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Blitzkrieg Masters Amsterdam 2018 - Interview with +Forward

Bulkhead Interactive's first invited Wildcard, +forward are another North American team which peak the tally at four. With strong performances in both of the NA Online Qualifiers, the squad finished at the top of their group at Fragadelphia 12, beating out their competition Primal. Beaten out by Team Magic, Bulkhead Interactive will be giving them another chance. We've got a player from the squad, Johnathan athn Yates of 27 years, to answer a few of our questions.   1.) How are you preparing yourselves for the upcoming event, the first ever Battalion 1944 Major? At the moment we're scrambling to get our passports and plane tickets in order. As a fairly new team, we're working on our team chemistry and weakest maps in order to perform as well as we can at the event.  2.) For how long has your team been waiting for an opportunity to play Battalion 1944 at this level? For years we have been waiting for a game to compete in at a high-level that's similar to Call of Duty 4 in terms of both mechanics and popularity. Battalion 1944 seems to be that next game.  3.) What are your goals heading into the event? What placing are you aiming at? Well everyone wants to be #1, but we're going in with our realist aim to try our best and see what happens. Nothing is for certain as we are going to be competing against EU teams we have never played before; so it will certainly be interesting. 4.) What was your experience in the online qualifiers? Where there any negatives and positives you’d like to point out? The qualifiers were good overall, but I hope that more NA teams can get through - we're hoping for more than 2 qualifiers next time round.  5.) From the online qualifiers, what is your team’s judgement on the level of competition at this time in the title’s lifespan? How much room for improvement is there? Everyone is so evenly matched right now because the game is fairly new and everyone is still adapting. The developers are constantly changing the maps and game for our benefit, so there is always something to improve on. 6.) If not yourselves, what teams form the top competition for the first place spot? The top 5 teams in NA are very evenly matched. Each team has a dominant map and on a good night, anyone can take the win. As iterated earlier, we remain alien to European competition, though that should change very soon.  7.) Do you plan to keep competing in Battalion 1944 after the Major is finalized? Yeah, we're hoping the game and the player base improves after these next updates. Should this be the case, which it will most likely be, expect +forward to keep performing.  8.) How do you view the updates which have recently hit the title? Have they all been general improvements? Overall I will agree in stating that they have improved the game overall, especially in terms of the movement and the character models. However, as I'm sure others have pointed out, the economic system does need work.  9.) What would you change, if you could, in Battalion 1944 mechanics, maps and weapons? I would remove picking up coins and have them be placed directly in your wallet. It seems rather annoying to have to go pick them up, as it doesn't immediately reward snipers and rifle players.  10.) Any advice for those Battalion 1944 rosters which are struggling to reach the level of competition needed for the event? Most players and teams struggle mentally and quit after losing to a few matches. To succeed, the team must have a strong mentality, by talking about what mistakes were made and consulting methods in order to fix them.  Personally, although the North American teams seemed to be looked down upon by the Europeans, I find that a lack of competition experience with the other teams make rosters such as +forward particularly dangerous, as nobody is really sure what they'll bring to every round. I'd pay close attention to  wall-e, athn, polo, wrenched and neoo , although they may have a newly formed roster, I wouldn't count them out at all. We'd like to thank athn for the short and sweet answers in this interview!

Battalion 1944: Update 2.5

We are less than a month away from the major and we've got a new update coming our way! Battalion is set to feel a little different before the Blitzkrieg Masters which is due to take place on September 27th. The new update which is being released September 13th will see many big changes to gameplay including the dissapearance of our beloved tokens! We will no longer see tokens floating around the map after a player meets his demise, instead the tokens will be directly awarded to the player who strikes the final blow! This will change quite a lot about the game. One aspect which will be impacted by this change is low investment rounds, or "eco"s as they are called. Where previously your teammates who were mowed down dropped recovereable tokens which the person behind them on an eco rush could claim back thus denying the other team the tokens, now if you lose 5 players, you subsequently give 5 tokens away, meaning that these anti ecos will become more rewarding for the bought team. Alongside some small weapon balances and movement tweeks we're also going to see the return of Invasion! Little is known about what exactly has changed on the map since it was taken out of the competetive rotation due to some "game breaking bugs" the community found, but as the map returns will we see the same version just free of bugs or will the map receive a complete facelift? If you want to find out for yourself you can check out the game on steam anytime after the 13th of September. For the full patch notes you can check this link: ttps://steamcommunity.com/games/489940/announcements/detail/1716323321708793945

Blitzkrieg Masters Amsterdam 2018 - Interview with Project Hive (ex DBEPains)

