COD:WWII In Malta : Project Eversio Interview

Following the discursive article that was written regarding the current state of the COD:WWII community, speculating about its future and potential, there was this voice at the back of my head which screamed for a second opinion. With that being said, we turned to Project Eversio for our third interview with the organisation. This interview was carried out in response to the aforementioned article, which one may revisit here. Before continuing with the interview, it's recommended you catch up if you haven't. Without further delay, let's see what Project Eversio thought of our questions. 

It’s great to be interviewing you again. Let’s start with some history; would you be able to briefly recount Project Eversio’s past affiliated with the local Call of Duty scene?

Project Eversio actually started off as a Call of Duty 2 (PC) team back in 2007 when competition was fiercest. Our debut LAN was ClubLAN'07, in which we competed as a 'mixed team' together with members from another well-decorated team in Malta: SAS Gaming. We placed 4th after losing to dOUBTFUL. We attended a second LAN event with our full lineup the following month, and we placed 3rd, losing 18-21 to eXosphere. A few months after that, Call of Duty 4 was released, and we immediately shifted to the new title.

The three years that we spent actively competing in CoD4 were the defining years of the organisation, as not only did we become the dominant force in the local scene, but we also became well known in the international CoD4 scene. Locally, we maintained our perfect track record, winning 11 LAN events out of 11, not to mention numerous local cups. Internationally, we had the opportunity to play against the top European teams on a daily basis, we were invited into international cups, including Clanbase's prestigious EuroCup, and we had the amazing opportunity to compete at The eXperience 2009 in Denmark, together with all the top teams of the international CoD4 scene, during its peak as a competitive title.

As the local and international scenes wound down, so did our competitive drive in CoD4. We competed in local tournaments till the very last one, which was held during the Malta eSports Festival 2013 at the Centenary Stadium in Ta' Qali, which we also won, and since then all of our players have moved on to other titles, and the core of the team still plays together in different titles occasionally.

Since late last year' we entered into the realm of console Call of Duty - a completely different scene to be honest, but a larger one than most PC-oriented esports fans can imagine - even locally. We were approached by Randu, who set up our current team, but who left to pursue other opportunities after a while. Unfortunately I don't see the same competitive spirit in the local console scene as we had back in the day, possibly due to lack of frequent tournaments for the game, or the lack of serious competitive teams, yet we're very happy to be supporting the local champions, and help them out in their esports endeavours.

What are your comments regarding the community’s past three years? What went wrong and why did the local scene depreciate? What was your reaction to the reveal of COD:WWII?

With the demise of Call of Duty 4 around 2011, the competitive community for Call of Duty on the PC has never been the same. Although there were still a few avid teams around, particularly in Call of Duty 2, it was a far cry from the days of SPEED-LINK, TEK-9 and Serious Gaming in CoD2, or the days of Fnatic, Dignitas and eSuba in CoD4. The local scene mirrored those deveopments to a certain extent, though classic CoD2 still remained a favourite amongst a core, close-knit part of the community. With that said, CoD2 wasn't a growing community, which is why I think everyone was looking forward to trying out a new game. Counter-Strike Global Offensive was too different, and perhaps a bit too punishing as a competitive title compared to CoD, and people quickly jumped over to the next game in line: Overwatch, which unfortunately however couldn't attract the interest of sufficient local players for enough time. Very few people from the competitive PC community held high hopes for CoD:WWII - despite the initial hype of going back to the roots. The lack of adequate competitive support on the PC means, including a competitive mode, dedicated servers etc meant most people didn't even give it a try.

On the console side of things, it was pretty different. The sci-fi element of the CoD franchise following CoD:MW3 and Black Ops 3 just couldn't retain the interest of players for long, despite the popularity of the titles. Whilst there are indeed some hardcore competitive players on console, the majority of the community does not have the same hardcore competitive pedigree as its PC counterpart. This is partly fueled because of the lack of competitive events for Maltese players both online and offline - unfortunately the competitive console scene hasn't had the same - but hopefully we'll ge there soon. CoD:WW2 generated a lot of hype amongst the community, though having only four teams turn up for MESF 2017 was quite disheartening, I hope organisers will try to uplift this untapped market with grassroots initiatives such as one night cups etc to create a healthy competitive scene.

On the day of Call of Duty: WWII’s release, you announced a new roster specifically for the game. What were you motives for creating the roster and what are your plans for the coming year?

