The VulkanBet Invitational Group A Recap

The VulkanBet Invitational is a $20,000 CS:GO tournament. It has GSL style groups with a bo3 playoff. The invitational has 8 teams competing across two groups. VulkanBet Invitational Group A consists of Virtus.pro, LDLC, ex-3DMAX, and Nemiga. Group B has Alternate aTTax, Epsilon, Havu, and SJ. As you might see from the teams here, it is a good mix of the veteran players and rising talent.

For example, a team like Virtus.pro are part of this old guard. It no longer includes players from the golden five, but they still have individuals like Snax and Byali. It should be a formidable roster, but they have been on a downward trajectory. They are the worst ranked team in the event, being placed at 87th in the world. An invitational like this is a great way to prove they are still capable of competing.

As for rising talent, Epsilon is one of the teams that comes to mind. After their performance at Charleroi Esports, they have garnered attention from the community. This mixture of old, young, new, experienced and inexperienced is simply delightful. The Vulkanbet Invitational is the right battleground to show a team’s expertise.

VulkanBet Invitational Group A Opening Matches

ex-3DMAX vs Nemiga

The first match of the VulkanBet Invitational Group A. The number one team in Belarus going up against the 3rd team in France. However, these are two teams that lurk in the shadows of tier2/tier3 Counter-Strike. They tend to compete against a similar level of opposition. So no wonder that their most played maps include inferno, Dust2, and Mirage.

For this particular match, the veto landed on Mirage. This is a map both teams tend to leave open. Its something you can pick-up on their veto’s. It will come as a first ban, only when the opponent they are playing against is a specialist of Mirage. In other cases, they leave it as a decider or allow a lesser opponent to pick it.

As the battlefield was set, ex-3DMAX came out swinging. They had a very aggressive terrorist side approach. They wouldn’t be phased by any molotov’s or smokes from the Belarussians. The Frenchmen would hit a site guns blazing and the cts had a difficult time. Once Nemiga began abandoning mid presence and focusing purely on the sites, that’s when 5 rounds where won. Things didn’t get much better for Nemiga on the terrorist side. Ex-3DMAX won the opening pistol round and secured a flurry of rounds to 15. After a brief 4 round stint from Nemiga, ex-3DMAX secured a 1v1 to win the Mirage 16-9.

LDLC vs Virtus.Pro

The LDLC roster is a newly established team. Yet, the composition is looking somewhat weird. You have 3 possible in-game leaders, that’d be MAJ3R, Happy and XMS. There also doesn’t seem to be a star player on their team. Maybe, they’re hoping that Roden, the newcomer, fills the igl shoes.

On the other hand, you have Virtus.pro, who have made massive roster changes themselves. They’ve now added Vegi, a player from another Polish team called Pact. From what we’ve seen of him at Charleroi Esports, he had a good individual performance. That’s a good sign for this Polish team. As the veto took place, the teams landed on Nuke.

This is a map Virtus.pro have tried playing in the past but lost 4/6 times they played. They’ve lost to Nemiga, Sprout, and Optic, just to name a few. For LDLC this was their first official match Nuke, so it was hard to grasp their level on the map.

Nonetheless, the Frenchmen had a good start by winning the pistol round. But their success didn’t last too long. Virtus.pro began exploiting the upper bombsite defensive, which wasn’t held properly at the start. Once the members of LDLC realized what was going, VP began changing their avenues of attack. This led to a tight scoreline between the two teams. But for a lot of the half, the ct side of LDLC was struggling in the money department. This led to a half score of 9-6 in favor of VP. Then it was a matter of closing out the game for Virtuus.pro. But the French showed resilience and even tied the scoreline 10-10. But alas, once VP had their cash flow secured on the ct side, they began winning consecutive rounds in a row. This led to the eventual victory of 16-12.

VulkanBet Invitational Group A Winner’s Match

ex-3DMAX vs Virtus.pro

These are two teams that won their opening matches at the Vulkanbet Invitational Group A and were fighting for a slot in the playoffs. The stage was set and Nuke was the deciding map. The French started things on the ct side, while the Poles where on the terrorist side. Even after losing the pistol round, ex-3DMAX got up to a nice 4-2 lead. But the half score was close between the two teams. As the half ended 8-7 in favor of the French, the real fun would begin on the 2nd half.

