Starcraft II Events will be Sponsored by McDonald’s

McDonald’s is arguably the largest fast food restaurant chain in the world, with a globally identified logo and eaten food. The company knows a thing or two about how to sell its product, with 62 years of experience.  Recent decisions have reduced McDonald’s sponsorship with the Olympic Games to nothing, probably a $100 million for each cycle while at the same time, creating a similar agreement with Intel. It’s fair to state that perhaps McDonald’s has recognised the growing interest in esports and the fading one in the Olympic Games. Maybe since the games are only once every four years for just a month, it didn’t return enough funds to make the deal sustainable; all thought and hypothesis. What we do know, is that the fast food chain will be the first company to support the Starcraft II World Championship Series with many activities, funds, content integration and I guess, some kick-ass food. This will be done only for the two Australian events; we know how much the Aussies love to go to mackies, colloquial term for McDonalds.  This isn’t the food chain’s first attempt at promoting esports however, with a humorously named McNip created in 2013 to support Counter Strike team Ninjas in Pyjamas. Blizzard readily welcomed the offer, desperately needing to return Starcraft II to its original glory. There hasn’t been a public event in five years; it was dead for some time. Thanks to connections with ESL and You Know Media – an Australian media publisher. “It’s a big step to support this growing sport and its huge local audience, which is hungry for brands to help take them to the next level. Credit should go to Blizzard who recognised the potential in a new partnership like this which grows the category and challenges how brand sponsorships can enhance and grow sports.” – YKM CEO Ryan Cunnungham A remastered version of Starcraft I is set to release this summer, which will further increase enthusiasm towards the title. With everything going for it, all Blizzard can do is mess it up, which is unlikely. Look out for the return of competitive Starcraft II after its extensive sleep.

Quake World Championships at QuakeCon 2017!

To everyone’s excitement, the Quake World Championships announced at E3 2017 are closing in. Gamers who’ve been around for a while are especially agitated, since Quake was one of the original esports titles that got the ball rolling for today’s booming industry. Here are all the details regarding the resurrection of this respected esport. Together with id Software and Bethesda, ESL is guiding the process. The brand new title of Quake Champions has re-attracted modern generations of gamers to experience a taste of the past quite successfully. Quake World Championships, a $1,000,000 event, will kick things off with a bang. Online qualifiers commence in a mere few weeks with regional finals culminating in August.  Awaiting those who remain in August is QuakeCon 2017, where eight Sacrifice teams and 24 Duel players are to battle it out for glory and gold. Duels consist of 1v1 matches with Sacrifice being 4v4, for those who are new. A full schedule is available to view; a concise round up may be seen in the image below. Quake is back in the esports scene in a big way with Quake Champions, and the Quake World Championships will be the ultimate test of skill for the best competitive players in the world. Working with ESL, we’re excited to produce an incredible competition featuring amazing pro player talent, all vying for the million dollar prize pool and the title of the very first Quake World Championships champion. – Tim Willits, Studio Director at id Software. After  being sidelined as an esport for quite some time now, one may be certain to expect experienced professionals and fresh faces chasing after the grand prize pools. Perhaps other game developers could take note and restore other old and dusted  esports, the possibilities are exciting.

