"Mose" Interviewed - The Maltese Professional Halo Player

As the local gaming industry grows, more and more opportunities are arising for Maltese enthusiasts to pursue a career in esports. Many have tried, are trying and will try, but only those who take their chances and are completely fearless will really make a name for themselves. Luciano Calvanico is an example of one of those that made it. Ever since 2016 he’s been tearing up the Halo scene and we’ve been dying to interview him - that day has finally come. The interview was begun on December 13th, hence the reference to the public holiday.

Hello Luciano, we hope you’ve had a great day. We’ll start off the interview properly; from the very beginning. You weren’t always 21 and part of a huge esports organization. Tell us how it all started, when, where and all the necessary details. Who was your inspiration, if anyone?

Thank you very much I had a fantastic day! It all started around Halo 3 days which was about more then 10 years ago when I found out about esports and that you could actually make a living out of it. I started playing with competitive settings always trying to get better every day, then when Halo: Reach came out a few years laters my parents decided to send me to the first ever European event I attended. I was about 15 years old back then and from there the dominoes started to fall because I started playing with better players and climbing the ladder always joining better teams.

For the past two years, you’ve immediately risen to the top of the Halo scene with four 1st place finishes and a single second place to create quite an impressive record. Of course, there were three finishes outside the top two. Anyway, how have the past two years of your life been? What’s changed? Did you ever expect to be where you are at the moment?

Yes, so I broke into the pro scene in 2016 when the first big team picked me up which was Dignitas. This was a short run with them as we fell short at Gfinity Finals, placing 2nd. Then we had a really disappointment finish at EMEAS, the World Championships qualifiers. We were the favorite to win it, to qualify for the 2.5 million dollar tournament but got knocked out in the group stage which to this day is the biggest upset EU Halo has ever had. After that,  I won everything Europe had to offer and it's been more than a year now with my team that we've remained undefeated in EU. My life has changed a lot since then, I couldn't be more lucky with the position I currently fill in. It has always been my dream since a kid and being able to make a living like this is exactly a dream coming true for me.

The lifestyle of a professional gamer is unlike any other job. Do you agree with this statement? Share your daily routine on a normal day. How do you prepare yourself for competition online and offline? What’s it like to compete on the largest stages in the world?

I think that being a professional esport gamer is like every other job. Usually, my daily routine starts by going to the gym before I start playing, then when I get back home I start warming up and at around 6pm is when we usualy start scrimming and practicing against other top teams. Competing on large stages dosen't get to me anymore - I keep myself focused on winning. At the start I used to get very excited but now I only focus on winning the match and don't really pay attention to the stage or crowd; but watching it back from twitch after every tournament I can't belive that I manage to do this as my full time job.

In shocking contrast to these huge tournaments and events is Malta, in terms of Halo of course. How has the lack of a local esports scene affected you? What do you think is necessary for Halo to rise in prominence locally? How did you go international?

It hasn't really affected me to be honest. My main goal was always to play with British or European players because that's where you are going to find the best players in the game and learn from them. That's why I put my name internationally instead of locally -  going to English events and making them recognize me as a talented player.  

Now let’s take a look into the future? What’s next for “Mose”? What are your main goals for 2018, improving on 2017, and how will you achieve them?

This year, 2018, I'm gonna keep doing what I've been doing but I will start streaming again once I get my webcam consistently working and I'll be working towards winning an international event!

Only one more question remains. For all the keen Maltese enthusiasts; what is your advice for starting out as a professional player? What does it take? What mentality and what sacrifices did you have to stick to?

If you want to pursue this as a career. my advice is to just play a lot to be one of the best in the world and sacrifice time instead of going out with friends, but most importantly use that time wisely. Don't build an ego and always try to improve daily as a player! And last but not least you have to go to international events and always try playing with people better then you so you can have the opportunity to learn from them.

The interview did take a while to complete; such is the dedicated life of a professional gamer which Luciano Calvanico is fully embracing. He puts in a tonne of work and it pays off incredibly as he is now on of the top Halo players in Europe. Right now, he's got the world in his hands and he's targetting all of it for 2018 - yet, he remains humble and levelheaded like a true professional. Gamers.com.mt couldn't be more proud and supportive of his ambitions and goals for his career, and we'll always be here to help if necessary. 

Good luck Luciano and to any Maltese gamers still making their way into their respective scenes!

Posted by Gabriel Sciberras on 5th January 2018, 10:02

I'm Gabriel - 19 year-old dental student attending university working as a part-time esports journalist. I've been doing this for 3 years now. Having worked with GMR Entertainment in the past, I've come on board to write some articles this summer :).

