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Rocket League - Becoming Free-to-Play with a Catch

Rocket League, the car-football wonder of a title which has garnered success on all platforms, is making a massive change which will affect the player base heavily. The developer of Psyonix revealed in a recent statement that the title is planned to be released as a free-to-play title later on this year. Read on to understand why and other important details.  The whole point behind this update looks to be to unite the entire player base through cross-play. Ever since its release, Rocket League has regularly been discounted, which is how I personally bought it for less than 10 euros. Besides this idea of 'unity', making it free looks like a move to boost up the competitive scene too.  Anyways, in order to allow for cross-platform support, players must tie their account to an Epic Games Account. You can probably guess where this is going - on PC, Rocket League will only be available from the Epic Games Store and not on Steam. Don't fret though as if you already own the game on Steam you'll be able to keep playing it freely, but new players will be forced to exclusively get the free title from the Epic Games Store.  Is this a surprise?  No, not really. Last year, Psyonix was bought by Epic Games and even back then, everyone knew that following Fortnite's success, Rocket League would imminently become free-to-play and available exclusively to the Epic Games Store.  How will this affect the game?  I believe that there are positives and negatives here. The good part is that games should be easier to locate as the player numbers should boost up and Psyonix has come out to state that it's interested in developing exciting in-game events to celebrate the change 5-years after its initial release.  When thinking of the negatives, moving to a free-to-play format will allow Psyonix to continue aggressively pushing microtransactions which it has been accused of doing so in the past and may now do so without hesitation.  Beyond the gaming world and looking through the lens of esports, this move is fantastic for competitive Rocket League. Almost all of the top esports out there are free-to-play titles as nobody wants to limit the community through a price tag.  Let us know if you'll be picking up the title in the comments section below!

PS5 DualSense Controller - Hands-on Comments!

Thanks to a recent stream hosted by the Summer Game Fest and none other than Geoff Keighley, the host behind the yearly Game Awards, the community managed to enjoy a closer look at the new PS5 controller and its implementation into its respective hardware. Below we've gathered a few of the essential features and observations understood from the stream.  Through an exclusive copy of the PS5 which was unfortunately not shown, the journalist showcased the controller by playing through the launch title of 'Astro's Playroom'. Not receiving much attention on the PS4, the game seems to have been revamped to be a complete experience instead of acting as a tech demo only.  It's through the gameplay that certain aspects of the controller where highlighted.  Firstly, the newly calibrated adaptive triggers received a tonne of praise. Supposedly, the ability to feel a scale of tension points and an omnipresent sense of pressure allows for a heightened experience and reliability when requiring a precise amount of force.  Speaking of force, Mr. Keighley then went on to describe the haptic feedback found within the new DualSense controller. Building upon DualShock's simplistic rumble feature, the new bit of hardware seems to be able to change the feedback depending on the terrain such as sand or concrete which is definitely interesting. With the Nintendo JoyCon's leading the industry with HD rumble, this might just take the cake.  Then there is the central speaker just beneath the touchpad which seems to offer a wider sound stage, higher amplitude and better integration with the system in general. Perhaps developers will make better use of it this generation.  With all these newly developed features, the technology needs to be packed somewhere. Resultantly, the controller is slightly larger than the DualShock though not too much and packs a solid sense of heft and a solid-feeling to it.  Overall, most of the features touched on during the stream were important. The only thing I felt they missed out on was the quality of the integrated microphone which I find will be game-changing. As a PS4 FPS player, a mic available to everyone can really give some life to the otherwise empty lobbies. 

Top 10 Best-Selling PS4 Games Ever!