Former DBEPains now Project Hive are potentially one of the most underrated teams heading into the Blitzkrieg Masters event. Achieving at least a quarterfinals placement in each of the qualifiers, except for the one in which they were knocked out by moO.se who ended up qualifiying. Following a roster change, the new squad of JEYZKAA, MASTERMIND, thundeR, BounTy and Zinkenbert surely show off some of the top German individuals - but many doubt their team play. We took some questions to one of their players; Benjamin Hadzismajlovic, or JEYZKAA, of 25 years who happily complied. 1.) How are you preparing yourselves for the upcoming event, the first ever Battalion 1944 Major? We will be looking at all the maps, while trying to figure out what playstyle suites us the most and trying to work our tactics around that. It's our plan to do 2-3 Maps a week in terms of discussing strategies, playing scrims and adjusting things as to how they are working in scrims. Other than that, we are pretty chilled going into the event because we all have a ton of LAN experience and we are coming in as an underdog compared to the other competition.   2.) For how long has your team been waiting for an opportunity to play Battalion 1944 at this level? We have been waiting since February to compete at this level, due to the fact that MU1 didn’t suit us well at all and we always had to make a change to our lineup due to people losing motivation or for other reasons. We are now ready to compete with the best and are looking forward to showing the people and the other teams what we are capable of achieving.  3.) What are your goals heading into the event? What placing are you aiming at? Honestly, our own expectations are much higher than other people's expectations. On one side this is good for us because we don’t feel the pressure but since we are all very competitive players we want to get as far as possible. To stay diplomatic and realistic, I will say we want to reach the playoffs and see how far we can push it, my team would disagree and say Semis or Quarters at least. 4.) What was your experience in the online qualifiers? Where there any negatives and positives you’d like to point out?  Playing a major Qualifier online without proper Demo system is never a good thing. Also, just holding the qualifiers on weekends was hard for us as we did sacrifice our real life commitments to be able to play every qualifier and show the dedication and motivation we had to qualify. 5.) From the online qualifiers, what is your team’s judgement on the level of competition at this time in the title’s lifespan? How much room for improvement is there?  How much room for improvement is there?  Our judgement would be that there is a ton of space to improve, for our team but for the whole scene as well. There's a lot of things to discover still, which will take its time and new metas will develop depending on economic changes and on MU 2.5 changes - but we are looking forward to it and are open for everything that will change 6.) If not yourselves, what teams form the top competition for the first place spot? It is really hard to guess right now because there is a lot of teams that are newly formed and don’t have the team play that it takes to make a top placement, but they have a lot of raw talent. Right now, I would rate Endpoint above any other team because of their experience and calm and calculated playstyle. Other teams to watch out for will be Comrade Gaming while I also highly recommend to watch out for bot123; their individual skill is probably the best of all teams. It all depends on who can work out teamplay the fastest to challenge Endpoint. 7.) Do you plan to keep competing in Battalion 1944 after the Major is finalized? Yes, we are aiming to compete after the Major aswell and we will stay with the same lineup no matter how we will place at the Major because in our team loyalty and friendship outlasts individual skill. We want to be a prime example to the community which some teams lack.  8.) How do you view the updates which have recently hit the title? Have they all been general improvements? Mu2 has been a milestone for Battalion 1944 as it was an amazing update which brought us a lot of improvements and changes to the meta. I am looking forward to MU 2.5 because I really believe in the Developers and they have my full support in everything they do. 9.) What would you change, if you could, in Battalion 1944 mechanics, maps and weapons?  I would change Map Level Design, as most maps are pretty much the same and don’t allow a lot of variability to gameplay or how you play the map. Savoia was a good step in the right direction , Invasion on the other hand wasn’t changed for the good. On mechanics, I would like to have that fluid movement feeling you had in CoD4 Promod which rewarded good movement and you could get to places a lot faster if you had the perfect timings on jumps and sprints which I heard will be coming to Battalion with MU 2.5. The weapons overall are decent; it's more of the economy that hurts. 10.) Any advice for those Battalion 1944 rosters which are struggling to reach the level of competition needed for the event?  Be patient, be loyal and build friendships. Treat your team mates with respect and work hard. If you follow all these steps you will eventually get where you want to.  The only thing more shocking than the fact that this team is underrated, is the fact that they are yet to represent an organization; this could be a golden opportunity for any organization wanting a taste of Battalion 1944. Depending on how the next month of practice goes, the dark horse of Project Hive could potentially whip out some upsets. We wish them the best!

Joseph Facciol and Vietnamese Tekken 7 - Interview

With summer ending soon, we’ll be taking a break from the international interviews which you’ve all been enjoying, shifting our gaze to a local personality in Joseph Facciol. As many of you recall reading in our previous article(link), this interview will act as a follow up to Joseph’s experience with Vietnamese eSports and a method of gaining further insight into his experience. We have interviewed Joseph before, due to another Tekken experience, which you may view here: (link) We hope you enjoy the following short interview! 1.) Good day Mr. Facciol! We hope you’ve had a great summer thus far and have found the time to relax from the ordinary stressful life. We’ll start with a general question – how has life been since our previous interview in terms of personal life and of course, your pursuit of eSports?  Since last May life has been hectic but great. After May’s Tekken tournament, The Colosseum in Italy where I got beaten to a pulp by Tekken pros, I was shocked. I had anticipated that there would be a difference in the level of play in favour of the pros but I had never expected there would be such a gap. This did not make me falter from Tekken at all; on the contrary, I felt the urge to improve once more. (The first time had happened to me after I got beaten by the veterans in Malta 11 years ago). So I decided to observe the top 8 live, really close. I was the one who arrived first on the premises and the last to leave. I just could not understand what I was missing. I had been playing the game for 22 years, been to local tournaments, performed well and always made it a point to remain updated regarding anything Tekken-related both for my sake and for the local community. After watching the top 8, I knew that there was something which the pros knew and which I didn’t but I could not put my finger on it. That night I could not sleep and I spent a whole month thinking about what I could do to try to bridge the gap between myself and the pros. Finally, I realised that the thing I was missing was ‘Punishes’ so I made a plan to improve. I decided to focus on just one character and study how to deal with each move of each character. This involved a lot of work. Particularly to complete this training you need to spend roughly about 6-8 hours on each character. Considering that there are 40 characters in the game it takes roughly 280 hours to complete this task. I am very close to accomplishing this, however, as of the update on 6th September, there has been some major changes for all characters so I must revise a lot of stuff. In the meantime, I have also been to another Tekken world tour tournament; a Masters event in Birmigham: VsFighting 2018. Although during this time I was only halfway through my training I was eager to see if my efforts had paid off. Fortunately, it did. I managed to place 65th out of 274 during which time I eliminated a local famous pro from the tournament. In casuals, I was also very satisfied with my performance. I managed to win 3-0 against tenshimitsu (a famous pro player), 5-4 against the best member of Tekken dojo then lost 3-1 against the UK champion KaneandTrench. Overall, I feel I’ve gotten stronger even though there’s still much I need to learn. 2.) Let’s dive straight into your experience. What were your original intentions in heading over to Vietnam? Did you have to abandon any potential plans once you discovered the Vietnamese eSports scene?  My initial intention for my holiday in Vietnam was to take a break from Tekken. I have to admit that curiosity got the better of me and as soon as I arrived I searched online for the Tekken community in Vietnam. I posted on Facebook and received a prompt reply and a warm welcome to the Vietnamese community. People were willing to take a few hours leave just to play Tekken with me! I had only a 2-hour window as I had to catch the train to my next destination. I really enjoyed my time during this brief session even though I lost against DK, Vietnam’s number 1, 6-4. Although arriving there was a bit hectic, due to the Hanoin traffic (which makes Malta’s traffic look like a walk in the park by comparison) the Vietnamese were not only welcoming but they were also complimenting me all the time. Most of them spoke very good English and kept asking me to play more matches with them.  They showed really good sportsmanship and I honestly wish we’ll have the opportunity to meet again and have more sessions in the future, however hard that may be due to the travelling distance. 3.) Continuing with the theme of being foreign – how did you communicate with fellow Vietnamese Tekken 7 player? What was their reaction to a foreigner competing at their event? At the end, of my short session in Hanoi whilst asuha8593, one of the top 4 in Vietnam whom I had played against, was showing me to a taxi, told me that in Ho Chi Minh City there was also another Tekken community. Knowing this, as soon as I reached the city I asked the community there for some Tekken casuals. They told me that they had a tournament on a day when I was supposed to go on a tour to Mekong river. I immediately cancelled the tour to go to the tournament.  Upon arrival, I was cordially asked to play some casuals with some local players. I knew that this was in fact a test to assess my strength and observe the way I play. At the same time, I also wanted to play to try out the frame-lag of the monitors so I played using a different character from which I planned to use during the tournament.  4.) Of course, Joseph went ahead and won the event, with only a single loss. With that in mind, what are your comments regarding the level of competition you encountered in Vietnamese Tekken? How does this compare to the Maltese level of competition?  The competition was pretty much the same as in Malta. What struck as most interesting was their play style. It is the exact opposite of the Maltese community! Maltese tend to play really aggressive (a style which is referred to as Pitbull in the Tekken scene) in Vietnam, people tend to play defensively (turtle - style). 5.) Competing with international players must have been quite the experience. Did you learn any new styles of play or absorb any strategies or techniques which the Vietnamese players utilized?  I feel that this experience helped me a lot. I managed to go head to head with a style which is really not popular in Malta and come out on top. This has proven to be a rewarding experience since it is quite rare to fight someone in Malta who plays turtle. 6.) What are your comments regarding the stereotype of ‘gamers being antisocial’, especially after such an experience? In my opinion, that stereo-type has been challenged ever since eSports tournaments started being held and has been rendered obsolete when online gaming was introduced. Not even the argument of favouring face-to-face communication over digital communication is relevant in the eSports scenario anymore. This is because there is a clear mixture of both direct and indirect communication in eSports. People meet online and they also meet up and play offline.  Even more so, as regards Tekken; priority is given to offline play due to the fact that even the slightest lag online, affects the gameplay badly as the game operating at the frame-level. Furthermore, after this experience, I do not how one can uphold that stereotype. I mean I managed to travel and an engage in a competition while transcending the cultural boundaries and linguistic barrier only because both the Vietnamese community and I love Tekken. 7.) A final question. Do you have any intentions to return to Vietnam in any way? What are your goals as a Tekken 7 player for the remainder of the year? The trip to Vietnam was indeed a pretty expensive one, as are most of the travels outside of Europe so, unfortunately, the chances of me getting back there a kind of slim. This does not mean that I do not wish to. In fact, I made it a point to keep in touch with the community here. Some already showed interest in coming to Malta in the future. If that happens, and I hope it does, it would be my turn to show them around our beautiful island and introduce them to the Maltese Tekken community to have some sessions.  I am currently in Cambodia and was planning on meeting the local Tekken community here as well but unfortunately, I have been told that the Tekken scene here has been missing for over a decade. Since my training has been fruitful my plans now are to train and study the game even more. Not just because of the new update which has changed the game quite a bit but also to have a better chance of winning more tournaments. So as soon this holiday is over I’m guessing it’s back to the lobby and more training with my sparring partner Dylan Caruana- who also has a good thing going for him in the local Tekken community. I hope that in the end, this will help Maltese Tekken players get sponsored. This would not only allow us to increase the Maltese eSports scene and encourage more people to join the Tekken community but it would also allow us to represent Malta in more events, both locally and globally. Some fantastic replies out of Joseph! Esports bring people together; that is one of the many messages which Gamers.com.mt stands behind as it’s one of the reasons why we do what we do – organizing events, offering two lounges across the country and trying to better the local community as best we can. Joseph Facciol embraced this theme on his surprise trip to Vietnam, as he happily told us about it. We’re very happy for him and we wish him a great end to his summer.  Here's a final comment from him: "I do not deserve all the merit of this victory for it is thanks to the Maltese Tekken community that I was able to gather enough experience and win the tournament." If you’ve got an eSports experience which you’d like to share with the community, let us know! 