Comments

Our Social Media

Latest News

Ubisoft Forward Recap - AC Valhalla Failing the Hype?

This week, on the 13th July, Ubisoft compensated for the absence of E3 this year with their very own game showcase for 2020. Ubisoft Forward, as the event was called, showed off everything Ubisoft is currently working in terms of expansions, franchise additions and new IPs. Read on for all the details and trailers below! Firstly, we'll start with the familiar franchises which are all receiving new iterations: Watch Dogs: Legion A highly awaited addition to the critically mixed bag of the Watch Dogs series. The previous titles in the series have always been praised for their interesting take on hacking within a modern world and pushing the possibilities while the greatest nag for the series is the fact that the open world is rather bleak when compared to the industry-leading GTA V for example. Gameplay reviews offered similar thoughts: the world of London is thrilling and captured well, but gameplay can become boring quickly as the title becomes over-reliant on the only unique feature in hacking. The title releases on the 29th October. Assassin's Creed Valhalla Following the epic cinematic trailer released earlier this year, hopes were high for the next iteration of the Assassin's Creed series. Personally, I’ve always been highly skeptical of the series as a washed up franchise selling off of a name, cased with different skins or ‘time periods’, especially as I was such a huge fan up until Black Flag. The reception for the gameplay was for the most part, positive. By taking an extra year to work on the title, the atmosphere, combat and side missions have been taken up well. The only encountered issues have been bad voices and glitches. Will it live up the hype? I’m not too sure, but we’ll find out on November 17th! Far Cry 6 Arguably the most anticipated title for the event, a new installment for the Far Cry series has been announced for February 18, 2021. Packing an all-new story with a well-crafted villain, the World Premiere trailer has got the community buzzing. Other reveals at the events include: Ghost Recon Breakpoint – AI teammates trailer Brawlhall Mobile Might and Magic Heroes Era of Chaos Tom Clancy’s Elite Squad Rainbow Six Siege 5 year Anniversary Hyperscape Read all the details here: https://news.ubisoft.com/en-us/article/1J95sSKLABXMjPY4WSJQ5y/ubisoft-forward-july-2020-recap.  Let us know if you're excited about any title or if you think Ubisoft needs to invest in new intellectual properties!

Why is Ninja Streaming on YouTube?

With Mixer crashing down around the signed streamers of "Shroud" and 'Ninja' most notably, everyone's been wondering where these two prominent personalities would find their new home - either returning to Twitch or looking elsewhere. As you probably already know, "Ninja' has finally appeared on YouTube - what we'll be discussing is if this is the right move or if it's another doomed venture for the former Halo player.  Following a leaked test stream, Tyler "Ninja" Blevins was seemingly confirmed to be on YouTube. Together with his colleagues of Dr Lupo, Courage and TimTheTatman, Ninja hosted his livestream on Google's platform. Do note, of course, that he's had a YouTube channel for a while now where he'd post clips and montages from his stream anyways.  Until now, it has not been made clear as to whether Ninja has signed an exclusivity contract with YouTube and won't be making a return to Twitch.  Could Ninja find success on YouTube?  I'd say yes, definitely. Turning down Facebook Gaming was a smart move from Ninja, as the appeal of Facebook Gaming is rather poor with the Western world despite the East avidly picking it up. YouTube, on the other hand, has a strong global appeal alongside the fact that there isn't much competition when it comes to YouTube casual livestreams.  Ever since his first official stream, his YouTube channel has garnered over 100,000 subscribers in a single day, together with over 5 million views in the first three days. Since then, he has not committed to another live stream as the community awaits where he'll go on - my guess is that the YouTube stream was an experiment. I'd expect him to try stream one more time on Twitch and depending on which one gains better viewership, he'll make the transition.  Meanwhile, where's Shroud? Nobody knows where this other Mixer streamer will end up as he's remained relatively quiet since.  Anyways, in all honesty, Ninja is the type of personality who'll find success wherever he streams his content due to his loyal following. 

Crash Bandicoot Mobile Game - Bound to Succeed?