As the PS5 slowly creeps on the horizon, we may begin to appreciate the PS4 and it's incredible lifecycle jam-packed with incredible games. I can still recall the giddy feeling of booting it up and launching Destiny for the first time, as everything felt so futuristic near the dated PS3. Today we'll be digging into the history of the PS4 to figure out the top 10 best-selling games - note that this is as of 15th July and the list may change with time due to recent titles of Ghost of Tsushima and The Last of Us: Part II still racking up sales. Without further delay, here are the top 10! #10 The Last of Us Part II Currently sitting pretty at 4 million copies, the controversial title may have to thank pre-orders for this sale figure so early in its release. Regardless of the polarizing plot, this title released at the end of the lifecycle pushed the limits of the PS4 in terms of graphical fidelity and audio-visual experience and deserves to be here.  Naughty Dog and other exclusives will be a common theme across this list.  #9 Monster Hunter: World  Honestly surprised to see this one here, probably due to its immense popularity over in the East compared to the West, as the title sold over 4,000,000 copies in Asia alone meaning that the rest of the world only offered up 670,000. The non-exclusive action role-playing seemed to hit the right chord here, offering up exciting hunting mechanics and terrifying monster.  #8 Gran Turismo Sport  Of course, a staple of every Playstation console, is the Gran Turismo title. Despite Sport not offering the usual Campaign mode beloved by fans, it offered the most incredible post-launch support as free updates and content still hit the title 3 years after the release - I would know as a fan of the series.  The Sony-exclusive driving simulator sold over 8,000,000 copies and it's no wonder why, as the simulation is incomparable especially with VR.  #7 Horizon Zero Dawn  The exciting new exclusive IP from Sony was beloved by the community - enriched by mechanical dinosaurs and primitive humanity, the game offers a unique take on both story and gameplay mechanics together with a beautiful atmosphere. Selling over 10,000,000 copies, the title is also finding success as it extends to the PC gaming side of things.  #6 The Last of Us Remastered As the PS4 dawned, Naughty Dog took the opportunity to rework the classic title of The Last of Us. It wasn't just an update, however, as the remaster included unique features such as a Multiplayer mode which was well received by the community and merited over 10,000,000 copies.  By far, the most successful remaster on the console.  #5 God of War  This one is no surprise, though I thought it would rank higher. Kratos' epic journey through Norse mythology parallels his previous expeditions although the gameplay is incredibly different. Santa Monica Studio outdid themselves here as the exclusive ran rampant across all of social media as one of the best games of the year.  Once again, copies soared over 10,000,000.  #4 The Witcher 3: Wild Hunt  Released very early into the lifespan of the PS4, CD Project Red was quickly revered for their magnificent interpretation of the novels. The non-exclusive action role-playing game racked up over 10.8 million sold copies - receiving an extra boost in sales following the success found by the television series.  #3 Marvel's Spider-Man  The exclusive action-adventure title from Insomniac Games revived the beloved Spiderman series of games with a reboot of the series back in 2018. Selling over 13.2 million copies, I personally didn't realise its popularity until now and might consider buying it for myself as it sits on sale.  #2 Uncharted 4: A Thief's End  Thought this would be first? So did I. Nope, Naughty Dog's console-selling title, packing a superb adventure, amazing graphics and thrilling rides, is a staple of the Playstation 4. Rounding off the series of Uncharted titles, the game pushed the PS4 to its limits and made the most of its physical potential as a console as a must-have title in everyone's library.  #1 Grand Theft Auto V  Despite the sighs over the fact that GTA V will be arriving on PS5 instead of a new game, one must acknowledge the massive success of the title. The non-exclusive open-world crafted by Rockstar Games, released back on the PS3, garnered over 20,000,000 copies as it continues to fly off shelves.  Apart from the strong core experience, GTA Online is also a massive part of the success due to the endless possibilities offered here for streamers too.  That's it! Let us know in the comments section which games you thought were going to be up here and which you were surprised to see!  Personally, I thought that Bloodborne and the Crash Bandicoot trilogy would be up here surprisingly. A reminder that this list will change with time - regardless, the presence of exclusives here is notable. 

Ubisoft Forward Recap - AC Valhalla Failing the Hype?