We had been looking at the local console competitive community for a while, and CoD:WW2 presented the perfect oppotunity for a clean start 'with a bang'. We had been in discussions with Randu, who would eventually become our team leader for several months in anticipation of launch, so we had a solid plan going into the game. Our ethos is to push Maltese talent in esports to an international standard. Considering the esports profile that CoD:WW2 presented, and its potential, we were very happy with the opportunity to partner up with our present roster of talented players.

At this stage, our plan is to keep the team stable and motivated, and we look forward to any local competitions on the horizon.

 Just a week before the MESF 2017 COD: WWII, you were hit with a roster change – yet still managing to find victory anyway. Describe what occurred and how you managed to maintain focus during this period of time.

It was quite a shock to tell you the truth. The lineup for the squad had been in place for months before the release of CoD:WW2, we had the tickets for the event in hand, and we were really looking forward to the debut of our squad at MESF, especially since we already had to cancel participation in the Quickfire Nova Series event due to the fact that not enough teams signed up. Unfortunately there was a disagreement between the players and the team's captain, and the latter eventually opted to pursue opportunities with international teams. We were actually read to cancel our participation in MESF, but at the last moment we found Owen "Owages" Agius as a stand-in, which turned out great, as it not only allowed us to compete, but he also turned out to be an excellent player. Notwithstanding the departure of their captain, I think the team knew that they still had an excellent opportunity to win the event. Their performance in international tournaments leading up to MESF had been outstanding, and they knew it would have been a pity if they didn't at least given it a shot - ultimately they were rewarded, as they received their first on-stage competitive experience, and first place in the tournament.

You won the MESF 2017 quite decisively. Who are your most threatening local rivals at the moment in the scene? What plans do you have, if any, for international competition?

4 Man Army turned out to be the main competition during the event, and to tell you the truth, it wasn't as decisive as the scoreboard might tell you. The matches were all very close, each victory and defeat hardly fought, and a thrill to watch. Props to them for a great performance.

At this stage, there are no plans for international competition, as some of our players are focusing on exams.

The final question. Having read our discursive article; do you agree or disagree with anything that was said? Is there anything you’d like to add?

I don't believe the CoD franchise on PC will ever have the same competitive following as it had during the days of Call of Duty 1, 2 and 4, both locally and internationally. Battalion 1944 does capture some of the same competitive spirit of those titles, yet it's very hard to imagine Battalion ever being anywhere close to the international esports titles such as League of Legends, Counter-Strike: Global Offensive or Dota 2. The game doesn't have the backing of a mammoth game developer, so it will be hard to have the same amount of funding and exposure as other titles. Nonetheless, I do believe it can manage to get a decent competitive community running, both and abroad, and especially locally - so we are very much looking forward to what Battalion will bring in the very near future.

With respect to CoD:WW2 on consoles, four teams for MESF was quite disheartening. We know that there are many more local players for the game, which hopefully can be converted into being part of the competitive community. The game does indeed have potential here, and hopefully, organisers can give it more attention by trying to build the scene from its roots, as aforementioned, by creating one night cups or leagues online, and having more tournaments in summer, which would allow the younger players to participate.

Unfortunately, however, I don't see the commingling of competitive players on different platforms to happen. Keyboard and mouse is completely different to console controllers, as is the playstyle - and I do believe that both communities can remain healthy whilst developing in parallel.

Thank you so much once again for providing us and the whole community with insight regarding the local esports industry. Such content is pivotal to the progression and improvement of it on the whole and we couldn’t thank you more. We wish you the very best for the coming year!

Again, Project Eversio pleases with some incredibly in-depth answers. As we stated in the final message, Gamers.com.mt wishes Project Eversio the very best for the coming year!

Posted by Gabriel Sciberras on 8th February 2018, 09:13

I'm Gabriel - 17 year-old student attending a sixth form with a little free time on his hands. I've been working with Gamers.com.mt for a roughly a year now - spreading my interests in technology, gaming and writing over the platform along with interviews and hardware reviews. All constructive feedback is appreciated. Thanks for reading!

