EvH's LoL Domination Behind the Scenes - Interview

There's no question regarding whose on top in the local League of Legends scene at the moment; EvH. Gamers.com.mt decided to get a closer look at their 2017 and how it all went down leading to their supermacy. Upon reaching out to them on social media, they radiated enthusiasm and were especially ecstatic to be interviewed; making the whole process a joy and we applaud them on this attitude. Responding the questions are the terrific duo of Owen "Deity" Magri and Marlon "Blaze" Polidano, the two central players at the heart of EvH's success in LoL. Without further delay, we hope you enjoy the interview below!

We’ll start chronologically, it’s only right. The team was signed early this year in April; what was your reaction to being signed by EvH? What where your expectations for the year ahead? How did you plan to achieve these goals?

We were really excited to be working with EvH who were, at that time, the local champions in Overwatch. As for the expectations, we wanted EvH to have an impact in the League of Legends scene as well as working aside with Mike “z4mbu” Saliba on the growth of EvH, who also helped us in gaining the exposure and support every local esports team should have. We would like to express our sincere thanks and appreciation of what he has done so far for us. We were very motivated in accomplishing this and we kept working hard for future events.

After just two weeks of representing EvH, the team was hit with a roster change. With the players knowing each other for so long and succeeding together this came as a surprise. What effect did the change have on the team? Describe how long it took for everything to settle into place? What’s it like to constantly be aware that one day you could be dropped or signed by a different team?

The roster change was a long thing coming. One of our members had plans into pursuing a scholarship abroad and this would definitely interfere with our team practice. As a team even before EvH we would always do our best to be on top by a large margin and after the first local event, we decided as a team that one of our members was not taking the game as seriously as the rest of us, which resulted in the roster change. It took us a while until we were strong as the previous roster, which was even stressful sometimes for the remaining members of the team. After the team started bonding together, it became a very positive atmosphere as the team was stronger than ever before! Fragility is always in the back of our minds which strives us to constantly work hard to always be better than everyone.

We all know what happened after that for the rest of 2017; slaughter. First place finishes at all the top events include our very own MESF 2017 and MCS #3. Could you describe why EvH LoL is the best team in the scene? What does EvH have that the other teams don’t? As of right now, who is the biggest threat to your winning streak as we enter 2018?

The real reason of why we've always been on top is because of how seriously we take team practice and how productive each session ends up. We really try to maximize the effectiveness of every training session and try to get the most out of it. When it comes to threats for 2018 there's no one that comes to mind. After every event, no team remains with the same five players which makes it difficult to give an answer for this question. We always tackle every team one by one and focus on ourselves.

Being a team is more than just competing together on the mainstage. Describe the dynamic between the players on and off the game. Who rises to leadership in-game? How does the team prepare itself for competition?

When it comes to the strongest teams, just being teammates in the game is not good enough. We're all very good friends outside the game and get along together well. This helps us to talk more comfortably with each other about the game and helps us in improving mistakes we need to fix. When it comes to leadership, we (Owen and Marlon) guide the team as we are the most experienced in doing so. Preparation is serious and important. We schedule practice with international teams, schedule certain days as individual improvement and participate in online tournaments.

So, it’s quite clear that you’ve got the local scene covered, but what about competing on an international level? Do you have any plans for international competition in 2018? Do you think you have what it takes?

The international level is something which we are definitely looking forward coming 2018. This is something we dream of and we definitely want to showcase our talent elsewhere other than the Maltese scene. As for what it takes time will tell. We do our best to practice as often as we can, hoping that an opportunity may arise to compete internationally.

For those anxious LoL teams starting out now, or solo players looking for a team, what advice do you have for those starting out in the scene? What did you, as individuals, have to sacrifice to take it to the next level? What mentality is required to succeed?

Best advice would be to never give up. We've all started from the same point, it's just a matter of how hard you work for it and how hard you want to earn it. We've all invested an immense number of hours practicing, improving and reviewing our games for us to end up where we are. Mentality is a major factor in League of legends so it's very important to focus on improving it. Last but not least is to enjoy the game. Have fun doing what you love, it makes everything easier.

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In the final question, we’ll be looking from a broader perspective, as in EvH on the whole. 2017 saw expansions into Overwatch and LoL while obtaining a strong sponsorship from Go&Fun and having the opportunity to re-brand shirts and logo. It’s been a fantastic year. What does the future of EvH hold? Any specific plans for 2018?