Ex-3DMAX had a similar style at play, as we saw in the Mirage game against Nemiga. Ex-3DMAX were very quick on their aggressive pushes. This allowed securing an impressive 15-9 lead. This is where the French needed one more round and they win the game.

But on the 25th round, we witness a whacky push from the French. They had 4 players coming out of the orange squeaky door on the upper bombsite. They were easily shut down by VP and afterward, they began winning round after round. Suddenly, the scoreline was 15-15.

Overtime was a truly enthralling affair. Individual performances were the main reason for a team’s success. Even though Snax won an impressive 1v2 on the upper bombsite on the ct side, it was no match for what the Frenchmen pulled off on their ct side. With an AUG in hand, DavidP shut down 4 players in the outside area. In the last round of the game, we saw Hadji pick up 3 kills with the awp, whilst holding A. These performances led to an ex-3DMAX victory at 19-17.

VulkanBet Invitational Group A Elimination Match

Nemiga vs LDLC

A do or die scenario for both teams. But an important match for the Frenchmen. Could this possibly be another event where they finish dead last? It turned out that the map shall be Inferno. Nemiga have got a lot of experience on Inferno. This is their most played map in online Counter-Strike with a win percentage of 57% these past 3 months. LDLC, however, have played the map in Charleroi Esports. But it was a lackluster map. They lost it 16-4 to Sprout and made a comeback against the inexperienced team FrostFire to secure a 16-14 score.

Pretty early on the French had a difficult time on the terrorist side.  They’ve tried time and time again to change up the pace. But they would hardly get comfortable, as Nemiga had a very aggressive ct side. And that aggression would always net them an early kill. It was a bleak half for the Frenchmen and the game ended 16-4 in favor of Nemiga. It is important to note that both Nemiga and LDLC had to resort to stand-ins. That’s something to keep in mind when talking about the result.

The Decider

Nemiga vs Virtus.pro

The final match for the Vulkanbet Invitational Group A. The winner can proceed to the semi-final, whilst the loser is out of the tournament. There’s a lot at stake for the two teams. Even in a scenario like this, it’s hard to predict who can win. Not too long ago, Nemiga secured a 2-0 victory against the Virtus.pro roster in a one-sided fashion. When Nemiga was given the opportunity to choose between Overpass and Inferno, they chose the latter.

The Polish team had a solid 3-0 start on the terrorist side. Then slowly but surely Nemiga began picking-up a lot more rounds in a row. However, they couldn’t go for the same aggressive tactics as they did in the LDLC game. They were punished more often, thus it was a more of a passive hold. Things were looking pretty good for Virtus.pro, but then they lost some massive rounds.

First was the eco from Nemiga and then the 1v3 from lollipop21k on the B bombsite. This made the half 9-6 in favor of Nemiga. The Polish side had a swell start on the ct. Things were looking up, but then the Nemiga shifted into 5th gear. They won the last couple of rounds and secured Inferno 16-12.

Concluding Thoughts

Those were the matches for the first day at the VulkanBet Invitational. As expected, a team like ex-3DMAX was able to push through to the playoffs without dropping a map. But it’s a somewhat dissatisfying affair for a team like LDLC. The first loss against Virtus.Pro on Nuke was still somewhat close. Yet, there’s very little to defend them in the game against Nemiga. There didn’t seem to be a lot of team cohesion not to mention proper team play. This isn’t a team with some amazing fraggers, they definitely need more time to work on this project. As for Virtus.pro, it’s another exit in the early stages of the tournament.

This concludes the matches of Group A. Tune in next week to find out who’ll make it out of Group B.