This week, on the 13th July, Ubisoft compensated for the absence of E3 this year with their very own game showcase for 2020. Ubisoft Forward, as the event was called, showed off everything Ubisoft is currently working in terms of expansions, franchise additions and new IPs. Read on for all the details and trailers below! Firstly, we'll start with the familiar franchises which are all receiving new iterations: Watch Dogs: Legion A highly awaited addition to the critically mixed bag of the Watch Dogs series. The previous titles in the series have always been praised for their interesting take on hacking within a modern world and pushing the possibilities while the greatest nag for the series is the fact that the open world is rather bleak when compared to the industry-leading GTA V for example. Gameplay reviews offered similar thoughts: the world of London is thrilling and captured well, but gameplay can become boring quickly as the title becomes over-reliant on the only unique feature in hacking. The title releases on the 29th October. Assassin's Creed Valhalla Following the epic cinematic trailer released earlier this year, hopes were high for the next iteration of the Assassin's Creed series. Personally, I’ve always been highly skeptical of the series as a washed up franchise selling off of a name, cased with different skins or ‘time periods’, especially as I was such a huge fan up until Black Flag. The reception for the gameplay was for the most part, positive. By taking an extra year to work on the title, the atmosphere, combat and side missions have been taken up well. The only encountered issues have been bad voices and glitches. Will it live up the hype? I’m not too sure, but we’ll find out on November 17th! Far Cry 6 Arguably the most anticipated title for the event, a new installment for the Far Cry series has been announced for February 18, 2021. Packing an all-new story with a well-crafted villain, the World Premiere trailer has got the community buzzing. Other reveals at the events include: Ghost Recon Breakpoint – AI teammates trailer Brawlhall Mobile Might and Magic Heroes Era of Chaos Tom Clancy’s Elite Squad Rainbow Six Siege 5 year Anniversary Hyperscape Read all the details here: https://news.ubisoft.com/en-us/article/1J95sSKLABXMjPY4WSJQ5y/ubisoft-forward-july-2020-recap.  Let us know if you're excited about any title or if you think Ubisoft needs to invest in new intellectual properties!

Why is Ninja Streaming on YouTube?

With Mixer crashing down around the signed streamers of "Shroud" and 'Ninja' most notably, everyone's been wondering where these two prominent personalities would find their new home - either returning to Twitch or looking elsewhere. As you probably already know, "Ninja' has finally appeared on YouTube - what we'll be discussing is if this is the right move or if it's another doomed venture for the former Halo player.  Following a leaked test stream, Tyler "Ninja" Blevins was seemingly confirmed to be on YouTube. Together with his colleagues of Dr Lupo, Courage and TimTheTatman, Ninja hosted his livestream on Google's platform. Do note, of course, that he's had a YouTube channel for a while now where he'd post clips and montages from his stream anyways.  Until now, it has not been made clear as to whether Ninja has signed an exclusivity contract with YouTube and won't be making a return to Twitch.  Could Ninja find success on YouTube?  I'd say yes, definitely. Turning down Facebook Gaming was a smart move from Ninja, as the appeal of Facebook Gaming is rather poor with the Western world despite the East avidly picking it up. YouTube, on the other hand, has a strong global appeal alongside the fact that there isn't much competition when it comes to YouTube casual livestreams.  Ever since his first official stream, his YouTube channel has garnered over 100,000 subscribers in a single day, together with over 5 million views in the first three days. Since then, he has not committed to another live stream as the community awaits where he'll go on - my guess is that the YouTube stream was an experiment. I'd expect him to try stream one more time on Twitch and depending on which one gains better viewership, he'll make the transition.  Meanwhile, where's Shroud? Nobody knows where this other Mixer streamer will end up as he's remained relatively quiet since.  Anyways, in all honesty, Ninja is the type of personality who'll find success wherever he streams his content due to his loyal following. 

Crash Bandicoot Mobile Game - Bound to Succeed?

