Ghost of Tsushima and the New 'Legends' Feature - A Gift that Keeps Giving

Sucker Punch has graced the community with a phenomenal game through Ghost of Tsushima. In these difficult times. achieving platinum in the narrative title seems to be all the rage, which is awesome. As we covered in an earlier article, the sales for the game have been astronomical as the single-player adventure has the community's attention. Accordingly, everybody wanted DLC, another reason to keep playing and boy, did Sucker Punch deliver.  Excited? Intrigued? Over the flipping moon? Yeah, if I was a dedicated player, I would be too. (I never got too interested as I played enough Japanese-themed fighting in Sekiro).  Sucker Punch has added co-op multiplayer at NO EXTRA COST. Team up with all your friends that own the game and celebrate your love for the title together. Coming in Fall of this year, the co-op experience involves picking between four character classes. Depending on whether you're a Samurai, Hunter, Ronin or Assassin, the fun may be enjoyed in two forms:  Two players - co-op Story missions Four players - waves of Survival missions  Four players (tryhards) - Destiny-type difficult Raids  Ghost of Tsushima is trying to deliver on the failure of similar titles, such as For Honor and Assassin's Creed by really trying to bring home a great multiplayer experience. Following up the masterful single-player, expectations are undoubtedly high for the multiplayer component. However, it doesn't go without notice that the entire gaming community is blissfully stunned at the free content and has showered Sucker Punch with incredible praise.  Due to the success of the title, the developers could have easily milked a few euros before allowing players to enjoy the free content. Of course, this could all be a marketing stunt though - where the multiplayer was in the full game and they removed it only to add it back, hence appearing as heroes. Regardless, free content is free content.  Meanwhile, I'm trying to think of the last time a title made the community as happy as this one. Maybe Gran Turismo Sport with its free monthly content since its release 2 years ago?  The community has faith in Sucker Punch - they can't mess this up and I have a feeling, they simply won't.  Let us know in the comments section if you're excited to play some Ghost of Tsushima: Legends! 

Project xCloud - What does Microsoft Have to Offer?

Recently, we discussed Google Stadia as a cloud gaming product - its few successes drowned in an overwhelming hindrance embodied. Read our in-depth discussion here. Concluding that argument we pointed out some of the future competitors in the cloud gaming market, specifically Microsoft's new Project xCloud. What exactly is Project xCloud? Read on as we discuss its upcoming release and massive promises.  What is it?  Essentially, it's not an entirely new idea - more cloud gaming with a Microsoft twist. Accordingly, the term 'Project xCloud' is actually a codename of sorts for the idea which will have its own name shortly. Regardless of the name, it looks to add to the loyal Xbox gaming experience as being part of the Xbox Game Pass by certain sources.  What makes Project xCloud seemingly better than the other services is its seamless integration into the ecosystem. As part of a pass most Xbox gamers already own, the players will immediately be able to load up titles on phone and tablet at no extra cost. Available soon, here are some details:  Releasing on September 15th as part of Xbox Game Pass It will be included in the Xbox Game Pass at no additional cost  Only 22 supported countries so far - Malta is not one of them sadly enough, with a full list here.  Cloud gaming for Android phones only for version 6.0 and above. So far, there is no iOS support.  The beta had offered access to over 80 games, a total of 3,500 games look to be available at launch  Multiple servers across 13 Azure regions  Compared to Stadia, the library of games is enough to consider Project xCloud superior. Besides that, it's coming at a cheaper price than PS Now. Things are looking great for Microsoft right now. What I want to know is the recommended internet speed Microsoft are asking for.  Also, I know it's sad that the list of countries is restricted right now; but it's for the better to only offer a good service rather than half one to a poorly located customer.  Let us know your thoughts on cloud gaming in general in the comments section - have you tried it yet? 