Comments

Our Social Media

Latest News

Mobile Gaming Made over $15 Billion Dollars Last Year

The mobile gaming industry has exploded over the last few years and is no longer a novelty genre for the casual gamer. According to a report by Niko Partners, a market research and consulting firm based in Asia, the mobile gaming industry made 15.3 billion in revenue last year. The mobile esports market already has a larger player base than PC and console gaming combined. The report also stated that mobile gaming will be the primary area of growth in the digital games industry over the next five years, which is huge news as this will allow mobile gamers to join the esports world. A 15.3-billion-dollar sector of the gaming industry will not be overlooked, and bigger games will continue to port and create games specifically for this market. PUBG, Fortnite, and Minecraft have already stepped into this area of gaming, and other games and developers will definitely follow in their footsteps. When bigger games such as Call of Duty eventually make a mobile-specific title, a competitive scene will grow around it and give the best players on this format an opportunity to showcase their skills in tournaments. With the continued growth of the mobile esports market, this will expand the scope of the current high-profile tournaments and allow a rise of a larger number of open tournaments across different titles.   Mobile gaming also has less barriers of entry when compared to PC gaming and console gaming. PC and console gaming can be more expensive than playing on a mobile device, and the average consumer already owns a gaming compatible mobile device. Most mobile games are also free to play, which eliminates the cost of purchasing a full game, which is the norm on consoles and PC. Mobile gaming exclusives such as Clash Royale, Arena of Valor and Mobile Legends are also filling the void of major titles such as League of Legends and Counter Strike who have not made the jump to mobile yet. Major brands and companies have already begun to enter the esports world, and this growth in the mobile sector will allow this trend to continue. The mobile esports industry will also promote more healthy competition between the different formats that already exist between consoles and PC. It will be exciting to see this market continue to grow and expand, and how mainstream brands and consumers embrace the booming mobile market.

Ninja Becomes First Professional Gamer Signed By Adidas

Tyler “Ninja” Belvins is the first professional gamer to be signed by the giant sportswear company Adidas. This is not the first step into esports territory for Adidas as they already sponsor other teams, but it is the first time they have sponsored an individual.  Ninja recently made headlines when Twitch accidentally promoted porn on his old channel when he made the jump to Mixer. He left the popular streaming platform Twitch for its Microsoft backed competitor Mixer, where he has almost accumulated almost 2 million followers. In the past few weeks, Ninja has been seen wearing Adidas clothing to various events, but nothing was made official until he revealed the partnership on his Twitter account. Adidas recently told Endgadget that they committed to “Supporting creators who show dedication to excelling in their field”. It is clear this is only the first step for the powerhouse brand into the esports world. Ninja signed on for a multi-year deal and claims Ninja inspired apparel or content is on the way. On his Mixer stream, he stated: “I can’t say specifically what is in the works with Adidas but use your imagination”. Ninja is one of the biggest names in gaming at the moment, and this partnership with Adidas is one of many recent lucrative deals, but it definitely might be one of the biggest. The king of Fortnite has his own toy line on the way and was recently paid 1 million dollars to stream Apex Legends. He also recently teamed up with Samsung for their #TeamGalaxy campaign and has had a long-running sponsorship with Red Bull. Other Sports Companies Are Jumping On The Esports Hype Train Adidas is not the first clothing company to dive into the esports world. K-Swiss recently put out a limited-edition sneaker for gamers known as the “One-Tap”. Nike has also recently sponsored the professional Counter-Strike team Furia, a Brazilian esports organization. On the other hand, American sports company Champion recently put out an esports clothing line inspired by popular esports organizations. Large brands are starting to see the potential in the billion-dollar industry known as esports, and this will definitely not be the last time a sporting clothes company sponsors gamers and athletes on the digital battlefield. It will be exciting to see how this partnership between one of the biggest brands in the world and one of the most popular streamers in the esports scene plays out over the next few years.

Six Arrested By Australian Police Over CS: GO Match-Fixing

Match-fixing in CS: GO is not a new phenomenon, as the potential of throwing a match for financial gain is always present. In Australia, six individuals were arrested after local authorities received information from a betting agency about suspicious betting activity centered around a CS:GO tournament. The individuals involved arranged the outcome of their own matches during a tournament and placed bets on the outcome of these matches. Once the betting agency noticed the pattern and suspicious behavior of said bets, the authorities were notified. It is estimated that at least five matches were affected by their actions and that over 20 bets were placed by the members involved in the match-fixing. As a result of this information, a combined investigation involving the Sporting Integrity Intelligence Unit and the Organized Crime Intelligence Unit led to the arrest of all parties involved. Six raids were made by the Australian authorities across Australia, which consisted of three in Mill Park and South Morang, two in Mount Elizabeth, and one in Perth. All individuals arrested are between 19 and 22 years old and are facing up to 10 years in prison if fully convicted. The involved parties are facing charges in relation to “engaging in conduct that corrupts or would corrupt a betting outcome of event or event contingency or use of corrupt conduct information for betting purposes.” The six individuals have been released, but the investigation is ongoing. This is Australia’s first police investigation into sports match-fixing, which has already been established as a problem throughout the world. The actions taken by the involved law enforcement agencies show just how serious these crimes are being considered. Assistant Commissioner Neil Paterson stated: Esports is really an emerging sporting industry and with that will come the demand for betting availability on the outcomes of tournaments and matches. It’s important that police and other agencies with law enforcement, gaming and betting industries continue to work together to target any suspicious activity. The sports competitive industry already has an established betting scene that will continue to grow as the sports world continues to expand. Law enforcement agencies around the world will need to adapt to monitor and police these industries to avoid match-fixing or throwing from becoming rampant. This event will most likely not be the last attempt of match-fixing but set a precedent for future investigations to take notes from.