For a while now, the community has heard whispers referring to a mobile title under the IP of Crash Bandicoot, utilizing its lore and characters to generate a fun mobile experience. With a confirmed title name, Crash Bandicoot: On the Run looks to come out soon after a hinted trailer as shown below:  🌀🌀🌀 pic.twitter.com/DZUj1Ndnod — Crash Bandicoot: On the Run (@CrashOnTheRun) July 7, 2020 Until now, all we know is from the leaked adverts on Facebook back in February. The mobile game is being developed by King.com Limited, the developers of the legendary mobile title of Candy Crush Saga. With this accomplishment under their belt, hopes are high for the release of Crash Bandicoot: On the Run.  Although we have a tonne of details on the upcoming sequel of About Time, which is coming to the PS5 and PS4 later on this year as a direct sequel to the previous title in the franchise. While that title is being buzzed over by fans, this mobile game is not getting much attention.  What do we know about the title?  Despite the Twitter page having pixelated icons for now, I imagine the title to follow the 'runner' format, similar to Subway Surfer where a central character can duck, jump, slide, move to the left and right in order to avoid a chasing enemy. Personally, compared to other titles in the mobile department such as Nintendo's Mario titles which may be fun but have massive sections of the game locked behind in-game transactions, I prefer this arcade approach.  Hence, I doubt that the title will be an online game such as Teamfight Tactics and moreso a time-waster for the twitchy mobile gamer.  That won't be the aim of this title, hardly, but to further raise the awareness for the title heading into the next title for the Crash Bandicoot series. With the popularity of the title, it looks to succeed too.  Let us know if you'll be interested in the mobile title of Crash Bandicoot: On the Run in the comments section below! EDIT: since writing, the trailer has been released as viewable below: 

Next-Gen Games Will Witness a Price-Jump - About Time?

Recently, a leaked screenshot has gotten the gaming community scratching its head over the price of videogames. Over the years, the standard price for a console title on release is roughly $60 or $40 depending on the level of content in the game. Rumours have it that games for the next-gen consoles will make the jump to $70 - our topic to discuss today - would this be justified? Multiple opinions have surfaced over 2K's title of NBA2K21 being more expensive for PS5 compared to PS4, with the same running true for the Xbox side of things. Overall though, the consensus is that it's all very logical and I expect that 2K Games won't be the only publisher slightly raising prices.  You're probably thinking, considering how expensive the consoles already aim to be, how is a price increase for games justified?  It all comes down to the quality of the games. With the power of the next generation of consoles, developers are determined to make the most of it, but this will require new developmental technology and greater resources too. In order for this to be more feasible, a price increase is definitely a solution. However, one could easily argue that PC games have always had an increased graphical fidelity yet have been priced the same too - would that be the case there too?  Despite that argument, many also argue that 'it's about time' the prices went up a little. As a 19-year-old, I've always known that a fresh new game costs $60. As the videogame industry grows exponentially, there'll be a need for a greater influx of money to help support additional growth. I'm no wizard when it comes to economics, but it does make sense.  However, not everything on the upcoming NBA2K21 title makes sense - 2K is also charging additional costs for cross-generation support between consoles. I'm not sure if I'm on board with this one, though this is a decision which will vary depending on the publisher.  While everyone's concerned about the price of the consoles, I'd consider the games too. Let us know your thoughts in the comments section below! 