New Study Shows Videogames Benefit Youth During Lockdown

So, with lockdown these past few months, I'm certain that anybody with a younger sibling or child has understood that gaming is only a few clicks away from a Zoom meeting. Though then again, I acted similarly and I'm 19. Anyways, a recent study as covered by Sky News has discovered that during this pandemic, playing computer games has benefitted children in more ways than one. Let's dive right into it!  "It's exciting to uncover the opportunities that video game playing can provide for young people to engage in reading, stimulate creativity through writing, enhance communication with friends and family, and support empathy and wellbeing." Those are the words of Jonathan Douglas, a chief administrator at the 'National Literacy Trust' who reviewed the study involved.  So, what did the study encompass?  Accordingly, over 4,000, (to be exact, 4,626) young British children/teenagers were gathered for the study. Specifically, the ages ranged from 11 to 16. By offering an array of targetted multiple choice questions together with open-ended questions, the following results were yielded:  Games enable children to pursue reading and develop creativity  73% - of children felt that videogames offered their own story for them to read through and interact with  65% - of children embraced how videogames allowed them to unlock their imagination by 'being someone else'  56% - of parents stated that videogames allowed their children to communicate with friends and family in lockdown  60% - of parents found that this communication was beneficial for the child's mental state Most benefits were seen for boys and children who never got into reading  Probably, being a parent in lockdown has been rather tough as kids are forced to stay inside - what are you gonna do? Tell them not to play? Of course, there are many approaches which work for many different families - that isn't the point of this short outlook. No, there is only a small insight into the fact that videogames have potentially been necessary to maintain the mental health of youth during these tough times. Also, I say 'benefit' and not ' benefitted' as I'm not sure whether we're in the clear yet.   Let us know your thoughts in the comments section below! 

Fall Guys Sells 2 Million Copies in One Week - A Funky Battle Royale

Another Battle Royale? Really? Have we not had enough?  I know, I know, it must be overwhelming tuning into general gaming news to only hear about old, present and upcoming battle royales slightly tweaking the general formula and demanding the entire world's attention. That, in my opinion, is where Fall Guys is completely different apart from a few other things. This new battle royale has completely shaken up the formula, the genre and the mechanics of how to be on top. Read on as we dive into this new prospect.  Under the full name of Fall Guys: Ultimate Knockout, the new title made its debut this month on both Steam and Playstation. Presenting itself as a free monthly game for Playstation Plus users and at only $10 on Steam, it's incredibly accessible at a decent price. Announced three months ago, it'll be easier to describe the gameplay by first showing off a gameplay trailer:  One big third-person platforming death run thrown into a blender and drowned in a bucket of fruit-flavoured Skittles - that's what Fall Guys: Ultimate Knockout is. In these times of misery for many of us, isolated and restricted in lifestyle, this new fresh piece of the rainbow looks to freshen things up for everybody. Driven by a child-like graphics model, the level of competition and refined movement is anything but childish. To add to this point, the gameplay has been so enthralling that over 2 million copies have been sold on Steam in less than a week - do note that this disregards the Playstation player base entirely.  The gameplay goes something like this. A certain number of players are set to tackle a course together in Phase 1. Through this first phase, players qualify for the second stage by achieving a good enough placing. Usually a touch more than half of the players make it this far.  Then, a second phase is then played out. Once again, players compete to get a good enough placing. Usually, roughly 16-20 make it to the next phase - the team phase. Here, the remaining players are pitted in a team game - possibly football, where a joint effort is needed to push the ball into the opposing goal. Only the winning team proceeds.  Following this, there's the final - an unforgiving free-for-all where it boils down to the final jump at the crown. It's a different type of intense and it's great to see variety run the gaming industry. Earning a first-place win is truly an achievement.  If you're tired of the shooter battle royale, I highly recommend giving this a shot.  Let us know your thoughts on Fall Guys: Ultimate Knockout in the comments section! Anyone got a win yet? 

Google Stadia 9 Months Later - A Failure?

