Rueben 'Randu' Grech Interviewed - The Next Maltese Gamer To Turn Pro?

Rueben "Randu" Grech has always been on our radar as an example of a Maltese gamer who took his passion to the next level. Constantly on the grind and working hard for his achievements, he's growing steadily as a force to be reckoned with in the international Call of Duty scene. Finally, we've had the chance to interview him as a follow-up to the article we published a few days ago regarding his recent performance. Enjoy!

1.) We'll start with a small introduction. Describe your career as a Call of Duty player locally and internationally. 

I have competed with Maltese players for the majority of my career and attended two local LANs hosted by Gamers.com.mt and won them both. During Infinite Warfare, I was offered a contract from a foreign team to sign with them for the rest of Infinite Warfare’s season. That meant that I had to leave my Maltese team and play with a foreign team for the first time. It was a very hard decision to make because I was very close to my Maltese team and had an amazing Maltese organization, which was Ephica Esports at that time. Since my Maltese team wasn’t over 18, I decided to take this opportunity to attend two Major events. CWL Sheffield $25,000 and CWL Birmingham $50,000. This year, the system is very different because it's based heavily on CWL National Circuits, which are online for the European scene.

2.) The past three years have been saturated with futuristic "jet-pack" entries into the franchise with enhanced movement. What was your experience in these versions of Call of Duty and how do they compare to COD: WWII? Do you think we need to get back on the ground?

Call of Duty desperately needed to get back on the ground because the CoD community prefers boots on the ground. Personally, I also prefer boots on the ground as it's simpler and allows for more intelligent plays. At the moment, my best experience is on Infinite Warfare which is a jetpack game but I feel more confident on WWII then Infinite Warfare.

Rueben on the left with his previous team #OneHash

3.) As of right now, Rueben finds himself in the middle of an Italian National League with his new team, Trifecta. How highly do you rate your teams and its dynamic? Until now, how is the league going and what are your expectations?

I managed to qualify for the Italian National League which was very hard to do so because I was one of the few players who got picked from many other players in Europe. We are a pretty good team when all of us are playing at our best, our expectation is to make top 4 to qualify for playoffs. We are currently sitting at  1W/2L and placed 6th place in the league, which is not as bad as it seems as we lost to two of the top teams in the league. We are still in the chance to qualify for playoffs.

4.) Speaking of Trifecta, earlier in the year you had signed with Project Eversio's line-up only to leave shortly after. For those who aren't reading your Twitter, what wasn't working on the squad to lead to a quick exit?

I was teaming with 'Zwa', 'Dexx' and 'Vision'. We were a great team with high potential but unfortunately, we weren’t playing enough as a team due to work/ school schedules and I didn’t feel they were dedicated enough. Project Eversio is a very good organisation; it's a shame we had to part ways so quickly. 

5.) Competing and winning the Stage 2 CWL National League of Italy gives Rueben the opportunity to play for $200,00 at Majors, such as the upcoming CWL Seattle event. What are your prospects and goals for the year of Call of Duty to come?

My main goal for this year is to compete at a CWL major event in America, winning stage 2 will help me coplete my goal. If I do not win stage 2, I simply try again in stage 3 if I qualify.

6.) Goals often come alongside a plan. How do you plan to achieve these goals?

My goal at the moment is to qualify for Stage 2 playoffs of the National League of Italy. My plan is to practice as much as I can with the team to fix our mistakes and get better to win our upcoming matches of the league to place top 4.

7.) Rueben is also the only Maltese Call of Duty player who is competing at a high enough level to go international and chase his aspirations. With sponsors and others behind your back, what's the difference between international and local competition in terms of esports?

I have competed in two major events on Call of Duty and two local events. Having placed T28 and T32 in major events and winning both local events. I think the talent here in Malta is there but the dedication is not. I am 100% sure that if I have a Maltese team in the upcoming game with the same skill level and dedication, we can place at least T20 in Europe.  

Rueben in the middle holding The MCS#2 Tournament Trophy

8.) Black Ops 4 was announced recently; what are your plans for the new title and would you be considering creating an all Maltese team?

Black Ops titles are always the best, in my opinion, I am very excited for it to be released in October. For Black Ops 4, I am interested in trying to play in a Maltese team again if I see there is potential. Playing with Maltese players is much better because communication in Call of Duty is very important to win, like all FPS titles.

9.) Our final question will act as advice for fellow Call of Duty enthusiasts on the island. How does one go international?

My advice for the local Call of Duty enthusiasts is if you enjoy competing, always start locally. Create a team with your friend/s, start competing and practice as a team for the next local LAN. Competing on gamebattles.com is very useful, I started off playing 2v2 with my friend on Gamebattles. Create a Twitter account because Twitter is much more used for gaming rather than Facebook. If anyone needs any help, contact me on my Twitter account.