Stockholm International Esport Awards Recap - Malta Esports Awards?

2018 served as the first iteration of the Stockholm International eSport Awards; one of the few awards shows in which eSports is celebrated and personalities are rewarded - similar to the Esports Awards which is slightly more recognized as an event as it has been running for longer. The interchanging spelling of 'eSports' does confuse me though. Anyways, with the Swedish event occurring last week, the following are the notable prize winners from the evening, in their respective categories.  Being Sweden's first esports gala ever, all the announcements went down on the third of September at Globen in Sweden's capital of Stockholm. Prior to the award giving, public voting was open for each category for the 5 esports scenes included: CS:GO, Dota 2, League of Legends, Overwatch and Call of Duty - arguably the top 5 scenes. Together with the public vote, a selected jury also contributed. The following are the results which should peak your interest, noting that the awards cover last year.  Tournament of the Year - The International 2017 (TI7) Maintaining the tradition of pushing the limit of eSports prize pools, in the massive eSport of Dota 2, it's not surprising to find the event winning this award. of course, the 2018 version has broken the prize pool record once more.  Moment of the Year - Team Liquid's TI7 Win It's only natural that the most memorable moment pertains to the largest event of the year - although this mention makes even more sense when understanding the position of the team. Put on the back foot early on in the competition, Team Liquid was kicked into the Losers' Bracket in the first round of bracket play - from that point, they went on an absolute tear to reach the Grand Finals. Here they defeated Newbee with a resounding sweep; making it such a treat to watch and experience as an eSports enthusiast.  Team of the Year - Astralis Moving from Dota 2, CS:GO is mentioned in a few of the upcoming awards. Firstly, Astralis as the team of the year is far from a surprise. The Danes have been dominant throughout 2018, and especially when considering the intense competition of the scene, their reputation is astounding. Stained by one grand final loss, they are and will be considered a threat for quite some time in the CS:GO scene.  On Camera Talent of the Year - Uber Overwatch climbs into the list through the commentating Mitch Uber  Leslie, an Aussie dedicated to the eSport. Not much to comment here, although it's great to see the industry recognize commentators as an essential part to eSports, instead of giving the teams and players all the credit.  Player of the Year - s1mple This must have been the hardest to decide. With endless lists from five eSports, ending with one player must have been quite the task. Wittled down thanks to the public vote, it seems that his incredible performance on Natus Vincere, the top 3 CS:GO team, has earned him the credit of being the player of the year. Personally, I think I'll be tuning in next time Natus Vincere is on the mainstage.  Profile of the Year - Ninja Once Tyler "Ninja" Blevins was put onto the shortlist, the outcome was sealed. Thriving in the storm of the recent Fortnite craze, his influence and reputation has grown to the point where he is internationally recognized by many. He is indeed the profile fo the year.  That wraps it all up. Some interesting results too, including a few other categories, all viewable here: https://sthesa.com/. Events like these get me thinking; what if Gamers.com.mt puts out an award system of sorts like this at the end of the year, where we recognize the best players and the best teams in different categories? I think that would be pretty sweet, but you've got to let us know in the comments section what you think about this. 