Last November, that of 2019, Google supposedly joined the 'console race' through their own product of Google Stadia. From day one, consumers were concerned and perplexed over how this product would deliver on its promises as a cloud gaming service under the name of Google. Personally, I never really dabbed an eye - I always thought it was Google simply trying to be ahead of the curve on an idea which is still under development. With that being said, in this discursive article, we'll be tackling the current state of Google Stadia and arguably, its failure to succeed.  The Promise  Google's take on cloud gaming offered many incentives to gamers. They boasted that streaming 4K at 60 fps would be as simple as sitting on your sofa, not to mention the added support for HDR. Provided that your internet connection was monstrous enough, a library of games could be yours at the click of a button and following a few purchase screens. Whether you're on a computer, smart TV, smartphone or even a tablet, all that's necessary is te Google Stadia application.  Adding to this level of compatibility, any 'HID class USB' controllers (most current-gen controllers and some older ones) may be used with the console alongside Google's own proprietary controller.  By also integrating with YouTube, players could supposedly follow a 'Stadia stream' and utilize the same save state. Two payment schemes have been offered. The base service is entirely free and involves purchasing games at lower streaming and audio quality. Meanwhile, a Pro service for some extra dosh, involves higher quality streaming and a few free games each month.  Buying a game involves buying the opportunity to stream it from Google's servers - no having to fuss over copies and storage - play it anywhere and anytime.  Ok, I'm done playing 'Google Salesman', let's take a closer look at the hot mess that it is now, half a year later.  The Truth  Cloud gaming is not an entirely new concept. Two of the most popular and successful implementations have been Playstation Now and GeForce Now from Nvidia. Regardless, there are certain problems involved in this futuristic concept. Input lag, internet speeds and server issues affect all - how these are dealt with depends on the developer.  According to the community, the best thing about Google Stadia is its controller. Before diving into our own interpretation, let's take a glance at the Metacritic page. Most reviews sit negatively amongst the positives, though there isn't a single 'Extremely Positive' review. Jeff Grubb with VentureBeat had the following to say:  Right now, Google Stadia is a platform for nobody. The company just doesn’t seem to understand any of the audiences it is trying to reach. ... Its library and outlook are uninspiring to the kinds of people who spend a lot of money on games. Few hardcore players are going to want to build their library on Stadia when they can do the same thing on Xbox with better games, Xbox Game Pass, and the promise of xCloud. Meanwhile, Google is right that casual players don’t want to spend $300-to-$500 on consoles. But they also don’t want to spend $60 on software. Sure, they might buy Red Dead or FIFA. But that audience is used to getting games for free on mobile devices. So Google Stadia might work, but it doesn’t actually matter. Some of the most common arguments are mentioned - the major one being the lack of games. Six months later, there are a few more, but the problem remains the exclusivity of games. Why buy a Playstation game on Stadia where you don't have your own copy when you can just buy a Playstation?  Also, many reviewers complained about the quality of the stream. Yes, while some had a blast, others complained about audio compression, poor frame rate, visuals not actually representing 4k and serious input delay. All this despite strong connections. In this case, the problem is probably in the location of servers and the individual's internet specifics.  Furthermore, many of the promised features at launch still haven't seen the light of day. Not helping is the fact that Google has been mute in supporting its consumers in this regard. Google Stadia is at the point where it's relying on game developers to allow them to stream their title - and most of the time, these are dated triple AAA titles.  Developers' Distrust A total of 28 games are available on the platform half a year later. Surprisingly, there is a lack of indie games which one would imagine would work great on the cloud console. In an interview with Business Insider, an anonymous and prominent indie game developer revealed why many companies are reluctant to work with Google:  We were approached by the Stadia team. Usually with that kind of thing, they lead with some kind of offer that would give you an incentive to go with them. But the incentive "was kind of non-existent. That's the short of it. When we're looking at these types of deals. We're looking at 'Is this enough money where we have the resources to make what we want, or is this an exclusivity deal that gives us security? I highly recommend a read through the original article here as many other interviewed remarks are present. What is Google anyways? Many would call them an 'experimental' company - everyone knows of their multiple failures in many areas of technology. With the amount of money behind the company, they can afford to experiment and simply cancel everything if it's not looking too hot.  If you were a young indie game company, would you trust Google to not give up on the Stadia a year later? Would you risk the wasted time in orienting your title for the console? No, this is the sentiment that most of these publishers shared.  So, if publishers and developers aren't convinced, why should we be?  Stronger Competition  Who's Google trying to beat out by developing Google Stadia? Arguably, both Playstation and Xbox. Microsoft launched their xCloud last October as a limited beta to be released fully with next-gen, and it's entirely free parameters made it rather successful. Besides that future competitor, Playstation Now is killing it right now.  Player counts for Stadia look dismal, Understandably, Google has been shy over showing off their numbers, though most predictions have player numbers ranging somewhere around 10,000 active players.  Oddly enough, Google Stadia is reminding me a lot of that awful OUYA console from a few years back which had the same promises. Offering an online service involving free games through an online console, it flopped so hard after the false advertising behind it. Accordingly, Google is being criticized similarly in this regard over the concept of 'false advertising' should some of the supposed features are still not here.  However, recently, more exclusives have been released as you can see for yourself through the Stadia YouTube channel: Concluding Remarks - It's Not Too Late  My worry is that Google will simply cut off everything and give up. Hopefully that doesn't happen - we need competition in the gaming industry to drive better products and prices. In my opinion, besides the obvious fixes of creating more exclusive titles and better user experience, making it free would be great.  Imagine a Netflix for gaming - where you pay monthly for unlimited access to a library of games? Sounds pretty awesome, doesn't it? If Google Stadia maybe moves in that direction, it could really take the world by storm. I firmly believe we need Google to keep Microsoft and Sony on their toes.  Google has the resources and the money - but is its heart in it?  Let us know what you thought of the discussion in the comments section below!  A YouTube video I would recommend is by WrestleGamia which I watched when researching: 