Rueben's Twitter: https://twitter.com/Randu97

Rueben's Youtube: https://www.youtube.com/channel/UCCPA8X--mFT9Mdyp5KzvukQ

Randu was incredibly enthusiastic and eager to carry out the interview; even while he's in the middle of a competition. Gamers.com.mt is excited for his future and he can't wait to see him continue on his international journey. 

Posted by Gabriel Sciberras on 22nd March 2018, 14:17

I'm Gabriel - 19 year-old dental student attending university working as a part-time esports journalist. I've been doing this for 3 years now. Having worked with GMR Entertainment in the past, I've come on board to write some articles this summer :).

Comments

Our Social Media

Latest News

Ubisoft Forward Recap - AC Valhalla Failing the Hype?

This week, on the 13th July, Ubisoft compensated for the absence of E3 this year with their very own game showcase for 2020. Ubisoft Forward, as the event was called, showed off everything Ubisoft is currently working in terms of expansions, franchise additions and new IPs. Read on for all the details and trailers below! Firstly, we'll start with the familiar franchises which are all receiving new iterations: Watch Dogs: Legion A highly awaited addition to the critically mixed bag of the Watch Dogs series. The previous titles in the series have always been praised for their interesting take on hacking within a modern world and pushing the possibilities while the greatest nag for the series is the fact that the open world is rather bleak when compared to the industry-leading GTA V for example. Gameplay reviews offered similar thoughts: the world of London is thrilling and captured well, but gameplay can become boring quickly as the title becomes over-reliant on the only unique feature in hacking. The title releases on the 29th October. Assassin's Creed Valhalla Following the epic cinematic trailer released earlier this year, hopes were high for the next iteration of the Assassin's Creed series. Personally, I’ve always been highly skeptical of the series as a washed up franchise selling off of a name, cased with different skins or ‘time periods’, especially as I was such a huge fan up until Black Flag. The reception for the gameplay was for the most part, positive. By taking an extra year to work on the title, the atmosphere, combat and side missions have been taken up well. The only encountered issues have been bad voices and glitches. Will it live up the hype? I’m not too sure, but we’ll find out on November 17th! Far Cry 6 Arguably the most anticipated title for the event, a new installment for the Far Cry series has been announced for February 18, 2021. Packing an all-new story with a well-crafted villain, the World Premiere trailer has got the community buzzing. Other reveals at the events include: Ghost Recon Breakpoint – AI teammates trailer Brawlhall Mobile Might and Magic Heroes Era of Chaos Tom Clancy’s Elite Squad Rainbow Six Siege 5 year Anniversary Hyperscape Read all the details here: https://news.ubisoft.com/en-us/article/1J95sSKLABXMjPY4WSJQ5y/ubisoft-forward-july-2020-recap.  Let us know if you're excited about any title or if you think Ubisoft needs to invest in new intellectual properties!

Why is Ninja Streaming on YouTube?

With Mixer crashing down around the signed streamers of "Shroud" and 'Ninja' most notably, everyone's been wondering where these two prominent personalities would find their new home - either returning to Twitch or looking elsewhere. As you probably already know, "Ninja' has finally appeared on YouTube - what we'll be discussing is if this is the right move or if it's another doomed venture for the former Halo player.  Following a leaked test stream, Tyler "Ninja" Blevins was seemingly confirmed to be on YouTube. Together with his colleagues of Dr Lupo, Courage and TimTheTatman, Ninja hosted his livestream on Google's platform. Do note, of course, that he's had a YouTube channel for a while now where he'd post clips and montages from his stream anyways.  Until now, it has not been made clear as to whether Ninja has signed an exclusivity contract with YouTube and won't be making a return to Twitch.  Could Ninja find success on YouTube?  I'd say yes, definitely. Turning down Facebook Gaming was a smart move from Ninja, as the appeal of Facebook Gaming is rather poor with the Western world despite the East avidly picking it up. YouTube, on the other hand, has a strong global appeal alongside the fact that there isn't much competition when it comes to YouTube casual livestreams.  Ever since his first official stream, his YouTube channel has garnered over 100,000 subscribers in a single day, together with over 5 million views in the first three days. Since then, he has not committed to another live stream as the community awaits where he'll go on - my guess is that the YouTube stream was an experiment. I'd expect him to try stream one more time on Twitch and depending on which one gains better viewership, he'll make the transition.  Meanwhile, where's Shroud? Nobody knows where this other Mixer streamer will end up as he's remained relatively quiet since.  Anyways, in all honesty, Ninja is the type of personality who'll find success wherever he streams his content due to his loyal following. 

Crash Bandicoot Mobile Game - Bound to Succeed?