For a while now, the community has heard whispers referring to a mobile title under the IP of Crash Bandicoot, utilizing its lore and characters to generate a fun mobile experience. With a confirmed title name, Crash Bandicoot: On the Run looks to come out soon after a hinted trailer as shown below:  🌀🌀🌀 pic.twitter.com/DZUj1Ndnod — Crash Bandicoot: On the Run (@CrashOnTheRun) July 7, 2020 Until now, all we know is from the leaked adverts on Facebook back in February. The mobile game is being developed by King.com Limited, the developers of the legendary mobile title of Candy Crush Saga. With this accomplishment under their belt, hopes are high for the release of Crash Bandicoot: On the Run.  Although we have a tonne of details on the upcoming sequel of About Time, which is coming to the PS5 and PS4 later on this year as a direct sequel to the previous title in the franchise. While that title is being buzzed over by fans, this mobile game is not getting much attention.  What do we know about the title?  Despite the Twitter page having pixelated icons for now, I imagine the title to follow the 'runner' format, similar to Subway Surfer where a central character can duck, jump, slide, move to the left and right in order to avoid a chasing enemy. Personally, compared to other titles in the mobile department such as Nintendo's Mario titles which may be fun but have massive sections of the game locked behind in-game transactions, I prefer this arcade approach.  Hence, I doubt that the title will be an online game such as Teamfight Tactics and moreso a time-waster for the twitchy mobile gamer.  That won't be the aim of this title, hardly, but to further raise the awareness for the title heading into the next title for the Crash Bandicoot series. With the popularity of the title, it looks to succeed too.  Let us know if you'll be interested in the mobile title of Crash Bandicoot: On the Run in the comments section below! EDIT: since writing, the trailer has been released as viewable below: 

Next-Gen Games Will Witness a Price-Jump - About Time?

Recently, a leaked screenshot has gotten the gaming community scratching its head over the price of videogames. Over the years, the standard price for a console title on release is roughly $60 or $40 depending on the level of content in the game. Rumours have it that games for the next-gen consoles will make the jump to $70 - our topic to discuss today - would this be justified? Multiple opinions have surfaced over 2K's title of NBA2K21 being more expensive for PS5 compared to PS4, with the same running true for the Xbox side of things. Overall though, the consensus is that it's all very logical and I expect that 2K Games won't be the only publisher slightly raising prices.  You're probably thinking, considering how expensive the consoles already aim to be, how is a price increase for games justified?  It all comes down to the quality of the games. With the power of the next generation of consoles, developers are determined to make the most of it, but this will require new developmental technology and greater resources too. In order for this to be more feasible, a price increase is definitely a solution. However, one could easily argue that PC games have always had an increased graphical fidelity yet have been priced the same too - would that be the case there too?  Despite that argument, many also argue that 'it's about time' the prices went up a little. As a 19-year-old, I've always known that a fresh new game costs $60. As the videogame industry grows exponentially, there'll be a need for a greater influx of money to help support additional growth. I'm no wizard when it comes to economics, but it does make sense.  However, not everything on the upcoming NBA2K21 title makes sense - 2K is also charging additional costs for cross-generation support between consoles. I'm not sure if I'm on board with this one, though this is a decision which will vary depending on the publisher.  While everyone's concerned about the price of the consoles, I'd consider the games too. Let us know your thoughts in the comments section below! 

The Craziest Gaming Monitor Ever? - Samsung Odyssey G9

Gaming monitors, ranging from budget-friendly to wallet-murdering, often compromise certain things to prioritise others, such as refresh rate for response time or colour accuracy for Nvidia G-Sync support or any of the other parameters involved. With their new, borderline shocking, gaming monitor, Samsung looks to raise the ceiling for what is achievable in a gaming monitor.  We'll kick things off with their very own awe-inspiring trailer:  So, where do we begin?  First off, the entire whopping 49-inch panel spreads its wings in a curved manner which 'matches the curve of the human eye' and looks simply bewildering in its 1000R form factor. The panels from Samsung across all technological industries continues to top the charts with its QLED technology for maximal colour accuracy. Besides this, Samsung HDR 1000 will be supported for those colours to really pop.  In terms of performance, the widescreen will ship with a 240Hz refresh rate, a 1ms response time, G-Sync and FreeSync support across the 32:9. The party is all topped off with some RGB lighting at the back, characteristic of the new G Series of monitors from Samsung.  If you're curious for more details, feel free to check out the entire spec sheet here:  https://www.samsung.com/us/computing/monitors/gaming/49--odyssey-g9-gaming-monitor-lc49g95tssnxza/.  And now it's that part of the product description - the price. Hide your wallets from this behemoth, as its asking price of $1,699.99 is sure to shake your soul, unless of course, money isn't a problem for you. For a product at the very top of the market, the price skyrockets over the conventional price for a gaming monitor which is usually one-third of that. However, this instead of a triple-monitor setup makes the price somewhat more reasonable.  After that, you'll need to find a PC powerful enough to power the QLED, 32:9 display and any game you'd like to play at that width and quality too. You'll also have to check if the game supports the aspect ratio of the monitor too. 

We use cookies to ensure that we give you the best experience on our website. By continuing to use our website, you are agreeing to our use of cookies - hide message