SwATT retires from Competitive Gaming

‘A faithful soldier’ as his now former team Paradigm6 deems him, has left the scene to retire. The 25 year old player has competed relentlessly across four titles and has been an exemplary in fighting to spark esports locally. SwATT will be missed by many local esports enthusiasts. Being so competitive, determined and skilled he adapted and constantly obsessed over new esports. Starting with Call of Duty 2, recruited by Fury Gaming, he became a pivotal part in a reputable team which is unanimously considered one of the strongest teams in the local scene. SwATT also proved to be an incredibly faithful player, always competing with familiar names such as JeFf, B3Rrij and Got1ke. Eventually Call of Duty 2 esports came to an abrupt end, after he successfully became a COD2 Team Malta member, but SwATT’s competitive career was far from over. Counter Strike: Global Offensive welcomed SwATT seamlessly and he was back at the top in no time after trying his hand at COD4. Participating in the Malta eSports Festival 2015 powered by MTA, a second place finish was fought for and achieved. At the time, the player was still with Marsh. Getting bored with the title, SwATT recognised Overwatch and the competitive potential it had. Thus, without hesitation, he buddied up with fellow competitors from the COD 2 times to form Paradigm6. The newly assembled squad confidently swept the competition and clenched a first place finish at The GO Malta eSports Festival 2016. However, the untied contention was destroyed by a disbandment following certain disagreement. In light of this, SwATT still bounced back and reformed a new team with even more ex-teammates. Yet, as other work caught up with him, SwATT backed out of the starting roster and landed a reserve spot. A player from EvH, Zwei, readily took his place. Leading to his retirement, he informed Paradigm6 that he wouldn’t be available to fill-in any holes due to increasing work load. That is the story of SwATT for now, a promising competitor who stood the test of time and never gave up. are proud to have nurtured such a talented player over the years and looks forward to conceiving similar contenders in the future. wishes SwATT an abundance of luck for his future.

Inori joins Team Liquid’s Academy Team

Rami ‘Inori’ Charagh has made himself comfortable at Team Liquid, being part of TL’s plan to create an academy team which is to herd 9 more players.  This was stated on the company’s website; The jungler knew that his time at Phoenix1 was quite limited due to recent poor performance and a couple of attractive alternate players. Namely, Mike ‘MikeYeung’ Yeung and William ‘Meteos’ Hartman; these two junglers were outperforming ‘Inori’ considerably.  As they say; two’s company, three’s a crowd – especially three junglers. ‘Inori’ could read between the lines and knew that he’d be pushed out, so he left on his own accord. Liquid took this opportunity to rebuild its academy team.  They had begun one in 2015, without much initial success. Yet, respected LCS players such as ‘zig’ and ‘Moon’ derived from it.  Since their past attempt failed, a rebirth has been planned and underway for some time now.  Steve Arhancet, being the CEO of Team Liquid, had said that picking up some ex-players from Tainted Minds was quite likely - ignoring any controversy about them. The concept of an academy team is to properly simulate practise for teams on a LAN connection, assist in improving the main roster and help the players on the academy team themselves to grow in skill and experience; eventually leaving. When the team is finally rounded up, it may also participate in events aimed at academy squads.  It’s evident that TL has been struggling for an exceeding amount of time, suffering relegation last split and aren’t looking in great shape for the coming Summer Split either. If the academy team is formed in time, perhaps it could rescue Team Liquid’s chances in the NA LCS.

Epsilon Esports easily bags CWL Sheffield

After an impressive performance at CWL Anaheim, destroying Splyce in the winner’s bracket and finishing top 8, Epsilon were on top of Europe. Sweeping their rivals at the event was only a sneak peak at what was to come. CWL Sheffield Open, a European tournament, would clear away any doubts. Before anything, it must be mentioned that Splyce did not participate in the event, being Epsilon’s fiercest competition. Nonetheless, there was still an overwhelming amount of tense Call of Duty to be played. Let’s focus on Epsilon’s journey throughout the course of the event. Starting with groups, the squad laughed at the competition with a 9-1 map record; really cleaning up the competition. Greeting them at the championship bracket was Elevate who put up a respectable fight until the very end, a difficult 3-2 scoreline went the way of Epsilon. The next team, Red Reserve, would battle it out in the semifinals. Again, the squad carried out some pretty clutch plays to land a spot in the winner’s final against Fnatic, Red Reserve were not too content. The series in mention began with a tie, followed by a close third game, but Epsilon’s dominant Hardpoint knocked Fnatic to the loser’s bracket and ultimately, home. The team to rise form the loser bracket to face-off Epsilon was none other than Red Reserve, desperate for redemption following an incredible run in to remain in the competition. Unfortunately, after an initial minute of hope for Red Reserve, Epsilon savagely destroyed them with a 3-0 finish to claim the championship. Only losing 4 maps out of 22, one could easily spot that without Splyce, it was a walk in the park. Yet, the last three times that Epsilon did meet Splyce, all of them were clean sweeps in favour of Epsilon – so would it have made a difference? Time to focus the light on a familiar name; Reuben Grech. In the Open Bracket, won their first winner bracket match-up confidently. Yet, the second game was unfairly lost. Reuben was ‘gutted’ due to technical issues resulting with a couple players’ mics cutting out in the SnD. Feeling cheated, the team advanced to beat out a couple loser bracket teams but finally losing to Barrage. Regardless of the cruel loss, the team and all its players, including Reuben, had a solid run.

