MCS #4 Recap - PUBG Duos and Squads

Following the recap we did for the Malta Cyber Series #4 CS:GO Tournament, which you can view here, we'll be moving on to the two separate PUBG tournaments which were also hosted at the event in the same manner. Following the technical difficulties which we suffered last year, at the first instance which the title was introduced, we relieved to see that it all went smoothly - and not only that but the quality of competition was outstanding as all the competitors really brought it, hungry to be the best in Malta. Unlike the previous event, this time around, the Solo Tournament was swapped with a Duo Tournament and it should be mentioned that Project Eversio did not participate - the former champions in regards to Squads. 

To those unaware, the PUBG Tournaments were merged in the following format: 2 Duo BO3 Matches and 4 Squad BO3 Matches.

Perhaps it appears complicated, let me try to break it down. A squad of four players is formed to compete in the Squads tournaments, and from these four players, 2 Duos may be formed if the team was up to it in order to compete in the Duos tournaments. Note that the prize pools for Squads and Duos were indeed separate. As portrayed above, each Match was played in First Person Shooter dwindling on a single life over a BO3 layout.  We can happily state that all rules were followed, with no cheating or difficulties - it all went smoothly. 

Let's dive into the results then, shall we? 

Starting with Duos, we had a total of eight teams participating in the tournament - which means that there was space on the map for more players but nonetheless, the empty spaces only added to the tension built up between the contestants. Due to the concise amount of contestants, the placements were constantly changing and nobody was sure of victory until the final match of the final game was played out. A curious statistic has the highest total kills attained by a Duo across the two games being that of 7, achieved by Dude23 and KILLER517. Below is a table summarizing the totals:

Duos Totals

Team Name Player A Player B Match 1 Points Match 2 Points Total Points
A Pubismannen Twitch_Elkbjern 1015 820 1835
E Kalitri01 ShoweeXx 685 840 1525
D BoByZejtuni ShocKeR 1010 395 1405
C Dude23 KILLER517 635 740 1375
H DioneAkaTorres G1bsoNNN 565 760 1325
F spaner ClintToris 360 795 1155
B Pucink Vault4 740 410 1150
G MinimlCK-MT I_Am_Grooth 310 590 900

Yes, Pubismannen and Twitch_Elkbjern are the champions of the PUBG: Duos Tournament at the Malta Cyber Series #4. Together, the dynamic duo placed first in a total of 3 out of the 6 games played, bagging a total of 14 kills overall. Leading by 300 points, they were just a cut above, while the competition between 2nd and 5th spans between only 20 points - very closely played, with everyone fighting for their respective spot. The same could be said for the Squad Tournament.

While the Duos tournament only had 2 Matches played, the Squads Tournament hosted a total of 4 BO3 series - 12 games were played in order to determine an overall winner. With this considerable amount of gameplay, a leader became prevalent as shown through the points, while the others battled profusely to establish the rest of the podium. We keep wondering how it would have turned out had the champions of Project Eversio returned for the event - would they have maintained their reputation or faltered? Anyways, the following table houses all of the points attained over all the games by the 10 teams which participated: 

Squads Totals

Team Name Match 1 Points Match 2 Points Match 3 Points Match 4 Points  Total Points
Dora The Explorer 1130 1085 1410 1115 4740
We Want a Trophy 890 770 695 775 3130
Prodigy 835 770 650 870 3125
Welcome To The South 715 750 670 935 3070
Gamers 655 935 705 735 3030
Evangelisti 815 590 655 490 2550
The Underdogs - 460 - - 460
MCS Random 390 - - - 390
FANI MT 180 - - - 180

On her latest expedition, Dora The Explorer managed to land in first place with a comfortable lead of 1600 points; as they won 7 individual games in dominant fashion. Meanwhile, 2nd, 3rd, 4th and 5th are splitting hairs in terms of points across the 100 point range - it all came down to the final game once more. We're disappointed with the bottom three teams, who weren't dedicated enough to follow through the whole Tournament. 

Overall, it was a fantastic tournament, especially when combining both the Duos and Squads together. Gamers.com.mt would like to congratulate the winners of their respective tournament while inviting any other players to join - there was plenty of space on the battlefield for more of you! Perhaps we'll follow this up with an interview, just like the CS:GO recap. 

Thanks for reading!

Posted by Gabriel Sciberras on 9th August 2018, 12:36

I'm Gabriel - 17 year-old student attending a sixth form with a little free time on his hands. I've been working with Gamers.com.mt for a roughly a year now - spreading my interests in technology, gaming and writing over the platform along with interviews and hardware reviews. All constructive feedback is appreciated. Thanks for reading!