The Craziest Gaming Monitor Ever? - Samsung Odyssey G9

Gaming monitors, ranging from budget-friendly to wallet-murdering, often compromise certain things to prioritise others, such as refresh rate for response time or colour accuracy for Nvidia G-Sync support or any of the other parameters involved. With their new, borderline shocking, gaming monitor, Samsung looks to raise the ceiling for what is achievable in a gaming monitor.  We'll kick things off with their very own awe-inspiring trailer:  So, where do we begin?  First off, the entire whopping 49-inch panel spreads its wings in a curved manner which 'matches the curve of the human eye' and looks simply bewildering in its 1000R form factor. The panels from Samsung across all technological industries continues to top the charts with its QLED technology for maximal colour accuracy. Besides this, Samsung HDR 1000 will be supported for those colours to really pop.  In terms of performance, the widescreen will ship with a 240Hz refresh rate, a 1ms response time, G-Sync and FreeSync support across the 32:9. The party is all topped off with some RGB lighting at the back, characteristic of the new G Series of monitors from Samsung.  If you're curious for more details, feel free to check out the entire spec sheet here:  https://www.samsung.com/us/computing/monitors/gaming/49--odyssey-g9-gaming-monitor-lc49g95tssnxza/.  And now it's that part of the product description - the price. Hide your wallets from this behemoth, as its asking price of $1,699.99 is sure to shake your soul, unless of course, money isn't a problem for you. For a product at the very top of the market, the price skyrockets over the conventional price for a gaming monitor which is usually one-third of that. However, this instead of a triple-monitor setup makes the price somewhat more reasonable.  After that, you'll need to find a PC powerful enough to power the QLED, 32:9 display and any game you'd like to play at that width and quality too. You'll also have to check if the game supports the aspect ratio of the monitor too. 

Horizon Zero Dawn on PC - More Sony Exclusives Making the Transition?

It's an exciting time for PC gaming enthusiasts right now as Horizon Zero Dawn, developed by Guerrilla Games for the PS4, is officially available on Steam and Epic Games for PC. While some may not see this as a big deal, this move has massive implications to the potential relationship between Sony and the PC gaming market.  We'll kick things off with the following trailer:  The following upgraded features are touched upon above:  UltraWide support Unlocked framerates Dynamic foliage and improved reflections Graphical customization Benchmarking tool  All of this will be available for the former PS4 exclusive title as of 7th August 2020 on Steam and Epic Games stores with pre-orders open now.  So what are the implications?  Although this may be an initiative taken by Guerrilla Games to move their title to PC, I'm certain that they'd have to earn the permission of Sony with whom they had signed the contract for exclusivity.  This move is an opportunity, an experiment, for Sony to understand how well an exclusive Playstation title would cope on PC in terms of player-base and community support. With how powerful the PS5 looks to be, the future change from console to PC won't be as mind-blowingly different as it is nowadays. Besides this, a PC will always be able to unlock the absolute potential of any title compared to the console generation.  Bearing this in mind, should Horizon Zero Dawn Complete Edition find a large amount of success, this could push Sony to begin investing more in the PC gaming market. However, of course, this is all speculation.  Regardless, the PC community has begun asking for more titles, specifically the Playstation exclusive of Bloodborne which is highly reasonable. As the only title in the FromSoftware series to not be on PC, it doesn't really make sense why the move hasn't happened yet.  Let us know what you think of this idea in the comments section below? 

Fallout TV Series In the Works - Confirmed by Amazon Studios!

A Fallout TV series is officially underway and is being worked on through an epic collaboration between Amazon Studios and Fallout. All of this was revealed in a trailer published on Twitter as viewed below:  #PleaseStandBy. @Fallout @BethesdaStudios #KilterFilms pic.twitter.com/IEDr7AkVvD — Amazon Studios (@AmazonStudios) July 2, 2020 Announced as an Amazon Original, meaning that it will only be made available to Amazon Prime subscribers. The studios of Kilter Films and Bethesda Games Studios have both publically revealed their involvement in its production. Kilter Films are mainly known for their production of Westworld and Person of Interest - both being critically acclaimed television series. The same producers will be on board for the Fallout TV series.  For those who don't know, Fallout is a very popular action RPG set in a post-apocalyptic era following a nuclear fallout. With an aged aesthetic, despite the failure of Fallout 76, the series has found success with earlier titles as supported by the developers of Bethesda. Until now, the titles haven't had the chance to branch out to something greater - take The Witcher series for example by CD Project Red and its success as a series.  Will the Fallout TV series be successful? Personally, I believe that the biggest challenge will come in developing an enticing and interesting story. The games are known to be large, arid and vacant wastelands - especially Fallout 76 which launched without a single NPC insight. On the other hand, features such as the Fallout suit, crafting epic weapons and fighting radioactive beasts should be present to please the gaming community and have them on board.  Of course, they need to go beyond the games and develop ideas which complement and add to the series instead of copying and implementing more of the same. Although I'm no fan of the Fallout series, this is a massive opportunity to revive the community following the bomb of Fallout 76 and to also set up the next title for success. 