Batman:Arkham Studio Teases Suicide Squad Game?

So, as we discussed in an earlier article, the entire COVID-19 pandemic deterred game developers in their honest work of pushing out new titles. Regardless, the studio behind the Batman: Arkham series has announced an entirely new intellectual property within the same universe - supposedly, a Suicide Squad game is in the works and a trailer is due shortly. Read on for all the details! First off - why should this be considered a 'big deal' to some?  Well, for those unaware, Batman: Arkham is a critically acclaimed series of action-adventure video games. The four instalments in the series pack a combination of a well-written story, intriguing characters, puzzling gameplay and thrilling action. Who doesn't wanna be Batman for a day? Also, one thing DC Comics fans will appreciate is the fact that original writers were utilized to construct a story loyal to the comics.  That's were the new game walks in - behind the success of a respected series of games. Rocksteady Studios has claimed the property of Suicide Squad as finally made official by their Twitter post below:  Target locked - #DCFanDome - August 22. #suicidesquadgame— Rocksteady Studios (@RocksteadyGames) August 7, 2020 What should we expect?  Well, first off, there's Superman right in the cover art. Otherwise, as with respect to the unloved Suicide Squad film, one can expect fugitive characters from the DC Comics universe coming together to form an anti-terrorist/alien squad, each propelled by a form of leverage. The following are certain characters one can expect:  Harley Quinn Joker  Batman  Superman  Deadshot  Enchantress  Katana Chato Santana  Killer Croc  The potential here is simply endless. Immediately, the community is gravitating towards a potential 'Batman vs Superman' storyline which could be great - again, better than the corresponding film. Perhaps, in terms of gameplay, the ability to pick between characters mid-level could allow for some awesome strategy.  Personally, even though I'm no fan of DC Comics, especially of their lacklustre films, a game like this still peaks my interest. Overall, we can expect a full teaser on the 22nd August.  Let us know in the comments what you think of the upcoming title! 

Nvidia GeForce RTX 3080 - Coming Out Later This Month?

Rumours have it that Nvidia's next top-of-the-line GPU from its RTX series is due to release later on this year, probably Q4. In this article we'll be diving into all the speculation and delivering the whole scoop. What's for certain is that the RTX 3080 is on the way, it's just nobody is overly certain as to when.  All this speculation arises from the fact that the release date is bound to be shown soon. This applies not only to the RTX 3080, but also its sibling in the RTX 3080 Ti and the remainder of the RTX 3000 series.  The following is what we know:  Nvidia has announced Ampere for Data Center - this may result in a GPU influenced by Ampere or not, this remains unclear.  Nvidia and AMD are scheduled to release their next-generation graphics cards later on this year  The COVID-19 pandemic may have impacted the development of the products The Nvidia GeForce RTX 3080 looks to cost roughly the same as the Nvidia GeForce RTX 2080 at launch   As multiple technology news outlets rummage through the speculations, everyone is convinced that this new series looks to blow the previous RTX generation out of the water. Bearing this in mind, there are those who are concerned over the potential price of the graphics card. One massive selling point for this new GPU, according to rumours, is that the GPU will finally be making use of a 7nm manufacturing process.  A 7nm is arguable what has helped AMD stay afloat in the battle with Intel, as Intel has notoriously failed to go lower than 14nm. Embracing this new architectural style could help the next generation fo Nvidia GeForce RTX graphics cards be truly awe-inspiring. Correspondingly, more improved heat performance is also expected to make up for improved performance.  Yeah, you can go ahead and search up some performance stats for the RTX 2080, though I'd be sceptical. Until now, take everything with a pinch of salt. All we can do is stay vigilant as a release date is imminent.  Let us know your thoughts in the comments section below!