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Interview with Mark Horner - Blitzkrieg Masters Amsterdam 2018 MVP

As promised, we've landed an exclusive interview with Mark Horner, the captain from the squad of EndPoint and also the crowned MVP form the recent Blitzkrieg Masters Amsterdam 2018 where the team established their dominance in concrete. We've conducted the interview in order to gain further insight into the winning team mentality and the experience of being crowned MVP, while also offering some well-deserved spotlight to the incredibly talented team. We hope you enjoy! 1. Describe your overall experience at the event, including the online stage and the LAN portion as a player and as a team. The event was really great, we didn’t have to participate in online qualifications as we had won Gallantry Budapest. The offline portion was great, the PCs were amazing and we had plenty of desk space which was always sometimes a bit of an issue. The admins were really helpful and any PC related issues we had were sorted very quickly. 2. What teams seemed to give you the hardest times when you matched up against them? The hardest game was definitely CRG, they are (or were, given some players left) the 2nd best team easily. It’s a real shame we had to meet them in the semis as that would have made an awesome final. It took us a little while to get into our groove against Avenue’s B team as it was our first game of the day, but as soon as it got to Manor we knew we couldn’t lose. For the final, we kind of knew that we won before it had started, it felt like Demise settled for 2nd knowing that they maybe should have been 3rd or 4th if CRG wasn’t on our side of the bracket. 3. Why is it that EndPoint placed first? What makes your team the best team in the world at the moment? I think it’s our teamwork, our ability to adapt and that anyone on the team (minus me, ha!) can pull of some ridiculous clutches/plays. One thing you’ll notice if you watch the VODs back of the stage games, when the cameras are on the players inbetween rounds or even mid round on our team, usually me or one of us is always talking. We use the 18 seconds or whatever to re-evaluate, why did we win the round? Why did we lose the round? How can we win the next round? Most other teams, especially when they are losing just look sad and don’t talk. It’s talking that plays the most fundamental part in winning – understanding the gaps in our defence/attack, how to plug them, etc. We also have the best team spirit; good luck finding a team that laughs and jokes and has as much fun as we do whether we are winning or losing! 4. Extremely well-deserved, you were awarded the MVP award. Comment on this achievement by referring to your individual performance within the team. I was happy to receive MVP, but as cliché as it sounds, in my eyes there were 4 MVPs. Everyone stepped up; Synde was clutching absolutely everything, Kevin was…using all of our coins, Cozje and Replan were getting some mad multi kills too. I guess my part to play is just get a few frags but read the game and find the holes in the enemy’s play, and keep the team motivated so even if we had a sh*t half they believed we could still do it – and do it we did! 5. The Blitzkrieg Masters Amsterdam was the first Battalion 1944 Major for all. Do you have any suggestions to improve any future Battalion 1944 Majors? It’s hard to say really, as an event it was carried out really well. There’s a lot to think about in terms of how the game grows, would it perhaps be better to run a couple of smaller events for the current player base than one big one? It’s hard to make that call now, but going forward we’ll just have to trust in Bulkhead and their plan for MU3 and beyond. I do really hope that another major or big event is announced soon though! 6. Apart from the fact that EndPoint is the top team at the moment, what else has the event proved in your opinion, about the state of competitive Battalion 1944? That we are #1 by far, CRG (were) #2 by far, then the rest at like 3-16 I believe are really close. A lot of teams, when practising online use all of their strats/nades/rotations that they will use at LAN and play exactly the same or more passive and wonder why they lose to us. When we are practising, we’re losing a lot of our practices because a) we are holding a few things back, yes, but most importantly b) we are learning from every game – most teams don’t do this they just say 'oh it’s unlucky' and move on rather than working out why we lost A/B so much on defence etc. I’d happily lose every PCW for 6 weeks and win the LAN because people underestimate us (hello, CRG 😊). 7. How does your team plan to keep up this position within the scene? Who are your biggest threats? The same as always, if there’s something to play for, we’ll get a good 5 or 6 weeks practice in again hopefully and follow the same routine – if it ain’t broke don’t fix it. It’s hard to say what our biggest threats are because now we’ve owned everyone again a lot of the teams will do a standard roster shift. Given the current state of the player base and the lack of events on the horizon, I think we’ll be waiting until next year for the competition to really heat up again. 8. What plans do you have as an individual and as a team for the remainder of the year? Keep an eye on the game, if there’s events worth playing for then of course we’ll play those. Outside of that I think we’ll give Black Ops 4 a try and see how that fares competitively; if it takes off on the PC then it may also make sense to play that – time will tell! 9. Do you have any final comments after the victory? A huge thanks to EndPoint and all their sponsors, the support they gave us massively helped us and I can’t reiterate that enough. Going from having 0 support at Penta to having everything taken care of at Endpoint made it much easier for us, especially having a gaming house to use. A special shout out to Pronic for being the best coach, he did a lot for us before the event and at the event that played a big part in our win. Thanks to the guys in my team for being awesome and carrying my ass to another victory. Thanks to Brammer and his team, as well as Sean and The Plays for making the event possible. Shout out to everyone we met old and new at the major, it was cool hanging out with some new people and getting the beers in! Finally a huge thanks to everyone in the B44 scene for being distinctly average and changing rosters after each LAN rather than putting in the hard work to improve, because it makes our job of staying the best a bit easier 😉. One can only admire the confidence in Mark, which hasn't changed from before the event as an earlier interview sported the same casual approach - EndPoint knew they were going to win because practice doesn't lie, it seems. Perhaps some of the remarks are indirect jabs at other competitors; we hope that this will serve as motivation for other teams to step up their game for the next event, which will hopefully be announced soon. Will EndPoint manage to maintain their form throughout or will they falter? Can a team such as CRG knock them down? The Battalion 1944 scene will only grow from the event.  A final thanks to Mark for the speedy replies and a final congratulations on behalf of Gamers.com.mt!