Injustice 2: Review

So you admired what you observed in Injustice 2, yet you weren’t too convinced to buy it immediately and patiently waited for the price to drop a little to reduce the stakes. If the reader falls into this category, this review is for you. Injustice 2 is the second instalment, obviously following Injustice 1, of the Injustice series. The game is based on the Injustice DC comic books, with a story that continues where it left off in the first game. It’s safe to say that Netherrealm have certainly outdone themselves to create a content filled title which stands from the shoulders of the problems of MKX and Injustice 1. Yet, no game is perfect, so let’s delve deeper. Starting with the gameplay, Injustice 2 consists of detailed and characteristic stages, from the noisy atmospheres to the intricate textures. Frame rate on consoles is a smooth 60fps with an acute number of frame drops and glitches. The basics of the game are quite easy to pick up, with concrete combos and mix-ups requiring more time and determination. Super moves and stage transitions are back and improved from Injustice 1. Many super moves are epically dynamic with the player feeling each powerful hit internally, while some are rather luck-lustered. The stage transitions are quick, barely slowing down the game and fail to get uninteresting even after the 15th time. Overall, gameplay is refreshing, although familiar to experienced gamers and riddled with many cinematic instances with add another dimension to the fighting experience. A small point is an easily ignored game bug which has carried over from Injustice 2, when a character loses all health and hits the ground, he/she gets back up and falls again. Graphics and Sound The graphics of Injustice 2 are just remarkable, with each crease in Batman’s cape easily identifiable, the Joker’s insane facial expressions defined marvellously and the fine fur of Grodd as if created hair by hair. Injustice 2 is a staple of next-gen console graphics, confidently flexing the muscles of such hardware and delivering a great looking game. Regarding sound, as a whole, it’s pretty impressive with a few minor gropes. All characters have convincing voices, each punch greeted with a rewarding sound and ambient noise fitting in perfectly. Some flaws can be found in the transmission of some lines, some being too soft or spoken to early and thus easily missed. There are a few sync errors I’ve encountered too, the delayed clanging noise of Wonder Woman battering her shield and poor lip syncing for a few Green Arrow lines, to be exact. Although there are minor mistakes, the sound is captivating, with fitting music and fantastic voice acting for the most part. Also, dialogue between characters before each fight and in clashes is very interactive, with minimal repetition, and includes many references to the DC universe which fans will definitely love. Content Injustice 2 is filled to the brim with it. Firstly, comes the story mode. The story recounts a dystopian society of heroes and villains spread on both sides of the ‘good’ and ‘evil’ spectrum, defining of the Injustice universe. The player follows a main character or two in each chapter, taking down any foe the game presents. However, although you may have heard this all before from previous titles, at certain instances, the player may pick from two characters to use. An element of decision which has never really been there before.  As the story progresses, anxiety builds, and the player is constantly choosing a side, using his/her conscience to decide who is in the right. Ultimately, the one holding the controller must make this decision to unlock one of the two endings available. Regarding the ending, I believe there could have been a stronger boss fight, but it isn’t a push-over, trust me. In short, it’s a sensational story which follows the comic diligently and does manage to add some thought to the choosing of side at the end of it, providing persuading arguments for and against. Continuing on content, is the rest of the game. The multiverse is a new imagination of the traditional ‘Towers’ mode but done so much better. Fitting in with the DC concept of multiple Earths, different multiverses keep opening and closing. There are an infinite number of possibilities in each universe, different modifiers, sidekicks, bosses, difficulties and prizes. The multiverse is a leading contributor in creating a sense of refreshment that no prior title has really had. Compared to the Towers of MKX, this is a massive step forward. In the multiverse mode, under ‘battle simulator’, are the arcade stories of each character which are common-place in Netherrealm fighters.  