Blitzkrieg Masters Amsterdam 2018 - Interview with Team Tilted

One of the many European teams onboard for the Blitzkrieg Masters in Amsterdam is Team Tilted, a newer team ready to prove itself. Though honestly, it doesn't matter how 'new' a team is; one month is a long time to prepare for an event, especially after the practice exercised at qualifiers. Consisting of the following roster:  aerox, fanCy, dakkaz, jackis and RAIVZ are excited to prove themselves for the event. We reached out to the team and Boudewijn "aerox" Verleg happily let us in on a few replies in the upcoming interview.  1.) How are you preparing yourselves for the upcoming event, the first ever Battalion 1944 Major? We are a relatively new team, but have individually all been involved in the top end of different gaming scenes for several years now. That meant that we quickly identified our weak spots after just a few weeks of playing together. We’ve decided collectively to spend a few of the remaining weeks solely hammering out those weak spots with minimal work on areas of our game that we feel confident in.  After those weeks of fixing our issues, we hope to successfully integrate our improvements into our overall game-plan and focus all our efforts in the remaining weeks on molding everything we’ve learned into a cohesive whole and working on our game in general, as opposed to meticulous specifics.  2.) For how long has your team been waiting for an opportunity to play Battalion 1944 at this level? I don’t think we’ve necessarily ‘waited’ to play at this level. It’s a natural culmination of everything the players have been doing all along. Pretty much every player in our team has played at the top end of the scene from the get-go, so for us if we’re being very levelheaded, this is simply a LAN with all the top tier teams. No different than what you’d expect from any other top LAN. Obviously it carries extra prestige and an extra large incentive due to the sizeable cash prize, but at the end of the day we can just see it as a LAN. A LAN we want to perform at, mind you, but a LAN nonetheless.  3.) What are your goals heading into the event? What placing are you aiming at? There should only be one goal when heading into an event like this and that’s to win the whole thing. Anything less and you might as well not go. Having said that, as long as I’m pleased with our performances at the end of the LAN, it’s not that important where we finish up. We will give it our all and see where the chips will fall.  4.) What was your experience in the online qualifiers? Where there any negatives and positives you’d like to point out?  Overall, our experiences were okay. Due to the volatile nature of the game, with multiple players switching team and whatnot, it was very hard to make accurate seedings. I think that may have hindered a few teams down the line, but I do not envy the position of The Plays whatsoever; it’s a hard job to do.  Of course, the downside to online qualifiers, especially in a game as new as this with no demo system, was that there were ample opportunities for people to cheat their way into the qualifier. I’m not sure if anyone did, but the whole episode with nieSow certainly showed how flawed the concept of an online qualifier is. I understand why they did it, but I’d be remiss not to make mention of it.  5.) From the online qualifiers, what is your team’s judgement on the level of competition at this time in the title’s lifespan? How much room for improvement is there?  The competition, seemingly, is pretty high already. The game has been out for roughly 6 months and already there’s a very clear divide between skilled teams and lesser teams. I think the game will continue to evolve and so will the skill of the players. The early players of a game such as CoD 4, when contrasted with the players at the end of that game’s lifespan, look like they’re less skilled and I think that trend will be visible in Battalion as well. So I would say that I think there’s a lot of room for improvement because players always improve. People will find new ways to play the game, to use specific tricks and improve their aim. The game won’t stop evolving.  6.) If not yourselves, what teams form the top competition for the first place spot? I would expect to see CRG, Demise, Avenue, Entropy and EndPoint all be contenders for the title. All these teams have individual quirks that separate them from the pack and I think we will see those little things be the breakthrough in many of the games that will follow. Having said that, I have almost no information on the North American teams, so of course, they can come out swinging and surprise a lot of teams.  7.) Do you plan to keep competing in Battalion 1944 after the Major is finalized? As long as there’s something worth competing for, I will definitely keep playing. The problem is that this goes for many teams, so if there’s nothing to play for, we might see an exodus of teams and that would be catastrophic for the game. I just hope that Bulkhead has a clear vision for how they’re going to attract casuals, as that will be the lifeblood the game needs to keep going. Impressive LANs like this are nice to have, and as long as they keep coming people will keep playing, but I don’t know how sustainable it will be.  8.) How do you view the updates which have recently hit the title? Have they all been general improvements? Most of the updates have been very positive and have definitely added to the Battalion experience. The one thing that bothers me, however, is that Bulkhead seemingly subscribes to the Riot Games method of nerfing. Once they notice that a weapon is too strong, they nerf it into the ground and slowly build it up from there. Coupled with the economy system, long range weapons have been punished heavily and as a result, the meta dictates only a handful of weapons for both sides that can be seen as viable. Hopefully, these issues get addressed in the coming weeks.  9.) What would you change, if you could, in Battalion 1944 mechanics, maps and weapons?  I would overhaul the economy system, to where a coin will be given to a player for a kill and another coin will drop on the floor that you can pick up as is currently the norm. Maybe adjust the cost of weapons by 1.5 and maybe increase the kill rewards. If we take CS as a blueprint, if you’re stacked on money, you can buy a ridiculous arsenal for at least three, maybe even four rounds straight. In Battalion it’s not unfeasible to win six rounds in a row, lose one and then have to eco.  I would also change some of the nerfs to the sniper rifle. There were two major issues plaguing the weapon I feel. One of them was that the weapon was too accurate in mid-air when not fully zoomed in, and the other factor was that the gun zoomed in a bit too quick, which meant that when you would do a running jump, you would be fully zoomed in before you hit the apex of your jump. This made it too easy to fly around the map with the sniper and make it almost impossible to be countered, especially if you have good aim. Just the accuracy and the zoom in time alone would be perfect nerfs I feel.  The last thing I would change is having a look at the tagging system. When you invest so many coins into weaponry like a Kar or a sniper, you want to do damage, but I feel that tagging is happening too often. If you hit the arms or lower legs, sure, have it count as a tag. But just because the model is holding its arms in front of its body when aiming down the sights, doesn’t mean the rifler should be punished for hitting what would otherwise be a clean bodyshot.  10.) Any advice for those Battalion 1944 rosters which are struggling to reach the level of competition needed for the event?  Keep practising and either choose to fix your flaws or perfect your strong points. You can choose to play your opponents game, or your own and both have its perks. Just don’t try to hamfist a strategy that’s not working for you because you’ve seen other people succeed with it. Play to your own strengths or your opponents’ weaknesses and go from there.  It seems that many teams are neck-deep into preparations; everyone's 'hammering' their slate clean to maximise their chances for the event. Will Team Tilted manage to stomp out the other top EU competition? We'll find out at the event! Thanks again to aerox for the quick interview, specifically. 

Sony Declining Cross-Play to a Cross Community - Why?