For a while now, the community has heard whispers referring to a mobile title under the IP of Crash Bandicoot, utilizing its lore and characters to generate a fun mobile experience. With a confirmed title name, Crash Bandicoot: On the Run looks to come out soon after a hinted trailer as shown below:  🌀🌀🌀 pic.twitter.com/DZUj1Ndnod — Crash Bandicoot: On the Run (@CrashOnTheRun) July 7, 2020 Until now, all we know is from the leaked adverts on Facebook back in February. The mobile game is being developed by King.com Limited, the developers of the legendary mobile title of Candy Crush Saga. With this accomplishment under their belt, hopes are high for the release of Crash Bandicoot: On the Run.  Although we have a tonne of details on the upcoming sequel of About Time, which is coming to the PS5 and PS4 later on this year as a direct sequel to the previous title in the franchise. While that title is being buzzed over by fans, this mobile game is not getting much attention.  What do we know about the title?  Despite the Twitter page having pixelated icons for now, I imagine the title to follow the 'runner' format, similar to Subway Surfer where a central character can duck, jump, slide, move to the left and right in order to avoid a chasing enemy. Personally, compared to other titles in the mobile department such as Nintendo's Mario titles which may be fun but have massive sections of the game locked behind in-game transactions, I prefer this arcade approach.  Hence, I doubt that the title will be an online game such as Teamfight Tactics and moreso a time-waster for the twitchy mobile gamer.  That won't be the aim of this title, hardly, but to further raise the awareness for the title heading into the next title for the Crash Bandicoot series. With the popularity of the title, it looks to succeed too.  Let us know if you'll be interested in the mobile title of Crash Bandicoot: On the Run in the comments section below! EDIT: since writing, the trailer has been released as viewable below: 

Next-Gen Games Will Witness a Price-Jump - About Time?

Recently, a leaked screenshot has gotten the gaming community scratching its head over the price of videogames. Over the years, the standard price for a console title on release is roughly $60 or $40 depending on the level of content in the game. Rumours have it that games for the next-gen consoles will make the jump to $70 - our topic to discuss today - would this be justified? Multiple opinions have surfaced over 2K's title of NBA2K21 being more expensive for PS5 compared to PS4, with the same running true for the Xbox side of things. Overall though, the consensus is that it's all very logical and I expect that 2K Games won't be the only publisher slightly raising prices.  You're probably thinking, considering how expensive the consoles already aim to be, how is a price increase for games justified?  It all comes down to the quality of the games. With the power of the next generation of consoles, developers are determined to make the most of it, but this will require new developmental technology and greater resources too. In order for this to be more feasible, a price increase is definitely a solution. However, one could easily argue that PC games have always had an increased graphical fidelity yet have been priced the same too - would that be the case there too?  Despite that argument, many also argue that 'it's about time' the prices went up a little. As a 19-year-old, I've always known that a fresh new game costs $60. As the videogame industry grows exponentially, there'll be a need for a greater influx of money to help support additional growth. I'm no wizard when it comes to economics, but it does make sense.  However, not everything on the upcoming NBA2K21 title makes sense - 2K is also charging additional costs for cross-generation support between consoles. I'm not sure if I'm on board with this one, though this is a decision which will vary depending on the publisher.  While everyone's concerned about the price of the consoles, I'd consider the games too. Let us know your thoughts in the comments section below! 

The Craziest Gaming Monitor Ever? - Samsung Odyssey G9

Gaming monitors, ranging from budget-friendly to wallet-murdering, often compromise certain things to prioritise others, such as refresh rate for response time or colour accuracy for Nvidia G-Sync support or any of the other parameters involved. With their new, borderline shocking, gaming monitor, Samsung looks to raise the ceiling for what is achievable in a gaming monitor.  We'll kick things off with their very own awe-inspiring trailer:  So, where do we begin?  First off, the entire whopping 49-inch panel spreads its wings in a curved manner which 'matches the curve of the human eye' and looks simply bewildering in its 1000R form factor. The panels from Samsung across all technological industries continues to top the charts with its QLED technology for maximal colour accuracy. Besides this, Samsung HDR 1000 will be supported for those colours to really pop.  In terms of performance, the widescreen will ship with a 240Hz refresh rate, a 1ms response time, G-Sync and FreeSync support across the 32:9. The party is all topped off with some RGB lighting at the back, characteristic of the new G Series of monitors from Samsung.  If you're curious for more details, feel free to check out the entire spec sheet here:  https://www.samsung.com/us/computing/monitors/gaming/49--odyssey-g9-gaming-monitor-lc49g95tssnxza/.  And now it's that part of the product description - the price. Hide your wallets from this behemoth, as its asking price of $1,699.99 is sure to shake your soul, unless of course, money isn't a problem for you. For a product at the very top of the market, the price skyrockets over the conventional price for a gaming monitor which is usually one-third of that. However, this instead of a triple-monitor setup makes the price somewhat more reasonable.  After that, you'll need to find a PC powerful enough to power the QLED, 32:9 display and any game you'd like to play at that width and quality too. You'll also have to check if the game supports the aspect ratio of the monitor too. 

We use cookies to ensure that we give you the best experience on our website. By continuing to use our website, you are agreeing to our use of cookies - hide message