Regarding each character, the appealing roster of 28 DC icons is a healthy mix of light and heavy heroes and villains, all of which can be found in the story mode and are relevant. However, much controversy has built up on the inclusion of the Joker, with only a minor appearance in a small dream; many think that this spot could have been filled by a new character. Yet, why would Netherrealm leave out DC’s most notorious villain in a fighter game? I’m afraid Joker simply has to be there.  Moving on, every character has unique special moves, combos and traits with the potential to be ranked up to level 20. You may be asking; ‘What’s levelling up gonna do ?’ - A lot. Levelling Up The levelling up system is brand new to fighting games, and Injustice 2 does it just right. By levelling up, one can have access to new gear, ranging from common to epic and potentially changing the look of your favourite DC villain drastically. One can also unlock abilities, to switch things up and even add shaders, to colour some heroes like never before; have you ever seen a blue Flash? What really adds incentive to levelling up is the loot system rewarding by all types of mother boxes.  Ranging from bronze to diamond, the level of awesomeness of the gear corresponds to the precious metal. The game does an annoyingly amazing job at rewarding gear a few levels higher than your character’s current level, so you must play a little more just to equip it. Don’t worry, there is a myriad of activities one can carry out to level up a character, you don’t have to spar with an ai bot. One may defeat multiverses, complete the arcade story mode, assemble a team of ai bots to battle those of other players, play online ranked and regular games while also contributing to their guild. Guild? Yes, guilds are also a new aspect of Injustice 2, an outtake on the well-known ‘clan’ system. Guilds may consist of up to 50 players, who together complete daily and weekly challenges, rewarding all participants heavily. A guild multiverse will also pop up now and then, which you and your buddies can take out together, with even team boss battles available. The possibilities are many with which one may upgrade his character, and Injustice 2 is very generous with loot. Playing locally with friends and receiving respect for how ‘cool’ your Green Lantern looks is worth the grind. Cons There are a few minute cons to Injustice 2, one of them being the currency system. The game has 4 currencies. Personally, I was confused at the beginning, scared to spend any of the currencies before I learnt which were more valuable and what I could spend all of it on. Another point is the micro-transactions, they aren’t too problematic, but through them one may instantly level up a character to level 20 cheaply. However, getting a character to level 20 is extremely possible if done normally, the game doesn’t imply that one must pay to win, but it is easier to pay. Until now, I have 3 level 20 characters and a few at level 10. A final point is the DLC; in my opinion, Warner Bros DLC is either a rip-off or has no content. For Injustice 2, 9 DLC characters will be entered, the most DLC characters ever, meaning that not buying it surely entails that you are missing out. This is true, but a good number of players will be content with the original 28. So, to summarise the review, Injustice 2 is an incredible game. Packed with persuading content, interesting and ambitious changes, Netherrealm have made one of their best fighting games yet. Although there may be a few small problems, including a hell for perfectionists due to constant ‘new gear’, the title is a gem in the DC universe with a vaulting fun-factor and sense of refreshment. The game also connects to DC films and offers events such as the recent Wonder Woman multiverses, which rewarded her gear from the movie as an example. With no numerical score, this game is definitely one to buy if one finds himself to either be a fighter game enthusiast or a hard core DC fan. 