Posted by Michele Schembri on 19th April 2019, 11:44

Comments

Our Social Media

Latest News

Content Writing for GMR Entertainment - An Experience

The following is a crash course and personal opinion behind the work of content writing.  Hi there! I'm Gabriel Sciberras and I've written over 600 articles for GMR Entertainment in total and this will actually be my last article this summer. Accordingly, the following is an opportunity for me to discuss the position, educate anybody curious and possibly persuade anybody to experiment. Here's my experience working with GMR Entertainment.  My History with GMR Entertainment  It all started back in 2016, as I turned 16 and geared up for my Chemistry O'level exam. Bored out of my mind, scrolling through Facebook aimlessly landed me onto an advert by GMR Entertainment stating 'content writer wanted'. At the age of 16, obsessed with gaming and tech paid with a knack for writing, I took my chance and dived into the position with no prior experience whatsoever. And no, I wasn't getting paid - I applied for a voluntary position and did so happily, churning out 3 articles a day at times to sum up almost 250 unpaid articles.      Working voluntarily was never an issue for me. That's because the team over at GMR Entertainment provided me with a tonne of foundation into the world of online writing. While I also had to put in some working learning the ins and outs of HTML, I was taught how to upload photos, create better titles, understand different types of articles and SEO. And not just through emails either. At times, I would venture up to the Lounge in Msida where founder, Kersten Chircop, walked me through anything he thought I could work on.  As a young teenager, it was incredible. Having a remote job of this type was sort of a dream come true. All of these skills I just mentioned didn't develop overnight, but took months of work and getting used to it all. GMR Entertainment began trusting me with new types of content which opened my horizons. Through hardware reviews, I was given the opportunity to truly embrace my analytical opinion and work with the awesome Andre Mizzi,  while player interviews pushed me to innovate with questions and to interact with personalities in the esports industry.   Beyond this, I was always invited to local LAN events and Christmas company events which I've always heavily appreciated. With enough time, after 3 months of hard work and learning from my half and great feedback and direction from GMR Entertainment, I could confidently consider myself an 'esports, gaming and technology journalist.' GMR Entertainment offered me a reasonable pay which I happily accepted and work kept flowing. Sponsored articles, local discussions, research into esports and more.  To top it all off, communication was always great. Working with Kersten and Andre never offered much resistance and was always an open and casual, yet respectful affair. They'd offer ideas, I'd offer ideas and days would go smoothly. In addition, whenever I needed time off to focus on my exams, as I am quite the nerd, I was always given more than enough time to focus.  Just like that, after a year of work or so, job opportunities flew my way and GMR Entertainment allowed me to venture, always leaving their door open for me. Know, a couple years later, I've come on board for the summer as I can cope with the extra work besides the school year and my other current writing positions.  What does it take to become an esports/gaming/technology journalist?  In all honesty, it takes a few simple things. Here's a shortlist of qualities you'd need:  Time management: probably more important than the quality of writing - sticking to deadlines to make time relevant content is essential  Language: a mix of flexibility and creativity helps out here together with SEO based writing  Ability to be analytical and discursive - creating your own ideas and spinning a web is essential for longer pieces of work  An ability to learn quickly: whatever you're writing about, you need to make sure you understand it well enough to explain it to readers What makes a great writer? CREATIVITY and nothing else. Since my first job at GMR Entertainment, I've hopped around a few times and I've always noted this in other writers even with my current job. In this type of job, you'll find a tonne of people who all they do is simply copy other article ideas from bigger sites such as Dot Esports and never really innovate ever as they comfortably paraphrase away. Yes, sometimes this is necessary for the more basic articles but avoid it when possible.  By being creative you'll have more fun writing, it'll be more challenging and you're more likely to create unique and interesting pieces of work. That's my largest piece of advice - be creative and make creative opinions.  Interested in Writing with GMR Entertainment? So that's it, that's my experience and those are my tips for anybody wondering what it takes. Personally, as a student who lives all the way in Zabbar, a remote job makes me smile when I could be on the bus instead. Whenever I discuss my job with others, I always get a 'hey, that's pretty cool' type of reaction.  If you're interested in trying it out, why not send an email to GMR Entertainment or maybe through their Facebook page. Perhaps you could start right away with some test articles? Communicate only if you're really passionate for writing and putting your ideas out there - don't do this thinking about money from the get-go - that's not the right attitude to have and it won't get you far. Focus on producing good content and the rest will follow.  Let us know your thoughts in the comments section below!

RTX 3090 - 8K Gaming on the Table?