The GO Malta Esports Festival - GALLANTRY Malta

Gallantry Events will be partnering up with GMR Entertainment to provide the best Battalion 1944 tournament ever to date in Europe with a nice prize pool and the perfect offline gaming conditions for the participating teams. After their success in organizing a 16 team event in Budapest last July Gallantry Events will be joining forces to host an international and high-quality event during The GO Malta Esports Festival 2018. Starting with the physical venue itself, we’re taking gaming to one of the largest commercial centres on the island, that being the Malta Fairs and Conventions Centre in Ta’ Qali. All the competition will be hosted over 2,500 square metres of area! The central stage will match an incredible size, while spectators will also have the possibility to enjoy an Expo area and a Careers Convention area. A maximum of 16 international teams will head their way to the sunny island of Malta to participate in the Battalion 1944 Tournament, were friends and families can join the teams for a relaxing holiday. Casters and a production team over will also be present to broadcast the games online at a top notch level. The Battalion Tournament will start early morning at around 9am on Friday 7th December where teams will battle out each other in the group stage matches. Saturday 8th and Sunday 9th will be all about the elimination stage where the top teams will face each other and play on the biggest stage ever in Battalion 1944 history in order to crown the champion. Teams don't have to worry to search for Hotels, Transport etc since they will find all information one needs on our website, with very cheap and reduced rates for both. All one needs to do is get the team together, book the flights, check the website for all info and he is good to go to come to Malta. Due to the international coverage which the tournament will be treated with, it’s a fantastic opportunity for organisations to reach out internationally alongside a national presence. Thousands of viewers who will observe through the broadcast, while locals and foreigners will be present at the event - ready to witness some breath taking matches.  Be sure to visit the event website for more info regarding the battalion tournament and comment on the thread below if interested in joining.

The GO Malta Esports Festival - PUBG Open

At last year's GO Malta Esports Festival, Malta witnessed the first inclusion of PUBG competition on its shores as the battle-royale was only beginning to gain friction. Since then, the local playerbase supporting the title has grown exponentially as we've held further competition both locally and internationally. Needless to say, we'll be continuing support of the title in the upcoming MESF, with more stakes on the line than ever before.  The battle royale is one of the main components of the year's genre craze, as seen in other titles such as Fortnite and now, the upcoming Call of Duty: Black Ops 4 Blackout. These titles are different from each other, but all of which seem to be attracting the same player base. It consists of the basic BR elements, in which a large number of players, often reaching up to 100, deploy onto a set map from a passing carrier plane and select the desired spot to land on. Upon landing, the intense scavenging begins as players hunt for resources and weaponry to better their chances of survival in the constantly shrinking map. As the map closes in, forcing gunfights to ensue, player count decreases - this occurs until a final battle occurs to determine the ultimate victor, an exhilarating experience to say the least. This accomplishment may be achieved publically in the form of single, duo or squad teams. Since its initial craze, the title has been growing ever since.   To try to maintain the public's attention, the title has been subject to many updates; bringing in new maps, gamemodes, mechanics and reasons to play, while also providing access to mobile users and console from its PC origins.  Powered by BlueHole, the PUBG esports scene is growing steadily on the international horizon, although there remains room for improvement. Hence, we're constantly improving local PUBG competition, both locally and internationally.  First of all, the prize pool present is set to expand from its current standing. Sitting at a guaranteed €1500 at the moment, Gamers.com.mt is prepared to increase the prize pool should more than 10 squads be involved in the competition; more precise rules will be released at a later date on the tournament website. The venue for the specific tournament will be the BYOC Area, with a dedicated area for PUBG players, solely for the PUBG tournament and for PUBG players to reside and observe. For more information on how the tournament will work please the website.