On this bright summer's day, I fancy discussing a topic which often entertains me on social media - the whole situation in which quite a few people are ticked off due to the fact that Sony constantly rejects any offers for cross-play with other platforms, namely with the competing console in Xbox. This isolates Sony while Nintendo, Xbox and Microsoft have been sharing player-bases for some time now. Why does Sony stick to their anti-crossplay position?  This topic has been resurrected due to the latest viral game, of which you've all heard, in Fortnite - this is because the popular game on PS4 does not allow pairing with any other players on Xbox and Nintendo Switch. This went on to the extent where Sony blocked Fortnite PS4 players from using their accounts on the portable Switch; displaying their active say in preventing this ease of access. The reason for all of this exclusivity is rather simple; sales. Having sold over 80 million PS4 units since its release, Sony has properly dominated in the industry of game consoles, leaving Nintendo and Microsoft far behind in this aspect. (Of course, the Switch is may be viewed as handheld device, and in that genre, it's taken the cake decisively). Fueled by an onslaught of fantastic exclusive games, PS4 is isolating themselves from the rest of the industry perhaps in a similar way that Apple does so in the mobile industry. Allowing cross-play would take away from the 'Sony experience' and potentially reduce sales if we try to read between the lines.  Sony CEO Kenichiro Yoshida offered the following words at IFA 2018 in response to the whole Fortnite situation:  On cross-platform, our way of thinking is always that PlayStation is the best place to play. Fortnite, I believe, partnered with PlayStation 4 is the best experience for users, that's our belief. Of course, if we look at the situation from the perspective of a member of the gaming community, which goes beyond the limitations of platforms, it's extremely discouraging to witness Sony maintain this conservational approach. This attitude fueled either by compassion or currency (or both), is one that Sony has held onto for a while now and may be the very reason why they dominate sales so much. The only way to enjoy the Sony experience and its player bases is to purchase their most recent console. What's also exciting is that a certain news source, https://kotaku.com/the-sorry-state-of-ps4-cross-play-1827178017, which I've used as one of my references, has reportedly uncovered a deleted tweet from a position at Sony.  John Smedley, ex-Sony Online Entertainment Boss, spilt the beans on June 19 with the following statement:  "When I was at Sony, the stated reason internally for this was money. They didn’t like someone buying something on an Xbox and it being used on a PlayStation. simple as that. dumb reason, but there it is.” Who knows, perhaps Sony will change their minds in the distant future? A recent statement has them 'looking at a lot of the possibilities' and 'supporting our business' within the same sentence. Or else, just maybe, we shouldn't blame them due to their aim at maintaining their impressive presence in the industry, However, since Gamers.com.mt is passionate about gaming communities and nurturing them in their growth, we cannot agree with Sony's decision to prevent this incredible potential to unite gaming communities across all platforms. Meanwhile, Xbox and Nintendo celebrate their unity in adverts.  Yet, the old saying of 'money makes the world go round' is one we'll have to overcome.  Feel free to contribute or share any relevant opinions in relation to the argument below. How can the community force Sony's hand in allowing Cross-Play? 

Major Update Hits PUBG - Bugs Fixed

Just recently, a major update was introduced into PUBG; adding content and fixes a few of the notorious bugs known to regular players. Named 'Update 21', changes have been introduced in almost all aspects of PUBG; we'll discuss them here.  We'll start off with perhaps, the most interesting one. A new game mode, in the form of a 'training mode', allows players to experiment with different mechanics in the safety of a small island. Only being 200x200km, a total of 14 zones in relation to 14 different skills are laid out as shown in the picture below. Areas such as the 'Sweet Stung Ramps', 'Shooting Range' and 'Parkour Area' are quite self-explanatory - I can't help but feel like these areas would be great for some competitive minigames with friends.  Apart from that game mode, plenty more has been added. Firstly, a new assault rifle has been added to all three maps in the form of the MK47 Mutant; offering single shot and burst modes while being an ordinary rifle for the most part.  Bluehole has also decided to enrich their battle royale through an objective system. Tasks such as reviving teammates, dealing damage, surviving and killing with specific guns now reward the players by building progression towards supplies. New supplies include a brand new laser sight and other cosmetic items. Another small feature, for teams, is the addition of placing markers on a compass for your team, like in another title in the genre.  Apart from those changes, Update 21 fixes a surplus of 20 known bugs in the game. Other additions include a new vehicle fitting in the setting of the Sanhok map and UI rework. We recommend you check out the full patch notes here: https://steamcommunity.com/games/578080/announcements/detail/1688176458556055033

Kurt Fenech Retiring from FIFA for the 'Foreseeable Future' - A Potential Loss

This past year has been great for international Maltese eSports, with our very own international events such as the Betting Invitational which we held, and a number of individual Maltese competitors finding their way in the esports of Call of Duty, Halo, Tekken 7, Battalion 1944 and most notably, FIFA 18. It's certain that almost all of you have heard of Kurt  kurt0411 Fenech, especially after the interview we had with him that generated some strong opinions in the endless comments section. Sadly, I tuned into his Twitter yesterday to find this on his profile: "After careful consideration, I have decided to retire from playing FIFA for the foreseeable future. This wasn't an easy decision but one which I have to make. " Kurt via Twitter As noted in the title, this is definitely a loss for Maltese eSports on an international scale; say what you want about his personality, but he's taken home over $35,000 in winnings and is officially one of the top 4 FIFA players in the world. From the interview which we conducted, which you may view here: https://www.gamers.com.mt/news/813/interview-with-the-maltese-fifa-star-kurt-kurt0411-fenech, Kurt is an incredibly passionate and strong-willed competitor. After monitoring his progress and performance for the past year and a half, I can confidently say that he's always had this attitude, no matter the amount of success he earns. The following is a list of his notable placements.  1.) 3rd-4th at the FIFA eWorld Cup 2018 - $20,000 2.) 5th-8th at the Global Series Playoffs 2018 - $10,000 3.) 9th-16th at the FUT Champions Cup 2018 - Barcelona - $2,500 4.) 17th-32nd  at the FUT Champions Cup 2018 - Manchester - $2,500 5.) 3rd-4th at the FeCWC 2018 - $2,500 These are his placements from just this year. Kurt kurt0411 Fenech has proved that eSports is a viable career to many of the Maltese people. We trust that whatever path he's taking now, he'll succeed in and make the most of it. Gamers.com.mt would like to congratulate Kurt for his great career, and all the best for the 'foreseeable future'. From what we can gather, his retirement is a form of rebellion against FIFA, with who he had a little 'war' with due to the fact that the next game, FIFA 19, refused to fix some of the problems which he addressed in our interview with him. Feel free to participate in local events, Kurt! Yet, we're still unsure whether this is a temporary decision, or if he'll be back soon.