Indeed, the talk of the town is the RTX 3080 - it's incredible value for the price, massive performance increase and general utility is simply superb. However, Nvidia wasn't done there as they announced two other products in the line. Currently, the community is discussing the RTX 3080's older brother, the RTX 3090. Supposedly, 8K Gaming is now a possibility though it does come at a considerable price.  If you're anything like me, then you're YouTube feed was also flooded with content creators trying the graphics card out. The BFGPU has rocked the internet due to its phenomenal size, dwarfing formerly 'large' cards such as the 2080Ti from a generation ago. The pure size of the card is dropping jaws for multiple reasons, but also due to its drawbacks.  Let's take a quick look at the specifications:  Built on an 8nm architecture 10496 cores 24GB of GDDR6X Memory  1695 MHz Boost Clock Speed It's those 24GB of GDDR6X that has made 8K Gaming possible. The only drawback however, is the sheer price of the graphics card. Once you've gone passed the $1,500 barrier or so, you'll also have to deck out your PC with the best components on the market too - a top-end CPU to make the most of the GPU and a thick power supply to run the beast. All of this will have to fit in a reasonably sized and very well ventilated case.  Then, once paired with an 8K display, it's official that 8K gaming is now possible. Games such as Doom Eternal and others have been showcased and for the most part, no video or photo can really do the experience any justice.  Let's just take a moment to appreciate Nvidia here. Weeks ago, AMD was breathing down their throat following their own incredible new lineup of products and the pressure was on. As the community wondered where Nvidia was, doubt in the community grew. And now, just like that, Nvidia has once again earned everyone's praise and reminded the world who's on top. Nobody's been talking much about AMD since.  Then again, it's unfortunate that for those interested to buy one, you'll have to wait for it to become available.  Let us know your thoughts in the comment section below! If you're interested in purchasing an RTX 3090, we'll hopefully have some stock at the Gamers Lounge in the coming weeks. 

Call of Duty Warzone Season 6 - Going Under

Once again, Call of Duty Warzone has the community's attention with their latest season of content. Last time, Infinity Ward took the world's most popular battle royale shooter by surprise with an overground train, adding new mechanics to Verdansk. Now, Season 6 looks to reintroduce more trains thanks to an underground network. Here's the scoop.  First off, we'll start by spelling out the unfortunate - for this Season you'll have to surrender 20GB of further storage. So after you manage to download, there's a tonne to jump into here. Check out the trailer below:  In terms of content, there are new operators, weapons and modes too. Notably, the Haunting of Verdansk looks to rock the royale from October 20-November 3rd. Fast travelling across the map will be incredible through the train stations, and I can already see the 400 IQ plays making use of it.  Accompanying the content is a patch note. If you're anything like me, you're terrified of going indoors thanks to the Origin 12 striking fear into the community. Luckily, Infinity Ward have made some decent changes here, including a nerf to C4:  C4 - additional delay for quick detonation and now a reduction in throw velocity too by 30% Origin 12 - reduced close damage in general while slugs have been strengthened For PC players, NVIDIA Reflex has been implemented to reduce latency Those are the main highlights - for the entire scoop, feel free to read the patch notes here. Call of Duty Warzone is doing incredibly well to hand on to the hype behind it through these in-game updates, each one changing how the game is played in a massive way. I don't expect any other battle royale to compete that much with the title until the end of 2020 for sure.  Let us know your thoughts on the changes in the comments section below!