EvH as an organization mostly will continue to search for entities who are willing to support our league of legends roster in any way possible, for us to have the opportunity of proving our talent elsewhere other than the Maltese scene. We would like to be the first Maltese team to have an impact on one of the biggest and most competitive games of all time. In regards to plans for 2018 it is too early to tell but there are already plans for the team to travel and compete internationally.

We can’t thank you enough for participating in this interview, Gamers.com.mt is glad to have had this opportunity. Local esports organisations are the only way forward for the Maltese gaming industry, plucking Malta’s talented individuals from any restrictions and giving them the chance to prove themselves behind a screen. We wish you the utmost of luck for your future as an esports organization, especially the LoL sector which looks extremely promising!

This interview with EvH is only the beginning; personally as a writer, I'm looking to delve even deeper into the Maltese esports industry. Thus, you can expect more interviews, discussions and other insights as time progresses. As of right now, two other interviews are being coordinated and we highly recommend that you keep updated either with our newsletter or through Facebook.

Posted by Gabriel Sciberras on 15th December 2017, 14:50

I'm Gabriel - 19 year-old dental student attending university working as a part-time esports journalist. I've been doing this for 3 years now. Having worked with GMR Entertainment in the past, I've come on board to write some articles this summer :).

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Content Writing for GMR Entertainment - An Experience

The following is a crash course and personal opinion behind the work of content writing.  Hi there! I'm Gabriel Sciberras and I've written over 600 articles for GMR Entertainment in total and this will actually be my last article this summer. Accordingly, the following is an opportunity for me to discuss the position, educate anybody curious and possibly persuade anybody to experiment. Here's my experience working with GMR Entertainment.  My History with GMR Entertainment  It all started back in 2016, as I turned 16 and geared up for my Chemistry O'level exam. Bored out of my mind, scrolling through Facebook aimlessly landed me onto an advert by GMR Entertainment stating 'content writer wanted'. At the age of 16, obsessed with gaming and tech paid with a knack for writing, I took my chance and dived into the position with no prior experience whatsoever. And no, I wasn't getting paid - I applied for a voluntary position and did so happily, churning out 3 articles a day at times to sum up almost 250 unpaid articles.      Working voluntarily was never an issue for me. That's because the team over at GMR Entertainment provided me with a tonne of foundation into the world of online writing. While I also had to put in some working learning the ins and outs of HTML, I was taught how to upload photos, create better titles, understand different types of articles and SEO. And not just through emails either. At times, I would venture up to the Lounge in Msida where founder, Kersten Chircop, walked me through anything he thought I could work on.  As a young teenager, it was incredible. Having a remote job of this type was sort of a dream come true. All of these skills I just mentioned didn't develop overnight, but took months of work and getting used to it all. GMR Entertainment began trusting me with new types of content which opened my horizons. Through hardware reviews, I was given the opportunity to truly embrace my analytical opinion and work with the awesome Andre Mizzi,  while player interviews pushed me to innovate with questions and to interact with personalities in the esports industry.   Beyond this, I was always invited to local LAN events and Christmas company events which I've always heavily appreciated. With enough time, after 3 months of hard work and learning from my half and great feedback and direction from GMR Entertainment, I could confidently consider myself an 'esports, gaming and technology journalist.' GMR Entertainment offered me a reasonable pay which I happily accepted and work kept flowing. Sponsored articles, local discussions, research into esports and more.  To top it all off, communication was always great. Working with Kersten and Andre never offered much resistance and was always an open and casual, yet respectful affair. They'd offer ideas, I'd offer ideas and days would go smoothly. In addition, whenever I needed time off to focus on my exams, as I am quite the nerd, I was always given more than enough time to focus.  Just like that, after a year of work or so, job opportunities flew my way and GMR Entertainment allowed me to venture, always leaving their door open for me. Know, a couple years later, I've come on board for the summer as I can cope with the extra work besides the school year and my other current writing positions.  What does it take to become an esports/gaming/technology journalist?  In all honesty, it takes a few simple things. Here's a shortlist of qualities you'd need:  Time management: probably more important than the quality of writing - sticking to deadlines to make time relevant content is essential  Language: a mix of flexibility and creativity helps out here together with SEO based writing  Ability to be analytical and discursive - creating your own ideas and spinning a web is essential for longer pieces of work  An ability to learn quickly: whatever you're writing about, you need to make sure you understand it well enough to explain it to readers What makes a great writer? CREATIVITY and nothing else. Since my first job at GMR Entertainment, I've hopped around a few times and I've always noted this in other writers even with my current job. In this type of job, you'll find a tonne of people who all they do is simply copy other article ideas from bigger sites such as Dot Esports and never really innovate ever as they comfortably paraphrase away. Yes, sometimes this is necessary for the more basic articles but avoid it when possible.  By being creative you'll have more fun writing, it'll be more challenging and you're more likely to create unique and interesting pieces of work. That's my largest piece of advice - be creative and make creative opinions.  Interested in Writing with GMR Entertainment? So that's it, that's my experience and those are my tips for anybody wondering what it takes. Personally, as a student who lives all the way in Zabbar, a remote job makes me smile when I could be on the bus instead. Whenever I discuss my job with others, I always get a 'hey, that's pretty cool' type of reaction.  If you're interested in trying it out, why not send an email to GMR Entertainment or maybe through their Facebook page. Perhaps you could start right away with some test articles? Communicate only if you're really passionate for writing and putting your ideas out there - don't do this thinking about money from the get-go - that's not the right attitude to have and it won't get you far. Focus on producing good content and the rest will follow.  Let us know your thoughts in the comments section below!