Joseph Facciol and Vietnamese Tekken 7 - A Fruitful Holiday

One of the most common activities to carry out in summer is to venture out on a little holiday in which you absorb some culture, exotic climate and contemplate relaxation and leisure. A certain Maltese gamer took it one step further, by experiencing the local esports scene unexpectedly and really having a blast. His name is Joseph Facciol, and the following is his reported experience in Vietnam, where Tekken 7 united him with the community.  Let's start from the ground up. Mr Facciol went abroad with the intention of enjoying a vacation in Vietnam, ironically enough, to take a break from all of the Tekken 7 which he enjoys competing. However, as soon as he landed on Vietnamese soil, his inner gamer couldn't help but check for any local Tekken 7 competition. To his surprise, Hanoi, the capital city of Vietnam and hence being a major tourist attraction, was riddled with opportunities for Joseph to get busy on the controller. After a fling of 2 hours in Hanoi, he was quite satisfied with some competition - but his curiosity remained. The local community in Hanoi advised him that his next planned destination of Ho Chi Minh City, a cultural focal point due to its say in the Vietnam War, also has its own Tekken 7 community.  Imagining his pure excitement, he rushed down to Ho Chi Minh City, which was quite a drive away as it's on the other side of Vietnam. Upon arriving, his previous contacts notified him of a certain tournament which was to occur in order to conclude a season of competition; he quickly bought a controller and attended the event. Knowing Mr. Facciol, he went ahead and won the whole thing - because why not? We plan to learn more about his experience through an exclusive interview to follow-up this article! We have actually interviewed him once before, in a very well-received interview regarding another international experience of his, which you may view here: https://www.gamers.com.mt/news/767/maltese-tekken-players-competing-at-an-international-event-interview If you've got any international eSports experience you'd like to share with the community, please let us know just like Joseph did!

Blitzkrieg Masters Amsterdam 2018 - Interview with 1UP ESPORT

1UP Esports is the team which fought its way into the qualifiers in a shocking manner to all participating. Nobody expected the lineup of  jooshua, FlluffYE, failzzr, jangeru, ALLVATER and razr57 to take down Avenue Esports. The full German roster did not take part in the inaugural Insomnia LAN or the Gallantry LAN - we're curious to see how they will perform. Providing us with insight is 30 year old Jan jangeru Siefer; one of the players on the roster. Let's see what he had to say! 1.) How are you preparing yourselves for the upcoming event, the first ever Battalion 1944 Major? We've already put a lot of work into preparing for the qualifiers, which leaves us with a good foundation to work on. Now we're focusing on the peculiar details for all the maps we struggle on while also preparing for the 2 new maps (Invasion and Savoia) in order to be confident against everything the opponents are throwing at us. Additionally, we are attempting to organize a boot camp one week prior to the Major to get used to playing out of our comfort zone and to get some serious practice in ahead of the main event. 2.) For how long has your team been waiting for an opportunity to play Battalion 1944 at this level? Most of us have been playing Battalion 1944 since its early stages and we've always tried to compete at the very top level. Obviously, you always want to play at the highest level if you are a competitive person and it's great to see that our dedication towards this goal has paid off. Not qualifying for the Major would have been a huge disappointment for us.  3.) What are your goals heading into the event? What placing are you aiming at? I think you really can't go into any tournament without aiming for the win. We know that there are a lot of established teams with high expectations themselves, but we are confident that we can hold ourselves against them with all the respect they deserve. If they underestimate our capabilities they will find out what dedication and preparation can do. Besides that, I believe none of my fellow teammates sit below any other player in terms of skill. We have full trust in each other to frag out any opponent that comes along our way. 4.) What was your experience in the online qualifiers? Where there any negatives and positives you’d like to point out? There are some obvious things that come to mind when you have an online qualifier for the biggest event so far: No proven anti cheat tool, no (properly working) replay function and the decision to run the qualifiers without a Loserbracket. Even so, in the end, everything worked out for us though I feel like there could have been a better way to run the qualifiers. Only having one qualification spot from Budapest was another questionable decision. Although I am not sure how experienced the tournament organisiers are with running events like this, I'm sure everything is being considered for future events. 5.) From the online qualifiers, what is your team’s judgement on the level of competition at this time in the title’s lifespan? How much room for improvement is there? The level of competition is very high if you take the player count into account and this is probably not a coincidence: almost every player who is still playing the game (with all the problems it had) is very dedicated to competition. I believe some teams still rely a bit too much on individual skill and less on the tactical point of the game but it remains to be seen if that is enough to take a top placement in a high level tournament. 6.) If not yourselves, what teams form the top competition for the first place spot? I can't really tell how good the NA teams are just from watching a few games on Twitch. It is different to play someone than to see them play and judge them based on that. They will certainly practice as good as they can to be worthy opponents to every EU team that shows up. If you underestimate any opponent you will probably book your ticket home earlier than you think. There are a lot of good teams from EU and to name some specific teams is very hard. Everyone has their strengths and weaknesses and I expect to see a lot of very close matches. 7.) Do you plan to keep competing in Battalion 1944 after the Major is finalized? To be honest, it is very hard to tell anything about the future if we don't have any tournaments announced. We will keep competing if there are tournaments that are worth playing for. There are some rumors already about future Gallantry events for example, but since we don't have any specific date I can't really tell how much we will play after the Major. It would help to announce some more events in a timely fashion whether it be a minor or major event. 8.) How do you view the updates which have recently hit the title? Have they all been general improvements? I liked Battalion from its conception, but the changes made by Bulkhead were improvements for sure. Even as someone who did not see the jump meta as a problem for myself, it did hurt the game quite a bit. I found myself questioning the game when I had to jump every corner because it was just the best and almost only way to take a fight but I am glad that is a thing of the past now. The game also runs smoother since MU2 and a lot of problems have been fixed. However, with any update there are always little other bugs that come into play. Some “little” hotfix patches like what Bulkhead did with the broken Liberation wall would be very welcome. At the moment there is a bug, for example, where your level of sound changes from map to map which is very annoying and should be fixed. 9.) What would you change, if you could, in Battalion 1944 mechanics, maps and weapons? There is a lot to talk about here since the game is in Early Access and things will change regardless. Many things are already talked about a lot like the improvement of the coin system. Kills should be rewarded directly to players and coins should act like a secondary achievement you could go for. The maps need to improve a lot and I hope we see some of them already getting improved with MU 2.5. Some examples are Derailed B Spot which is really only a complete nadefest or Savoia which just has too many angles and is too big for the tastes of many. Also adding verticality and with more options to every map is a very important topic which I would like addressed sooner than later. 10.) Any advice for those Battalion 1944 rosters which are struggling to reach the level of competition needed for the event? It's very important to have players that are on the same level in terms of dedication and form a core around them. You all have to be on the same page in terms of practice times and playstyle of your team. I find a lot of teams are shuffling their lineups too many times just because they don't find the results they strive for early on in the process of forming a team. Playing together for 1 or 2 weeks does not make a team. Sticking together after a tough loss , improving together and helping out your teammates to get better is what makes you a real unit. It seems that 1UP Esports are ready to compete and make a deep run into the competition despite having less LAN practice than other teams. Humble and prepared, jangeru is ready to get results and is cautious for the future of Battalion 1944, in terms of updates and events. We'd like to thank the player for the exceptionally speedy replies  Gamers.com.mt wishes 1UP Esports the best of luck! Which team should we interview next? 