PS5 Games - Compatibility with DualShock 4?

So, even though we've had one or two reveal events for the PS5, there's still a lot of ground to cover. Questions are still being asked with regards to hardware, software and every aspect of the next-gen console, especially with reference to how it matches up against Microsoft's product. A new piece of information has revealed certain information about controller compatibility - here's the deal.  So, overall, PS5 games will not be functioning or controlled through DualShock 4 connection. Yes, the PS4 controller can and will connect to the PS5, but only for limited functionality.  DualShock 4 can be used to play PS4 games on the PS5  DualShock 4 cannot be used to play PS5 games on the PS5  It's implied that DualSense controller will not be usable on PS4  Xbox on the other hand, will have full compatibility for next-gen console  Why? That's the question Playstation gamers are asking? Why is it an Xbox gamer doesn't have to worry about a new controller but I have to?  Simply put, the DualSense controller is way too different compared to the DualShock controller. The expansive new set of physical technology has seemingly made it too unnecessary for developers to invest in adapting the game to the PS4 controller. Also, if developers have put time into integrating the DualSense controller as a component of the gaming experience, taking that away could deter the overall experience of playing the game.  Then, of course, there's the argument of marketing. It's pretty logical - with the immense popularity of the PS4, DualShock controllers have blessed most households. Most people wouldn't end up investing in more controllers, besides the one that would come in the console box, due to that level of accessibility.  Nonetheless, there's definitely a lot to chew here. In my opinion, it's hardly ideal, but it won't be a 'forced upgrade' should the DualSense controller be as game-changing as it looks to be. Just like DualShock 4 was a massive upgrade to DualShock 3, that's what I see happening here.  Still, I hope there's reverse compatibility with PS4. I still enjoy plugging in PS4 controllers into my PS3 to play an older game - especially during the boredom of lockdown.  Let us know your thoughts in the comments section below! 

The Effect of Lockdown - Esports and Gaming Rising, Sports Falling

In a previous article, we discussed how lockdown affected the gaming industry in that more gamers were logging on although game production slumped considerably. Now, new information has emerged with regards to how esports has been affected - interestingly enough, with the fall of traditional sports, more fans have been making the transition from the latter.  By 'fall', I'm referring to the fact that traditional sports have suffered immensely due to lockdown. Of course, traditional sports isn't dying, but the COVID-19 lockdown has brought to light its limitations.  Back on topic, esports has surged thanks to lockdown, and it's pretty obvious why. Supporting this statement, a study by Comscore's 2020 State of Gaming found that 25% of gamers had tuned into esports since the lockdown started.  And, to add, many of these gamers were committed traditional sports viewers too. The original article is viewable for preview here. Let's take a quick look at some other points:  As of May 2020, there were a shocking 210 million total unique visitors to the gaming category (watching gaming)  +133% growth in time spent on gaming sites (since 2017)  80% reach of total digital population (gaming content)  +194% growth in time spent watching gaming videos on desktop (since 2017)  38 million U.S households had a gaming console of sort, with an increase of 9 million from last year  Mobile-only gamers = 15% of all gamers Gamers who regularly play on PC, console and mobile = 36%  Gamers who play on every platform = 33% The top things off, the study offers a graph in its preview showing graphically how the swap to lockdown affected gaming and esports compared to traditional sports:  So while traditional sports froze, esports has kept growing and growing. The pandemic has been an opportunity for everyone to step back and appreciate how incredibly capable esports can adapt to these types of situations.  Hopefully, you've enjoyed the fun facts we've listed above. Let us know your thoughts in the comments section below! 

Call of Duty Warzone Season 5 - What You Need to Know!