Ubisoft's New Battle Royale - Hyper Scape

The battle royale scene is beginning to reach a point of saturation, especially after Call of Duty: Warzone as every developer tries their best to target different niches within the same community. Personally, however, I believe the genre is far from done when it comes to introducing new games with original ideas as exemplified by Hyper Scape from Ubisoft.  Earlier this week, the new title enjoyed an initial release as it invited multiple personalities and media outlets to try out the game and its special mechanics. Ubisoft has attempted to be as creative as possible here, by offering unique takes on death, gunfights, movement and winning. One thing everyone has agreed on so far is the emphasis on aggression.  In terms of gameplay, from what I've been able to see, I'll have to agree with Gamespot's opinion of the game as being similar to arena shooters such as Quake. Insofar that gunfights are all about precision, movement and simply, overall skill and position. This is definitely refreshing compared to the likes of other titles such as Fortnite and Warzone were aggression is heavily punishable.  The arsenal of weapons is also similar to the arena shooter genre, with rocket launchers, snipers, machine guns and pistols to then complement the simplistic and futuristic environment together with the cosmetic design of avatars.  To encourage further speed, item gathering is uncomplicated - a tier system has not been implemented, where instead players hunt for Hacks and upgrades to these Hacks as abilities which can change the outcome of a gunfight. Teleportation, speed boosts and others have been revealed to strategically step up the gameplay.  All of this will come into play at the end of the game, where winning involves holding onto a crown for a total of 45 seconds while thwarting off enemies who know your precise location. Again, speed and aggression once again.  So, if you're looking for an intense and quick battle royale experience, I'd say that Hyper Scape is worth a try. As a part of the genre, the title tackles many parts of it in a very original manner and I'd say hopes are high as the title received over 450,000 within an hour of Twitch.  Sadly, the only way to play it right now is through Beta Drops as it's in closed beta access. Full release is planned for the end of 2020.  Will this battle royale take flight? We'll have to wait and see.  

Fortnite Finally Leaves Early Access - What's the Difference?

Finally, after releasing in July of 2017, three years ago, the battle-royale of Fortnite has officially abandoned the tag of 'Early Access' in its home screens across its game modes. With this change, Epic Games has also announced multiple other new projects on the horizon, mainly pertaining to the 'Save the World' game mode. Read on to learn more!  Of course, it's no coincidence that this change is taking place exactly three years later - this is all part of the development plans for the innovative battle-royale. For the most part, the update all revolving around the fact that 'Save the World' will not ever become free-to-play despite Epic Games' hints that it one day would. The PvE Co-Op experience, one could say, has been overshadowed by battle-royale for its entire existence.  Today we’re bringing Save the World out of Early Access and have decided that it will remain a premium experience rather than going free-to-play. Development of new content will slow down after this official release, but the adventure doesn’t end here for Save the World. To add to the game mode, 'Ventures' are being introduced by Epic Games. It's all quite vague but it seems to be a form of endless variants which look to make each experience unique when attempting the 'Save the World' game-mode. As you can imagine, this new feature is targetted to maintain player-base retention.  Long term replayability is the key motivation behind our next major feature, Ventures. Ventures is a new season-long excursion that takes place in a seasonal zone with new and unique modifiers to tackle. Each Venture season brings in a path of continued progression and fresh seasonal levels to climb. Multiple other pieces of content, such as Frostnite and Dungeons have been announced exclusively for Save the World through rotations. For the entire announcement, it's viewable here.  All-in-all, it's crystal clear that Epic Games is pushing a premium product of the game, finally developing it further after basically three years of prioritising the battle royale side of the title. And to answer the question in the title - no - removing the 'Early Access' label doesn't really change anything here.   Let us know in the comments section if you'll be playing Save the World anytime soon!