Blitzkrieg Masters Amsterdam 2018 - Interview with Demise

Tom stRove Keyen; ever heard of him? The 24-year-old is a key member of Team Demise, one of the favourites heading into the Blitzkrieg Masters 2018 statistically, and according to many of the replies we've had in other interviews. It seems that they've perfected teamwork; through communication built upon relationships which have lasted years. It's stRove who's answered the following interview.  1.) How are you preparing yourselves for the upcoming event, the first ever Battalion 1944 Major?  The feeling to be able to go to the major is incredible, even with the state of the current player base. Nevertheless, the preparation to the event will not be different than before. Our routines are still the same and we get a lot of knowledge by just playing the game. Team matchups are different of course, we're constantly trying new stuff for the event. 2.) For how long has your team been waiting for an opportunity to play Battalion 1944 at this level? “Waiting” is not the right word to describe it with. I mean like, we always wanted to be in the top competing teams of CoD and now B44. To be able to do it with my team, and to be honest my friends (we’ve been playing together for several years now), is just incredible and it makes the experience so much better. I feel that it’s our strong point going into the LAN. 3.) What are your goals heading into the event? What placing are you aiming at? By looking at our past events so far (3rd at the Gallantry LAN in Budapest, 1st in ECL Season 1 and 4th in 6G cups Season 2), we could aim for a high placing at the major. We’re able to beat every team there is at the moment, but it all depends on how strongly the other teams will show up (including us). The qualified teams will be there for a reason, so we’re going to stay humble and go through it game by game, map by map.  4.) What was your experience in the online qualifiers? Where there any negatives and positives you’d like to point out?  We were lucky enough to qualify in the first qualifier and it was a great help for us because we couldn’t play several weekends. I’ve seen a lot of good teams not being able to play with their full line-up also, which means that the schedule was horrible. Doing qualifiers in the weekends means that everyone has to plan their weekends accordingly to either qualify or not. In our case it was simple, but I really didn’t want to be in other people’s shoes. The coverage during the qualifiers was minimalistic. Now, I know that the producers have to do it during their spare time and I’m truly grateful for that (props to Dark, Mitch, and Dean). But for an event this “big”, it needs to be better. In the end, there were some more tweets about the tournament while it was happening. The last point I want to make is the following. The rules that you set up for a major qualifier like this should be the same for all the qualifiers. In this case, the head admin starts to make ‘exceptions’ at the end which clearly backfired in his own face. This is not good for the integrity of the qualifiers and it should not happen again.   5.) From the online qualifiers, what is your team’s judgement on the level of competition at this time in the title’s lifespan? How much room for improvement is there?  I’ve followed a few qualifiers and I was surprised by a few teams. Each team has its own good individual players and it will all come down to team play at the major. There are definitely a few teams which I rate higher but I wouldn’t be wrong if I’d say that the level of competition is really close. I’m really curious about how the NA scene will place in the standings at the major. 6.) If not yourselves, what teams form the top competition for the first place spot? Based on the past events and the roster switches, I feel like Endpoint or CRG. CRG looks really strong at the moment with their new line-up, but anything could happen at the major. 7.) Do you plan to keep competing in Battalion 1944 after the Major is finalized?  It depends on what happens after the LAN. There will be a need for more competition because you need something to play for. If this doesn’t happen, I don’t know if we’d be willing to keep playing. We’ll see. 8.) How do you view the updates which have recently hit the title? Have they all been general improvements? I think that it’s all going in the right direction. The latest MU2.5 preview seemed pretty good but you don’t know how it actually feels. I just hope that it’ll be good enough to bring in the player base that we need. 9.) What would you change, if you could, in Battalion 1944 mechanics, maps and weapons?  I can only say that this is the only game that I can compare with Call of Duty. Everything just feels good and I know that the devs will make the right decisions for the game. 10.) Any advice for those Battalion 1944 rosters which are struggling to reach the level of competition needed for the event?  Just make sure that you’re playing with players which want to be the best and are fun to play with. The atmosphere within a team is one of the most important aspects there is to victory.  Although many point their fingers towards Team Demise when asked to pick out a favourite, their player in stRove maintains a level head and avoids any notion of overconfidence. He seems faithful in his team and his own skill as a player - ready to put it to test at the event. Team Demise, consisting of  bluEz, dynz, N1ELSK, stRove and samuelg are one to watch. 

Blitzkrieg Masters Amsterdam 2018 - Interview with Bot123 (ex Endpoint)