Malta National Team Available To Players For First Time In Five Years

Local Football fans can once again lead their team to victory in the virtual world in the upcoming video game PES2020. The Malta National team has not been available to players for over five years and was last available in FIFA World Cup edition 2014. Thanks to Konami, this lack of inclusion in the virtual realm will finally be addressed. Konami recently announced that it was able to reach an agreement with the UEFA that will allow over 50 national teams to be exclusively recognized in their upcoming game alongside other notable teams such as FC Barcelona, Manchester United, and Celtic FC. The agreement also means PES2020 will be the official game of the UEFA 2020 tournament, which is a huge win over their competitors, FIFA. The UEFA Euro 2020 tournament will also be exclusively featured in PES2020 in a free DLC package that will be added to the game after launch. This is a nice change of pace in the micro transition world of the video games industry today. The game will include new features such as improved dribbling skills, better ball physics, and “new first touch techniques”. This exclusive deal and improved gameplay will definitely cause an intense competition between the two franchises over the next few months. The reign of FIFA might finally be coming to an end, or at the very least will be challenged by its updated and polished competitor. This agreement also expands the real-life tournaments reach into the esports competitive scene as there will be a companion esports tournament which will put the national teams from all over the continent head to head against one another. The first step of the tournament will be an online qualifier in which 16 lucky competitors will make it to the finals that will be held in London, England. This in-person event will take place between the semi-finals and finals of the real-life tournament. The Malta national team will now join other football clubs who have also expanded from the traditional confines of sports into the digital realm. This trend of expansion will no doubt continue as other teams and organizations realize the market and popularity of the Esports world Mark September 10th on your calendars in honor of the release of PES2020 (over two weeks before FIFA will be released) and prepare to lead your favorite local team to victory.

Celtic Football Club Sign Call of Duty Esports Team

Celtic Football Club has announced they will be expanding their presence in the Esports world by signing their own professional Call of Duty team. The new team was one of 32 teams competing in the Call of Duty World League Championship which is currently taking place (as at the time of writing) in Los Angles, California. The Call of Duty Championship will host a total prize of 2,000,000 and will be the last championship of the open ecosystem style. Unfortunately. Celtic FC Esports did not make it out of Group A as they finished the group with a 1-2 record having only won one match against Elevate. The Celtic FC Call of Duty team roster is as follows: Sean "Seany" O'Connor Shea "QwiKeR' Sweeny Ben "Bance" Bance Byron "Nastle" Plumridge Sam "Chain" Dineley The team had already qualified by taking first place in the Amateur Finals in July. Bance has competed in the Call of Duty Championship before and finished second in the 2016 tournament with his previous professional team Splyce. Before being officially signed, the team went by the name "The Bhoys", which is also Celtic's nickname. Being able to play under the Celtic banner for both Seany and QwiKeR this is a dream come true, as they both are lifelong Celtic fans. In fact, QwiKeR was recently in attendance for Celtic FC's victory over St Johnstone. The Call of Duty competitive league will be moving to a city-based franchise format which includes locations such as Dallas, New York, Paris, and Toronto. This is the perfect time for the team to gain "worldwide exposure" according to Miguel Pacheco who is the leader of the Esports project for Celtic FC. "This will be a great opportunity for Celtic FC Esports to align with a world-class esports event. It will give the team worldwide exposure, before Activision converts the league into a city-based franchised model with slots going for $25m each." Pacheco also said that Celtic FC Esports is interested in the possibility of expanding into other Esport competitions, which is a trend throughout the world. The Esports industry is starting to gain mainstream attention as a result of huge events, such as the Fortnite World Cup which was heavily covered over the last few weeks. Other football Clubs have already begun expanding into Esports, such as FC Barcelona and its Rocket League team, and Fc Shalke 04's League of Legends team. Several other Premier League Clubs also have professional teams competing in the FIFA. Celtic FC will not be the last Football Club to expand into the Esports environment, and the lines between sports and Esports will continue to blur.

We use cookies to ensure that we give you the best experience on our website. By continuing to use our website, you are agreeing to our use of cookies - hide message