FIFA 21 - All the Details So Far!

Another year, another FIFA title from EA in their sports simulator genre. Namely, FIFA 21 looks to continue embracing the successful formula which has driven the series forward across almost all console generations, including the upcoming PS5 and Xbox Series X. Read on for all the details about the upcoming title.  Has the Release Date Been Delayed due to the Pandemic?  Happily, only very slightly. While the community usually expects the yearly FIFA title around sometime in September, the delayed release date of October 9th seems harmless and not too painful at all. This initial release date is true for the platforms of PS4, PC, Nintendo Switch and Xbox One - for next-gen consoles, a separate release date will be announced shortly afterwards.  EA has been incredibly reasonable here as anyone who purchases a current-gen version of FIFA 21 will be receiving a free copy of the next-gen version to reward player initiative and not punish it. Do note, for anyone interested, that the title will also be available on Google Stadia.  Is it worth buying a next-gen copy? Simply put, find the answer in the trailer below, being part FIFA 21 and part Madden 21:  It looks great, obviously, but I'm not one to make purchase decisions from cinematic trailers - I'd wait for the release to know what it actually looks like on both PS4 and PS5 for example.  Then, there are the Nintendo Switch gamers amongst you. Naturally, FIFA21 will not be as pretty on a Nintendo Switch compared to the next-gen console.  On the other hand, PC gamers have the upper hand here when it comes to performance.  What's new?  With simulation titles such as Gran Turismo, FIFA and Madden, it continuously becomes a challenge to innovate with every new title's release. FIFA has oftentimes been accused of recycling the same game with a slight improvement in graphics. What does FIFA 21 offer?  Career Mode New gameplay changes Pro Clubs FIFA 21 Ultimate Team  VOLTA Football  At EA Play last month, not much was said, but the game is planned to be showcased in August and the above features will be elaborated upon.  Right now, preorders are open for anybody certain over their purchase. Let us know your thoughts on FIFA21 in the comments section below!

Riot Games Announces Six Yearly Agents for Valorant!

Riot Games continues to give the community more things to discuss with regards to VALORANT and its exciting future as a competitive title. An important aspect of a competitive title, without a doubt, is about keeping it fresh. That's why we're excited to cover Riot Games' announcement that they'll be planning to release 6 VALORANT agents every year!  This comes straight from the mouth of Anna Donlon, an Executive Producer behind the new title. Below find the 'Dev Diary', which we can then discuss:  The following is a list of exactly every promise confirmed in the above video:  Expect mutliple quality-of-life improvements in the next few months, together with UI, bugfixes and balance changes  Protection of streamers  'Episodes' run for roughly six months and consisting of three 'Acts' where each of which lasts for two months  A new agent will be released for each Act, meaning that six agents a year should be released  Players will begin to understand the underlying story through the Acts Each Act will also offer its own Battlepass, with skins and cosmetics  Big changes are likely to occur at the start points of Episodes - new maps and features  A promise to strengthen anti-cheat and to target in-game discrimination  None of these are concrete facts for now - the developers are still heavily reliant on user feedback in this early stage of the game and are open to suggestions.  All-in-all, it's all looking incredibly promising in general. The community is ecstatic and completely on board as evident in the comments section of the YouTube video. Riot Games are doing their utmost to lay down the foundation so that the community may grow and of course, a competitive environment may do so too.  The future of VALORANT continues to aim high and promise a lot - let's hope that these promises are kept and that everything goes smoothly! It's already quite impressive to see how much they've worked on from their own homes.  Let us know what you think of the promised changes in the comments section below! 

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