Ozone EKHO H80 Headset Review

The lesser known brand, Ozone, has successfully launched many affordable peripherals over the years which comfort those budget gamers. A product to watch out for is the EKHO H80 headset, which packs some lovely value into a striking appearance. Read on to find out more about this gaming headset in this review. Unboxing the heavy package is quite enjoyable, a tough skin that will definitely withstand any rough journeys from online dealers. The constituents of the packaging are the wired headset and a related manual with nothing more and nothing less. Weighing 340 grams, the headset appears much heavier than it actually is which assists in adding comfort. Together with this surprising weight is the padding, Ozone have really focused on this element by delivering thick, soft leather earcups and three small plush pillows at the headband. Along with the visible comfort are the rest of the visuals, providing a unique and smooth look covering all hinges. A rubbery layer of plastic coats the build held together by a strong metal core visible when adjusting lengths. The etched Ozone logo designs the exterior cups and no physical buttons can be found on the hardware. Like a snake in a hole, the microphone shouldn’t disturb the look unless pulled out. Other physical features include the inline controller, a rubbery wire and the fact that the chassis does not fold in on itself, reducing portability. Initial exposure is positive, celebrating a welcoming appearance and boasting superb comfort. However, I doubt that the gameresque style will be accepted at a serious workplace. Let’s see how it performs when stuck over the ears. Luxury is definitely not treacherous on this headset, pumped up by the forgetful low weight and loving pillows. Long term use is no problem at all, yet it will be said, that one long cushion instead of three smaller ones would have done a slightly better job. Sliding on the ear cups and finding a size is barely problematic. Now, we shall move on to the sound that these oval cups produce. Specifications include a 53 mm driver unit, 97 dB sensitivity and an impedance of 32Ω. It has an overwhelming amount of volume, forcing me to roll at about 60 percent volume most of the time. On the note of changing volume, this is accompanied by a disturbing static which slightly chews on-going audio. Not a problem with constant volume. The sound profile consists of crisp trebles, warm mids and an underwhelming bass which could definitely be improved, yet a norm at this price point. An over-ear experience is given with surprisingly moderate noise cancelling without any specific technology and the drivers fail to contact ears due to thick padding. Ears are well-ventilated to the point that long sessions shouldn’t cause sweaty ears. The 7.1 virtual sound, stated as ‘unbeatable’ by Ozone is a strong performer accurately forming a dimensional immersion into all sounds and games. When plugged in for the first time I did encounter a constant background static, but this was before I downloaded the necessary software which patched up the nuisance. The wearing experience is pleasant, with a few slight hiccups and a very decent sound. Ozone’s software builds on this, unlocking features and personalisation. From the official website, the software is downloadable and will then require a quick system restart to initiate usage. Being notably user-friendly, setting up a profile to control audio, microphone and RGB effects is natural. Just remember to right-click for all the options as I eventually found this out. Control is given over audio output of each earcup, sample rate, equalising with many different pre-set modes all gametypes, surround sound, audio enhancement, dynamic bass, volume normalisation, voice definition and surround enhance. There is a tonne of customisation, making your audio truly unique. Then, there are the RGB effects which give the headset life. With common settings of breathe, constant and spectrum cycling comes my personal favourite, sound reactive, where the headset reacts colourfully to the audio. All 16.8 million colours are yours to toy with, but not with other peripherals of even the same brand. RGB effects will also affect the inline controller which also lights up using a smaller Ozone logo, making it visible in the darkest nights. The inline controller has two physical buttons, ‘mute’ and ‘mic’ opposed by a volume rocker on the other side. The features are what separate this product from others at €90. From the official website, the software is downloadable and will then require a quick system restart to initiate usage. Being notably user-friendly, setting up a profile to control audio, microphone and RGB effects is natural. Just remember to right-click for all the options as I eventually found this out. Control is given over audio output of each earcup, sample rate, equalising with many different pre-set modes all gametypes, surround sound, audio enhancement, dynamic bass, volume normalisation, voice definition and surround enhance. There is a tonne of customisation, making your audio truly unique. Then, there are the RGB effects which give the headset life. With common settings of breathe, constant and spectrum cycling comes my personal favourite, sound reactive, where the headset reacts colourfully to the audio. All 16.8 million colours are yours to toy with, but not with other peripherals of even the same brand. RGB effects will also affect the inline controller which also lights up using a smaller Ozone logo, making it visible in the darkest nights. The inline controller has two physical buttons, ‘mute’ and ‘mic’ opposed by a volume rocker on the other side. The features are what separate this product from others at €90. The microphone is a very strong element on the Ozone EKHO H80. Tucked away at the bottom hemisphere of the left earcup, the microphone sports a neon red light when active and removed upon pressing ‘mic’ on the inline controller. Retracting to 6 cm , the flexible microphone is there for you under your lip in tight communication and easily pushed away in casual discussion. Recorded voice is uni-directional and with a -38dB sensitivity powered by 2200Ω of impedance. All crazy screams and deep roars will be picked up by the range of 50Hz p to 20KHz. The quality is fantastic, beating very sensitive and properly defining every breath. This was found out by testing samples and asking other online player’s opinions. Using the software, one may monitor microphone audio production, change sample rate and even add a funny voice changer to amuse others. It’s not the best microphone out there, but it’s pretty impressive for the price. To summarise, this inexpensive product, sitting at €90, is a recommended purchase for gamers looking to hear enemies without hearing the vacancy in their wallets. A strong performer at this price, with full RGB features, 7.1 virtual surround sounds and a respectable microphone should definitely convince many to fall in love with its modern sleek aesthetic. This is the Ozone EKHO H80 PC gaming headset. Who it’s for; PC gamers who want 7.1 VSS and a decent microphone RGB enthusiasts Casual Video-callers with great mic and RGB to entertain others Those who would like to rock a modern and unique look while gaming Who it’s not for; Console gamers Those who wish to connect RGB to other peripherals Budget-less gamers who can afford higher-end Serious video callers People who want a headset for work and play Get yours now from The Gamers Lounge ; h80-rgb-gaming- headset

