bad marketing, they were that close to giving up entirely. However, despite the small player base, more work and maps were put into the game.  With this work, the game just snowballed to the point that 20 million downloads rocked August, with 40 million hitting September and 400,000 concurrent players on Steam. It's great to see such a long-term investment pay off for the small studio.  Why is it so popular? It's why Mafia is so fun at parties - you force people into discussions, arguments and accusations that you could never make in any other environments. With a group of friends or family, such a game is a tonne of fun, giggles, frustration and yelling at one another. Otherwise, even playing online is a lot of fun as you test your ability to be both sneaky and influential on the thoughts of others.  Just like Fall Guys a month ago, Among Us is a new way in which people are connecting and giggling through these tough times. From my experience, it's a game for the whole family and a party game which evolves in complexity due to the elite strategies possible. There's nothing more exciting than being an Imposter in Among Us.  The Future of Among Us - Sequel and Console Port?  Due to the popularity, the developers have had to cancel all thought behind a sequel. Why? Although they wished to create a fresh version with a more modern engine, they decided to abandon the idea and instead focus on the original due to the popularity behind it. Accordingly, new features and maps will be rolling out for it.  Also, console ports for PS4 and Xbox have been considered, but issues are being encountered for communication systems amongst other issues.  Otherwise, I genuinely hope the game keeps growing. It's a superb party game with a dedicated studio behind it that suffered for two years.  Let us know your thoughts in the comment section! What do you think about Among Us?   

CoD Black Ops Cold War SBMM - Why the Massive Debate?

The Call of Duty Black Ops Cold War Alpha was probably the best piece of surprising news this year, as I hastily jumped onto my PS4 after its announcement. While the Alpha itself was only a small representation of the future title, one aspect of it threw the community into a massive debate on whether it should or shouldn't be implemented. This argument extended beyond the Call of Duty community as personalities such as Ninja also threw in their opinion. We're talking about SBMM, Skill-Based-Match-Making. Read on as I'll explain exactly what's going on.  What is SBMM exactly then? Luckily, its definition doesn't escape its namesake by much. The concept involves matching players against equally skilled players in online lobbies, evaluating skill through in-game statistics such as Damage Per Game, K/D or Score. Such an idea is quite common in ranked playlists in any game, to effectively allow people to slowly climb up the ladders and allow for fair matches. However, for Call of Duty, the argument comes about the fact that SBMM, for the Alpha at least, was implemented in casual lobbies. So after playing some incredible games myself, I suddenly began to match up against significantly tougher and 'sweatier' opponents. Yes, it's definitely tougher and more rewarding should a victory be earned, but it's half as fun. Meanwhile, on the other side of the argument, many were quick to defend the casual player - why should he/she be stomped by tryhards and not matched up against other new players?  That's basically the entire argument, as content creators found it difficult at times to create enjoyable gameplay due to this. Here are some Tweets on the subject by certain people:  Above is a commonly referenced thread on the matter, as professional fighting player TSM Leffen stood out into the limelight to challenge Hitch, a Call of Duty content creator. Beyond these two, we've got quotes from three more personalities for you to enjoy:  SBMM does not belong in Call of Duty. There should be a ranked playlist for people to sweat in. I’m not trying to play Scuf wielding game fuel chugging demons with szn in their psn on Miami TDM. Also, to the noobies that are gonna cry about this tweet, hold this choppy gunny. — Seth Huntsmen (@scump) September 19, 2020 Here's what Ninja and Shroud both have to say on the matter too:  “You can’t be good at a game, like, way better than your average gamer and then complain when you matching with people that are on your skill level,” said Ninja. "It's weird, why do they have that [SBMM], it kind of makes Ranked Play irrelevant," he commented. "PUBG is way more fun than that, I'll tell you right now, way more fun than that. [...] As unfortunate as it is, part of the fun of playing BRs is to sh*t on some noobs." - Shroud  A bunch of point of views here - pro players, pro CoD players, streamers and content creators all with their own opinion. I think it all stems from what the specific person wants to experience from lobbies. In fact, to get around the SBMM, players such as "Scump" have publically confessed to having to smurf (using new accounts) or stats dumping (purposely entering lobbies and doing horribly) in order to match with worse players. The pressure is definitely on content creators to get that content.  Otherwise, it's still in the Alpha stages and Treyarch will probably need to revise SBMM and come out with a public statement on the matter. Let's see how this turns out.  What about you? Did you experience aggressive SBMM in the Alpha were you suddenly matched against way tougher opponents? Let us know your thoughts in the comment section below!