One of the more interesting team names of the bunch, Bot123 definitely takes the cake when it comes to being a team of storylines and talent. The split which tore the original EndPoint lineup apart, a great roster which combusted internally, partially reformed as saint6 and iconz crossed paths once more, to be joined by j_money, f1ashyy and Max-Strafe. Within moments, they rose to a top level team, worthy of qualifying for the largest Battalion 1944 event of the year. The following is an interview with one of their players: Job  iconz  Witte, the 24 year old veteran.  1.) How are you preparing yourselves for the upcoming event, the first ever Battalion 1944 Major? Right now, we are not really preparing yet. Since Saint has 1 or 2 exams left, we're waiting until those are over. After that, we will practice around 4 nights per week. The rest of us play together with a mixer for the time being. We've all played competitive games before and know what it takes to practice properly. 2.) For how long has your team been waiting for an opportunity to play Battalion 1944 at this level? We all love to play the game, the reason we play is not money. That being said, a prestigious tournament like the major gets us hyped up more than online tournaments. All of us are really looking forward to this tournament because it is the biggest LAN so far for Battalion 1944. 3.) What are your goals heading into the event? What placing are you aiming at? We realise we are a newly formed team. That doesn't take away our expectations though! I am confident we can win the major. Our individual skill is very high! I would say a top 3 finish would be our goal. 4.) What was your experience in the online qualifiers? Where there any negatives and positives you’d like to point out? To be fair there were a few flaws. I feel like the admins made multiple mistakes so far. People playing in multiple teams in the same qualifier, cheating accusations and crashing servers without proper solutions presented. Those are just out of the top of my head. I did really like the format. There are 5 qualifying weekends with 2 teams who get a spot; this way everyone gets a chance to qualify. 5.) From the online qualifiers, what is your team’s judgement on the level of competition at this time in the title’s lifespan? How much room for improvement is there? There is still a lot of improvement possible. Since we are a new team it is noticeable that our teamwork needs work. That is the big point for us personally. Teams who have been together for longer- think of Demise, Method and Endpoint (old PENTA)- have a better foundation. Competition wise it is going to be hard. There are multiple teams who can win the title.  6.) If not yourselves, what teams form the top competition for the first place spot? I believe Method, Demise, CRG, Endpoint and us will fight for the title. 7.) Do you plan to keep competing in Battalion 1944 after the Major is finalized? I do. I love the game. I come from CoD2 so the transition was easy, but I can't go back to CoD2 now. The level of competition in Battalion 1944 is nothing compared to what I have been used to. I do believe there are people who are in doubt about what to do after this major. There needs to be a future to look forward to, otherwise, people will not have the motivation to continue. 8.) How do you view the updates which have recently hit the title? Have they all been general improvements? YES. Big improvements. Personally, I love to play sniper, and the sniper has had several changes now. I do like how the zoom amount is back to how it used to be. There are small things that still need tuning, but overall the game has made huge steps towards the right direction. 9.) What would you change, if you could, in Battalion 1944 mechanics, maps and weapons? I would change damage for the SMGs (Thompson and mp40) regarding headshots. I believe a headshot should be a kill from close range. It feels odd getting a headshot in a 1v1 fight but not killing the opponent at times. 10.) Any advice for those Battalion 1944 rosters which are struggling to reach the level of competition needed for the event? Stay together. Stop switching rosters after every bad result. It won't help teams create chemistry and teamwork. Teams need to learn from their mistakes and work on it instead of "fixing" it by changing a player. If you want to reach the level of the top teams as a person alone, I'd say practice a lot. Play pugs and get your game sense up. A lot of skill comes from knowing when to aim somewhere and how to position. Aiming is only a small part of the package. Due to a player's academics, it seems that preparations are still to start for the event as a team. However, when they do, expect them to be a top threat to the rest of the competition due to the individual talent on this roster, but just like iconz said; "Aiming is only a small part of the package."

Blitzkrieg Masters Amsterdam 2018 - Interview with Comrade Gaming

Comrade Gaming is a relatively knew name in the scene of Battalion 1944, that is, if you ignore the fact that the team was formerly named Aint That Good; trust me, they're 'good'. The team, consisting of phaai, mofFeRz, Sam, elwzoy, supreme and fACILOS, made a massive impression at the Budapest Gallantry LAN where they landed second place. Since then, they have made a couple changes with the welcoming of supreme and ELWZOY; has this team maintained such calibre? To answer these questions, we've got Eric mofFeRz Gleisner, the 22-year-old core player, in our very own exclusive interview.  1.) How are you preparing yourselves for the upcoming event, the first ever Battalion 1944 Major? Since we recently finalized our roster, our main focus has been on improving our teamplay and overall chemistry. Other than that, we've just been figuring out how we want to play each map through trial and error. 2.) For how long has your team been waiting for an opportunity to play Battalion 1944 at this level? Personally, I've been waiting since the alpha, I recognized that the game had potential straight away and I've kept playing it for the sole reason of competing and winning. Ever since I quit Call of Duty 4 back in 2014 I've been looking for a game that would get me hooked on competing yet again and with Battalion 1944 I found just that. 3.) What are your goals heading into the event? What placing are you aiming at? Coming off a 2nd place finish at Gallantry Budapest we're hungrier than ever for that 1st place trophy - and that's what we're going for in the Major. Not that many teams had all that much faith in us before Gallantry but I think we turned quite a few heads and I'm sure we won't get underestimated again. 4.) What was your experience in the online qualifiers? Where there any negatives and positives you’d like to point out? We had some pretty bad timing with some real life commitments that caused us to miss the first couple qualifiers but when we finally played together as a full team we had quite an easy time qualifying. The obvious negative thing about the online qualifiers is just that - they're online, and since there is no demo system in place it doesn't feel like the fairest of playing fields. 5.) From the online qualifiers, what is your team’s judgement on the level of competition at this time in the title’s lifespan? How much room for improvement is there? The skill ceiling in Battalion 1944 is insanely high and no team is even near it yet but considering the short amount of time the game has been released, I think that the quality of most of the European teams is good but it's the quantity that's currently lacking. Most teams aren't that consistent yet and pretty much anyone could beat anyone on their best day which could cause for some upsets. I have to say though, I've really not been impressed at all by the level displayed by the NA teams during Fragadelphia. 6.) If not yourselves, what teams form the top competition for the first place spot? I think that Demise has been a super solid team the past few months and they have a good chance of top 3 for sure. I also have to mention Endpoint (ex PENTA), I feel like they really are in their element at LAN and perform extremely well under pressure. Other than that I believe that the newly formed Entropy lineup might cause some big upsets, they've been practising a lot and have some pretty skilled players. 7.) Do you plan to keep competing in Battalion 1944 after the Major is finalized? I will be competing as long as there is something worthwhile competing for. I'm hoping that the full release will breathe new life into the game and enable a large casual playerbase to build up. 8.) How do you view the updates which have recently hit the title? Have they all been general improvements? All the recent updates have really hit home with me, I have a lot of faith in the developer team and I believe that they will keep on giving us great updates. 9.) What would you change, if you could, in Battalion 1944 mechanics, maps and weapons? What I really miss from CoD4 is the whole idea of taking mid control and then using that to control or cut off rotations to either bombsite. The Battalion maps aren't designed with that in mind at all and I think that plays a huge part in how the game is played. Other than that I'd make some tweeks to the economy system, like increasing the round win tokens from 2 to 3 and making it so that a defuse only gives the defuser a coin - not the entire team. 10.) Any advice for those Battalion 1944 rosters which are struggling to reach the level of competition needed for the event? Don't give up, no top player in any game or sport got there by chance, it takes a lot of practice and dedication to become the best; but most importantly, have fun! Having competed since the old days of Call of Duty 4, mofFeRz understands what it takes for an eSport to survive; traits such as a high-skill ceiling and regular events are points which he pointed out that could help Battalion 1944 in its growth. We'd like to thank the Swedish player for the quick reply and enthusiasm to complete the interview!

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