Project Eversio dive into Dota 2

The Maltese competitive scene is unfortunately ever so barren when it comes to Dota 2. Yet, the local esports organisation that is Project Eversio, have decided to assemble a squad and join the rest of Europe in this popular esport.  Limits are not set by land or sea, but by mentality. Project Eversio are consistently proving that it wishes to breed Maltese talent even if opportunities are somewhat restricted locally. Forming a Dota 2 squad was only a matter of time. Being one of the top tier esport titles as of right now, with persuasive prize pools, constant growth in active player count and an overwhelming amount of competitive support – it’s simply an esport Project Eversio couldn’t turn down. Thus, a crew of five Malta-based Dota 2 players who only recently started playing together, have been selected to represent Project Eversio internationally. The players are overwhelmed with excitement, motivation and a desire to win. After the necessary time required to properly strengthen the team’s dynamic, regular participation in European cups and tournaments will be the first step. Hopefully, further international competition will be part of the team’s activities, knowing that Project Eversio is always challenging all limits. The Maltese roster is based on a young squad, ranging from teenagers to early 20s. Official names are; ‘Yaster’, ‘BaRaCuDa’, ‘N7’, ‘Grimmy’ and ‘ETPanda’. Captained by the Russian Daniil ‘Yaster’ Prorok, two other Russian-Maltese players make up the team along with a couple of original Maltese. It shouldn’t make a difference who is who since we’re all Maltese here and the squad is competing for Malta. On behalf of the team we wish them bundles of luck on their journey to success and achievement on an international level.  For more details regarding the team, be sure to check out; and perhaps find out what else Project Eversio is doing for Maltese esports.

Astralis Win with Turtle Beach Sponsorship

Turtle Beach is well-known for producing some fine gaming headsets which are used globally due to the extent of immersion, audio quality and comfort. Astralis, giants in the CS:GO competitive scene, have recently sealed a long-term partnership with Turtle Beach for many years to come. Such a huge deal is obviously not excluding some lengthy figures, easily gliding into seven figures. Thus, to the disappointment of other teams, the champions have exclusive use to Turtle Beach’s Elite Pro gaming headsets future products. In turn, Astralis will assist TB in creating future headsets following direction and advice from the professional players on the team. With so many console gamers, pro players, and teams already enjoying the Elite Pro since its debut last year, we knew we needed to extend this offering to gamers playing on PC too  - Turtle Beach CEO Juergen Stark. The deal wouldn’t have been possible without RFRSH Entertainmet, acting as Astralis’ agency which landed an impressive two month agreement with Audi, being of $700,000. Enhancing the audio quality for the players on the team was a primary objective for the agency, one which has now been satisfied. There has been controversy regarding RFRSH Entertainment in the past, however, since multiple team ownership is not accepted by WESA, an organisation which looks to nurture professionalism in esports. No team owned by the agency; Astralis, GODSENT and Heroic make part of WESA. With the success that Astralis has been having, one shouldn’t be surprised if other sponsorship deals crop up in the months to come.