Xbox Buys Bethesda - A Massive Move for Exclusives

Woke up and everywhere, headlines are screaming all over about Xbox's recent investment of a gobsmacking $7.5 billion. Yep, you read that right, $7.5 billion. This week on Monday, Microsoft announced that they have acquired the entire ZeniMax Media company and all of its intellectual properties - namely, Bethesda Game Studios. Moments before pre-orders open for the Xbox Series X/S, this is a massive move for great exclusive games on Xbox!  By buying out ZeniMax Media, Microsoft now owns Bethesda and all of the following studios:  Arkane Tango Gameworks MachineGames id Bethesda Softworks Bethesda Game Studios Roundhouse Studios  Alpha Dog  If you're unaware, here are some of the games that have been released by the above in the past months:  Prey  Quake  Wolfenstein  DOOM  Dishonored Elder Scrolls Online  Fallout 76 And many more.. I'll say it again, this is a massive move by Microsoft. Personally, I'm a fan of both the Wolfenstein and moreso, the DOOM series of titles. Having them exclusively on Xbox will definitely give me something to think about. Otherwise, games such as Fallout and Elder Scrolls Online also have large communities.  According to the folks over at Microsoft, this is part of a greater plan:  Over the last few weeks, we’ve been excited to share more detail on important elements of a plan we’ve been building towards for years. A plan that is the fulfilment of a promise, to you the Xbox player, to deliver the most performant, immersive and compatible next-generation gaming experiences, and the freedom to play blockbuster games with your friends, anytime, anywhere. Today is a landmark step in our journey together and I’m incredibly energized by what this step means for Xbox. Buying out game developers is definitely a great tactic to claim full ownership of titles. However, I doubt Microsoft will be shelling out many more billions into acquiring further developers.  And that's where we turn our attention to Sony. While they already have multiple game studios allied to them, this move definitely hurts Sony's PS5 due to a loss of games. They'll have to work harder to make up for the loss or even make a little announcement of their own. Notably, this also affects the Nintendo Switch as it offered some of the above titles too. One thing to note is that this doesn't necessarily mean exclusivity, but Xbox won't give up these IPs unless at a very high price.  Let us know your thoughts in the comments section below! 

Sony Apologizes for Pure Chaos Around PS5 Pre-Orders

Following the incredible showcase event which we covered earlier, Sony did something unprecedented in the industry. Indeed, you've probably heard of the fact that PS5s are becoming scarce on launch thanks to this. For some reason, Sony opened pre-orders only a handful of hours after the event live stream. Here's what happened afterwards.  Sony's showcase for the console was great, perhaps too great. By opening preorders momentarily, everyone hopped on to secure their own pre-orders as soon as possible. The main issues came when certain international retailers offered preorders a day early - effectively jumping the gun. In doing so, many who were gearing up for a pre-order on the release date were met with a horrifying message - 'out of stock'.  So much so, that even multiple content creators such as AngryJoe have shown frustration over the fact that they themselves missed out on the pre-order stock. After minutes, preorder stocks simply vanishes as everybody rushed to them. Besides that, people who have already secured a preorder are being warned that their product may arrive after launch day.  What's worse is that in this situation, Sony has blatantly contradicted itself. Only week's ago, a marketing employee of Eric Lempel had explicitly stated that chaos will be noted.  It's safe to say, we'll let you know when pre-orders will happen. It's not going to happen with a minute's notice.  Two weeks later, here's Playstation's apology over the situation:  Let’s be honest: PS5 preorders could have been a lot smoother. We truly apologize for that. Over the next few days, we will release more PS5 consoles for preorder – retailers will share more details. And more PS5s will be available through the end of the year. pic.twitter.com/h1TaGsGBun — PlayStation (@PlayStation) September 19, 2020 I know a 'sorry' doesn't really fix anything, but at least the situation is acknowledged. The question I'm pondering is whether this is a dent on Sony's part in the console war. We'll probably find out in the long run.  Either way, feel free to let us know your thoughts in the comments section below! Did you manage to secure a preorder? 

We use cookies to ensure that we give you the best experience on our website. By continuing to use our website, you are agreeing to our use of cookies - hide message