Amazon Luna - Another Cloud Gaming Service

In the videogame industry, the summer of 2020 has offered multiple trends - local and online party games such as Fall Guys and Among Us, Call of Duty Warzone and also, the gaming industry's fixation on cloud gaming. Here on the site, we've covered the ongoing narrative and comparisons between Google Stadia, Project xCloud from Microsoft, Playstation Now and of course, Nvidia GeForce Now. It looks like Amazon wishes to join the race.  Indeed, Amazon wishes to dive into the very small ball pit which is already quite crowded with their upcoming product of Amazon Luna. So, what's so special about this cloud gaming experience and how does it compare to the other ones which look to hit or are already on the market?  Supposedly, the service will offer 'all-you-can-play' access to games via a channel system. In this manner, users may subscribe to certain channels which from what we can tell, will offer a certain quality of games. Only two channels have been confirmed so far, namely Luna Plus, which will house first-party games from Amazon and other services and another rumoured for Ubisoft games.  With pricing starting at $5.99 a month, with an optional $49.99 Luna Controller for Luna early access users only at the time being. The cloud gaming service will be available on PC, Mac, Fire TV, iPhone and iPad. Note that Amazon here looks to do well with the Apple ecosystem, unlike others. With reference to the game library, it's confirmed that 50 games will be on Luna Plus and Ubisoft channels.  An advantage Amazon has is running everything on Windows servers with Nvidia GPUs, so developers don't have to design games specifically for the service - a downfall behind the failure of Google Stadia.  So will it do well? Honestly, I've got no idea. This whole market of cloud gaming is so primitive at the moment, it's confusing to me. While this may be the future, it's definitely not the present.  Let us know what you think of this industry craze behind cloud gaming in the comments section below! Do any of the products stand out from the other?

Among Us - A Tiny Game Exploding After 2 Years

Back in 2018, the American game studio of InnerSloth eagerly released their new game of 'Among Us' to the world. Available on Android, iOS and Windows, their exciting new implication of a classic idea was bound to succeed but at first, it simply didn't. No, for some reason, they'd have to wait for roughly two years and a pandemic before the multiplayer game would suddenly sky rocket in popularity! I know, it's crazy sometimes how the videogame industry works. In this article, we'll be covering all thing Among Us. What is Among Us? If you haven't realized, ever since August 2020 when multiple popular content creators suddenly began playing it, Among Us is now on most phones and for good reasons. Let's first dive into what it is, as a game. Among Us is a multiplayer game for up to 10 players where 1-3 players are randomly picked to be 'Imposters' and the others 'Crewmates' all aboard a ship/vessel of some kind. Depending on your role, there are different objectives: Crewmates: given tasks to take care of across the map. Winning takes place by finishing all the tasks or eliminating the Imposter through voting  Imposter: fake list of tasks, they're given the ability to slay Crewmates, travel through vents and to sabotage the map too. Winning happens by eliminating enough Crewmates or successfully sabotaging ship.  Deduction is the name of the game here. You've got to be careful who to trust and know how to act when it's time to vote after finding a body or calling an emergency meeting.  And that's basically it, a virtual form of the party game Mafia.  An Explosion in Player Count  Back in 2018, figures show that after release Among Us had an average player count of 30 to 50 players concurrently! Accordingly, the development team admitted that due to bad marketing, they were that close to giving up entirely. However, despite the small player base, more work and maps were put into the game.  With this work, the game just snowballed to the point that 20 million downloads rocked August, with 40 million hitting September and 400,000 concurrent players on Steam. It's great to see such a long-term investment pay off for the small studio.  Why is it so popular? It's why Mafia is so fun at parties - you force people into discussions, arguments and accusations that you could never make in any other environments. With a group of friends or family, such a game is a tonne of fun, giggles, frustration and yelling at one another. Otherwise, even playing online is a lot of fun as you test your ability to be both sneaky and influential on the thoughts of others.  Just like Fall Guys a month ago, Among Us is a new way in which people are connecting and giggling through these tough times. From my experience, it's a game for the whole family and a party game which evolves in complexity due to the elite strategies possible. There's nothing more exciting than being an Imposter in Among Us.  The Future of Among Us - Sequel and Console Port?  Due to the popularity, the developers have had to cancel all thought behind a sequel. Why? Although they wished to create a fresh version with a more modern engine, they decided to abandon the idea and instead focus on the original due to the popularity behind it. Accordingly, new features and maps will be rolling out for it.  Also, console ports for PS4 and Xbox have been considered, but issues are being encountered for communication systems amongst other issues.  Otherwise, I genuinely hope the game keeps growing. It's a superb party game with a dedicated studio behind it that suffered for two years.  Let us know your thoughts in the comment section! What do you think about Among Us?   

We use cookies to ensure that we give you the best experience on our website. By continuing to use our website, you are agreeing to our use of cookies - hide message