Recap of the Blitzkrieg Masters Amsterdam 2018!

Gamers.com.mt has put in a tremendous amount of preparation for the world's first Battalion 1944 Major ever in the form of the Blitzkrieg Masters Amsterdam 2018, through our various interviews and content coverage. The best 16 teams in the world battled out for the $50,000 total prize pool, between the 27th and 30th of September. We've let the dust settle before breaking down how the first world championship of Battalion 1944 was. Roughly this time last month, we sat down and interviewed all team captains in preparation for the event. It added greatly to the tension, as every team confessed their intentions to win it all and listed out the top competition. Sadly, not all interviews could have been published as certain teams left the competition. Overall, as an esports journalist, I received a warm reception from the community as we all coordinated on a Discord server to ensure that everyone received their interview! Everyone was ready for an event.  And so it commenced, during that definitive weekend of competition, starting with pool play across all four groups. Within moments, bracket play was ready to begin with the following teams: Primal, LGC, Demise, Method, Entropy, 1UP, CRG, V.pro, nn, AVENUE, FE and of course, Endpoint. It should be noted that Primal was the only North American team still present at this point in the competition. Sadly, they quickly found the door in the first round of the bracket. Meanwhile, the Europeans continued competing until 4 were left for semifinals; Method, Demise, CRG and Endpoint.  Demise, who faced EndPoint in the final, had an equally impressive importance to arrive at the grand final, having only conceded one map up to that point, one less than EndPoint. Demise and EndPoint both swept their respective semifinals in the forms of Method and Comrade Gaming respectively, with the latter placing third. There isn't much to commentate regarding the final, except for the fact that it was a rather dominant BO5, in which EndPoint certainly deserved to be crowned the champions.  I had virtually sat down with Mark Horner of EndPoint, being the team captain - little did I know that it would be his team winning it all with him as the crowned MVP. Of course, many of our other interviews pinned the veteran team as a favourite for the event; safe to say that they filled those expectations. I do recall the interview as the most charismatic one which was conducted, with his clear intentions of winning the whole thing while I did have to edit certain words which couldn't be published, being much harsher than 'noobs'. Yet, such confidence may only be applauded after their victory, as "mark", "rEpIn", "synde", "cozje" and "reflexR" dismantled the competition, proving to be back-to-back champions.  Full tournament details can be found here. With the event complete, one begins to ask - what's next for Battalion 1944? Gamers.com.mt will be announcing something very exciting soon until then, congratulations to Team EndPoint! Let's see if we can grab an interview with the champions. 

The ePremier League - Inaugural Investment of a Football League in Esports

One of the most prominent football leagues in the world is, of course, England's Premier League, with certain powerhouse teams fielding fans and support from all over the world and embellishing high-quality competition. Many Maltese are quite invested in supporting some of the top teams. There's the Premier League and then there's the ePremier League? Haven't heard of it? It's a new idea fueled by the recent iteration of EA SPORT's FIFA.  Competitors investing time into FIFA 19, corresponding to those of British citizenship, can demonstrate their skills and represent one of the many Premier Clubs indirectly through the new ePremier League. Just like the field-played sport, a league will be carried out through the controller to discover a 2018-19 season champion - the first ever ePL champion.  All the curious action will require much less time than full 90 minute games; hence the inaugural ePL tournament will begin in January 2019, ending with March at the ePL Final to be broadcasted live on Sky Sports and Premier League social media channels. Note that online qualifiers will progress between January and March to skim down the registered participants through playoffs and group stages in order to arrive at 20 Premier League representatives per console. Registration opens on the 3rd of December through FUTChampions.com, with the chance of being the first ePL champion ever - winning prestige, prize and also some points to register into the FIFA 19 Global Series Playoffs.  This is exciting news for esports; one of the largest football leagues is recognizing esports for what it truly is - a different yet equal sport to that played with boots. It will be interesting to see how it develops over the years in terms of size. 

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