Brace yourselves for another notoriously sizeable download file from our friends over at Infinity Ward. If you could perhaps delete another game, I'll let you know in the following article what you're making space for. Season 5 of Warzone, the biggest battle royale of 2020, is finally here and already available. Read on and allow me to fill you in.  Available on PS4, Xbox One and PC, let's kick things off with a quick look at the epic trailer for the update:   Here are the most notable changes:  Acropolis National Arena - the stadium, which everyone kind of knew would open one day, is finally selling tickets. The massive arena is quite typical in design - rows of seating, a field, a garage, lobby and corridors make up the large and convoluted space. Also, the roof is no longer isolated to helicopter users, as rappels now hang off from either side.  Trains - this, is definitely awesome. The train will offer a new way of traversing the map, eliminating opponents and finding loot. Some might say that the concept is similar to that of 'Armored Trucks' as seen in PUBG Season 8, though this seems much more polished overall.  New mode - mini royale trios - a fast-paced battle royale in smaller portions of the Verdansk maps  Added weapon inspection - enjoy your customized loadouts that much more.  Gulag weapons rotating weekly between 4 sets  Semi-auto rifles and snipers have been buffed  Released on August 4th, the download will come in around 34-54 GB if you were wondering.  For the full patch notes, including that for the main game of Modern Warfare, visit the following link:  Personally I find this update to be pretty awesome in particular. The implemented train and arena look to allow for another endless set of possibilities and clips which I look forward to watching.  Let us know your thoughts in the comments section below!

VALORANT Act 2 - All the Details

Following our last article on VALORANT, Riot Games' tactical shooter has announced further content besides the announced Killjoy agent. Divided into Acts, the content schedule has it that besides the agent, more is being released as we'll dive into below.  First off, here's a trailer for the new skin pack on the way:  The Glitchpop Skyline set of skins, there are variants for multiple weapons:  Bulldog Frenzy Judge Odin Dagger For your information, the skins should cost roughly 2,000 to 4,000 Valorant Points each. Although Riot Games has been under fire due to overpriced skins, it doesn't seem to be changing for now.  Furthermore, the update includes features which I have personally been waiting for. A Free-For-All Deathmatch mode is finally here for whenever you don't have much time or aren't interested in a defusal game mode on that certain day.  For those unaware, a Free-For-All Deathmatch involves no abilities, money or teams. Picking a weapon, which one may change each life, it's a cooldown mode in all ways similar to the Deathmatch mode implemented in CounterStrike: Global Offensive.  Supposedly, the beta for the new game mode will release on August 5th. Should everything look stable, the game mode will be supported with a full release.  Apart from the gamemode and the agent, VALORANT is packing a new Battle Pass as planned. A series of unique unlockables are on the way in the form of cards, titles and sprays. Otherwise, that's the entire Act.  Is VALORANT copying CS:GO with deathmatch?  So, I'm certain that a similar question is forming in your head right now. Though no, I wouldn't consider this 'copying' CS:GO in any way. A deathmatch is a pretty standard game mode across all first-person shooters and it was only a matter of time.  Also, I'd expect other game modes to follow such as 'Gun Game' will probably follow up too. 

Ghost of Tsushima - Smashing Sales Records

I think it's no surprise, the new title of Ghost of Tsushima has quickly become a console-seller for the PS4. So late into the console's lifecycle, nobody expected such a title right before the release of the PS5. In this discussion, we'll be tackling the records broken by the title already.  Developed by Sucker Punch and published by Sony, the third-person narrative adventure follows a heart-racing quest in a Japanese Civil War environment. Just recently, Sony released the following tweet:  Ghost of Tsushima is now PS4's fastest selling first-party original IP debut with more than 2.4 million units sold through globally in its first 3 days of sales.Congratulations @SuckerPunchProd, and thank you to fans around the world for taking part in Jin's journey.— PlayStation (@PlayStation) July 24, 2020 Indeed, Ghost of Tsushima has sold over 2.4 million copies in just 3 days. This smashes the record for a new IP on PS4 - for comparison, Horizon Zero Dawn garnered 2.6 million copies after 2 weeks!  What's an 'IP'? An intellectual property, in the gaming industry, oftentimes refers to the identity of a series - each new Call of Duty title falls under the IP of 'Call of Duty'. Ghost of Tsushima hasn't beaten out titles such as God of War or the recent The Last of Us II, but those have had established IPs for years.  Overall, Ghost of Tsushima is an incredible game, one which took a risk and tackled a new angle on an untouched culture. Beloved by the community for its beauty and mastery as a piece of art, the gameplay matches in satisfaction and seamlessness. Has the current pandemic helped sales out? I think we can all logically agree that yes, that probably contributed to the attention the title received due to its perfect timing. Sucker Punch has experience in developing successful first-party titles for the PS4, as they are also responsible for the respectable Infamous series of games.  Every series Sucker Punch has developed - Infamous and Sly Cooper, has resulted in multiple iterations of each series. I know it's early to discuss, but I wouldn't be shocked to find out that a sequel to Ghost of Tsushima is under development in the upcoming years.  Let us know your thoughts on Ghost of Tsushima in the comments section below!