RTX 3090 - 8K Gaming on the Table?

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Back in 2018, the American game studio of InnerSloth eagerly released their new game of 'Among Us' to the world. Available on Android, iOS and Windows, their exciting new implication of a classic idea was bound to succeed but at first, it simply didn't. No, for some reason, they'd have to wait for roughly two years and a pandemic before the multiplayer game would suddenly sky rocket in popularity! I know, it's crazy sometimes how the videogame industry works. In this article, we'll be covering all thing Among Us. What is Among Us? If you haven't realized, ever since August 2020 when multiple popular content creators suddenly began playing it, Among Us is now on most phones and for good reasons. Let's first dive into what it is, as a game. Among Us is a multiplayer game for up to 10 players where 1-3 players are randomly picked to be 'Imposters' and the others 'Crewmates' all aboard a ship/vessel of some kind. Depending on your role, there are different objectives: Crewmates: given tasks to take care of across the map. Winning takes place by finishing all the tasks or eliminating the Imposter through voting  Imposter: fake list of tasks, they're given the ability to slay Crewmates, travel through vents and to sabotage the map too. Winning happens by eliminating enough Crewmates or successfully sabotaging ship.  Deduction is the name of the game here. You've got to be careful who to trust and know how to act when it's time to vote after finding a body or calling an emergency meeting.  And that's basically it, a virtual form of the party game Mafia.  An Explosion in Player Count  Back in 2018, figures show that after release Among Us had an average player count of 30 to 50 players concurrently! Accordingly, the development team admitted that due to bad marketing, they were that close to giving up entirely. However, despite the small player base, more work and maps were put into the game.  With this work, the game just snowballed to the point that 20 million downloads rocked August, with 40 million hitting September and 400,000 concurrent players on Steam. It's great to see such a long-term investment pay off for the small studio.  Why is it so popular? It's why Mafia is so fun at parties - you force people into discussions, arguments and accusations that you could never make in any other environments. With a group of friends or family, such a game is a tonne of fun, giggles, frustration and yelling at one another. Otherwise, even playing online is a lot of fun as you test your ability to be both sneaky and influential on the thoughts of others.  Just like Fall Guys a month ago, Among Us is a new way in which people are connecting and giggling through these tough times. From my experience, it's a game for the whole family and a party game which evolves in complexity due to the elite strategies possible. There's nothing more exciting than being an Imposter in Among Us.  The Future of Among Us - Sequel and Console Port?  Due to the popularity, the developers have had to cancel all thought behind a sequel. Why? Although they wished to create a fresh version with a more modern engine, they decided to abandon the idea and instead focus on the original due to the popularity behind it. Accordingly, new features and maps will be rolling out for it.  Also, console ports for PS4 and Xbox have been considered, but issues are being encountered for communication systems amongst other issues.  Otherwise, I genuinely hope the game keeps growing. It's a superb party game with a dedicated studio behind it that suffered for two years.  Let us know your thoughts in the comment section! What do you think about Among Us?   

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