Overwatch World Cup Details

Excitement builds as days fall like leaves until the Overwatch World Cup commences for 2017. The earliest matches, of Groups A and B, start July 13 and finish two days later. These groups go all the way to letter H, so here’s a concise list of each member in every group accompanied by their dates of action. Group A; Hong Kong, China, Norway and Romania – July 13 to 15 Group B; Denmark, Thailand, Argentina and France – July 13 to 15 Group C; Sweden, Australia, Italy and Portugal – July 20 to 22 Group D; Finland, Japan, Spain and Vietnam – July 20 to 22 Group E; South Korea, Netherlands, Poland and Austria – August 4 to 6 Group F; Canada, Russia, Singapore and Turkey – August 4 to 6 Group G; United States, Taiwan, Brazil and New Zealand – August 11 to 13 Group H; United Kingdom, Germany, Israel and Belgium -  August 11 to 13 Tickets will be available to support one’s country at the multitude of global venues. Line-ups are settled, but wouldn’t fit into a little article as such. For more details on individual rosters visit; Don’t miss the Overwatch World Cup Finals to occur from November 3rd to 4th after groups are settled. Three top countries are South Korea (last year’s champions), United States and France. Yet, France has an advantage no other team has; a deep chemistry due to the fact that every player was taken from the same team, Rogue. Anyhow, it’s absolutely amazing to see a gathering of 32 countries battle it out to resemble well known tournaments such as the World Cup of football. Personally, I commend Blizzard on taking the initiative again to create an intense global event – players will become adjourned to no longer just competing for prize money, but for pride, for their country. Overwatch has brought 32 countries together; hopefully, we could see replicated tournaments for many other titles in the years to come. That would certainly help esports grow in popularity on a global scale just like last year’s event.

Nvidia Graphics Card Prices Increasing

Cryptocurrency is a digital currency in which encryption techniques are used to regulate the generation of units of currency and verify the transfer of funds, operating independently of a central bank; that is the definition offered by Google for those unaware. Cryptocurrency in itself is harmless and doesn’t entail illegality, yet certain actions utilising it may. Mining of such currency is an example, which has led to installing fear in manufacturers who are becoming exploited. The AMD Radeon RX 580 and 570, in result to this cryptocurrency mining, have proven to be quite scarce and disgustingly overpriced. The community is able to pin the blame on this action due to AMD stating it themselves. Somewhat rivals of AMD, Nvidia were initially safe, but recent trends in price increase allows us to question- is it due to the same mining? Nvidia’s Geforce GTX 1060 and 1070 cards are very popular GPUs and pack a lot of power, a price jump was easily noticed. A source on Reddit recognised that a 1060 card was first $210, $246 the next day, and $280 the other. After much research, the user’s claims were proven as fact. Globally, whichever seller you choose, Nivida’s 1060 and 1070 cards have become more expensive, maybe to try countering the mining profits. We can only guess at this point in time, with a statement from Nvidia to truly confirm the thought. What we can be sure of, however, is that newer hashing algorithms have been released and cryptocurrency companies such as Bitcoin are thriving and topping charts. If you’re looking for a powerful GPU for the best price; I wouldn’t hesitate much longer. At this rate, prices may keep building until the 1060 and 1070 cards start to become scarce. Damn cryptocurrency mining and its destroying effect, hopefully Nvidia will put a stop to this for the benefit of everyone.

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