New Valorant Agent Revealed - Killjoy

VALORANT continues on its spiral upwards in terms of content as another agent has finally been revealed under the name of Killjoy. Riot Games keeps pushing for its new title's agents, and this new agent is looking incredible.  Starting off with her abilities, she has a good mix of defensive and offensive playstyles, though she's leaning towards offensive.  Let's try and take a look at what's been revealed so far:  Alarmbot ability - an offensive ability, Killjoy may release a small robot which chases down targets and attempts to detonate in a close enough range to damage opponents significantly, We've definitely seen this in Valorant before - this will be great for clearing tight corners.  Turret ability - also, Killjoy seems to be able to lock down an area by planting a sentry gun which may cover a 180 degree plain. It'll be interesting to see how this is implemented.  Nanoswarm grenade - her grenades seem to be unique in their own way as they supposedly 'go covert' once they connect with a surface.  Before diving into her ultimate ability, let's review the trailer below: The ultimate ability of Lockdown looks like something straight out of The Hunger Games. Apparently, it 'detains' all enemies in the radius. Also, it is destroyable. I'm not sure whether it's simply a cage or also a way to lockdown the exact location of players. Though, if they have to shoot and destroy it, that's compromising enough.  Available on August 4th as part of the Act II update, the community is eager to get their hands on the new agent to test it out. Hopefully, she won't be too broken upon release like some of the other VALORANT agents in the past.  Let us know your thoughts on Killjoy as a new addition to the VALORANT agent roster in the comments section below! 

Call of Duty Black Ops - Cold War - Where is it?

Usually, as has been the case for the past four or five years, the release cycle for Call of Duty involves a title being revealed at the end of May and then published in the following October. This cycle has taken place over and over. However, this year seems to be different due to some problems during publishing. Let's take a look at everything we know about the rumoured next game of Call of Duty: Black Ops - Cold War.  First off, let's identify the problem. Sledgehammer Games, the developers behind Call of Duty: World War II, were tasked to develop this year's game as part of the three-year cycle. Earlier this year though, the developer made it clear that it wouldn't make the timeframe. Hence, Activision passed the mantle to Treyarch. All in all, Treyarch now have had their three-year cycle cut into two years with the community expectations unchanged.  Supposedly, the next Call of Duty has been leaked to be called Call of Duty: Black Ops - Cold War. This was further confirmed when a Doritos promotion slapped the name behind some of its unreleased products.  Another thing - it's July, almost heading into August - and barely any information has been provided. A trailer, according to the usual yearly schedule, was supposed to drop in May. My personal worry is that the game will not be developed in time.  Is that such a bad thing? Honestly, it might not be. With how well Modern Warfare is doing, all thanks to the incredible addition of Warzone, an extension of the deadline might not be so major. Regardless of if another game comes out or not, Warzone's time is far from up.  In terms of gameplay, the community is convinced that the title will return to the formula which makes Treyarch so beloved as a developer - some have it as a spiritual successor to the title of World at War. Titles are still being thrown around too, such as 'Red Door' and Call of Duty:Vietnam'.  All in all, I'd expect the next Call of Duty trailer to drop sometime in August during Call of Duty Championship 2020, when the next CoD is always showcased. If not, I wouldn't be surprised if the next title is simply delayed, especially due to the problems brought thanks to our favourite virus, COVID-19. 

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EvH vs Power of 5 - BO3 - The GO Malta eSports Festival 2017 - LoL Tournament
Omnia eSports vs EvH - BO3 - Game 1 - The GO Malta eSports Festival 2017 - LoL Tournament
Omnia eSports vs Team Paradox - The GO Malta eSports Festival 2017 - LoL Tournament

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