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Halo Infinite - What We Know So Far!

As one of the staple exclusive titles for the upcoming Xbox Series X in its fight against the PS5, expectations sit very high for the next iteration of the series - Halo Infinite. Previewed in the showcase by Xbox on the 23rd July, the following is everything you need to know about the upcoming title.  Developed by 343 Industries, the game looks to reunite the playerbase which has formed the backbone of the series. Aimed to perform at 60fps, within the campaign at least, it also looks to make the most of the next-gen hardware surrounding it.  In the gameplay reveal, 343's "biggest and most ambitious Halo game ever created" allowed everyone to take a look at some world premiere campaign footage. The 8 minute demo is available below:  Formed an opinion yet? The internet is one step ahead of you. Master Chief is back and ready to take on a new action-packed adventure after surviving a plane crash. Armed to the teeth with an arsenal of weapons, the gameplay definitely looks great as he takes out the legions of The Banished. Though, this isn't just a remaster - new features come in the form of new in-game mechanics such as an exciting grapple hook similar to that seen in Doom Eternal.  Other features include a split-screen co-op which I can definitely appreciate and so will the community following the lack of the feature in Halo 5. What has surprised the community is the mention of the term 'open world' and 'day/night' cycles.  This is where everybody is still trying to wrap their heads around Halo Infinite. How can Halo be an open world? Here's what Chris Lee from 343 Industry has to say about the change:  I would think about it more like kind of delivering on that promise we've had from the past. There's a lot of open gameplay in those previous games, but they're always in these linear levels. This time players will have the freedom to explore the ring. But we are telling a story with a beginning, middle, and end that we want to carry the player through as you go. Is 343 simply going for the 'open-world craze' which has ruined a plethora of good franchises? Should fans be concerned? Accordingly, no, there isn't anything to worry about.  Available on Microsoft consoles and PC in Holiday 2020, while some are concerned over the graphics, others are worried about the open world.  My worry is the term "biggest and most ambitious" - the exact same words which games such as Anthem, Fallout 76 and No Man's Sky used to describe their failed releases as large games void of content at launch.  Let us know your thoughts in the comments section below!

Twitch's New Sports Category - The End of Cable TV?

I'm not sure if you readers are like myself, but the only reason my household still has a monthly subscription to a form of cable TV is for sports channels. The reign of Netflix, Twitch and YouTube occupies all of my other needs and it was only a matter of time until these services began approaching the notion of streaming live, traditional sports. Twitch seems to have gained a leg up in a new update covering four soccer clubs!  And no, these are no random, low-tier sports clubs. Twitch is partnering with four of the largest football clubs in the world:  Arsenal  Real Madrid Juventus  Paris Saint-Germain  Amazon is finally realizing the potential in becoming an industry-leading streaming service for traditional sports apart from its dominance over gaming and esports. The aforementioned clubs have some of the largest fan-bases and followings in the world.  We've all heard of people illegally streaming sports online for massive events, only to get permanently banned from the platform. Now, the platform looks to offer more content in an organized manner and an exclusive one too.  Livestreaming major events are still being worked on, though that is the ultimate goal of Amazon's new idea. Once they manage to capture this notion, they'll be able to take over an ageing market of sports television by making it more accessible than ever. Of course, it's still up for debate whether such a service would remain free or involve a subscription of sorts.  This coming week, the page of https://www.twitch.tv/twitchsports will be hosting launch events to help the community discover the best sports channels on Twitch.  With two separate pages for both esports and sports, Twitch is embracing the potential in streaming everything from one platform and the endless possibilities involved.  Let us know your thoughts in the comments section below! 

Herman Miller and Logitech Create a $1,500 Gaming Chair

With a common theme of gawking at ridiculously expensive pieces of technology and fashion, such as the Samsung G9 Odyssey monitor here and the Gucci Fnatic Watch here, a new product from the combined efforts of both Logitech and Herman Miller looks to top the list with their jaw-dropping gaming chair - the Embody Gaming Chair. Read on to learn more!  First off, for those unaware, Herman Miller is an industry-leading brand with regards to the production of office furniture, home furnishing and equipment having associated themselves with esports prior to this thanks to a partnership with Complexity, forming the Herman Miller Innovation Lab. Logitech, on the other hand, is familiar with the industry and probably offered some fundamental advice. Combining these minds formed the $1,495 Embody Gaming Chair designed to be the ultimate gaming chair, determined to never let you leave your setup.  I guess you're probably still fumbling over that price, which is reasonable. Let's find out what contributes to the price then. To begin with, Herman Miller is the Apple of office hardware, if that makes any sense, offering premium products behind an equally premium brand. Otherwise, the Embody Gaming Chair seems to be the most ergonomically friendly chair ever - a total of 'seven points of calibration' exist across the back-plate for full customizability of spinal posture together with a copper-laden foram and other concepts I don't fully understand like the 'Dynamic Pixel Circulation' and 'Natural Tilting Mechanism'.  Thanks to a dynamic matrix of pixels, Embody’s seat and back surfaces automatically conform to your body’s micro-movements, distributing your weight evenly as you sit. This reduces pressure and encourages movement, both of which are key to maintaining healthy circulation and focus. The light blue colour is definitely a nice contrast to the black of the chair which is quite characteristic of a Logitech product.  And no, due to the fact that the product is designed for a professional setting, no RGB is present.  After sitting at home for 3 months, I bet most of us have understood how important a chair in affecting how we tackle each day. Apparently, the two brands have plans for an entire line-up of desk PC products.   Let us know your reaction to the product in the comment section below!

COVID-19 On Game Development - More Time, Less Games

A global pandemic - we've all seen the memes where the gaming community simply laughs off claims of other people not being able to adapt to the 'indoor world' with clever comments like 'we've been prepared for this moment' and related comments. In this article, I look to take a closer look at the relationship between COVID-19 and gaming thanks to some recent figures which have emerged and offered certain insights.  First off, we'll start with the most obvious outcome due to the confinement to our sofas - there has been a noticeable increase in the number of people gaming and the amount of time spent doing so too. A study carried out by the NPD Group offered the following conclusions alongside those we're interested in:  America has seen an increase of 32 million gamers, 'people who play videogames' since 2018 Time played has also changed as follows per week - Less than 5 hours (-8%), 5-15 hours (+30%) and over 15 hours (+6%) Number of gamers using more than one platform to game (+6%) 35% of gamers played more during the pandemic Some interesting facts here and above - the one which I found most interesting is the trend in which gamers are spending more time doing what they love. With regards to the pandemic, it's interesting to note that certain games made the most of the isolation, as the community witnessed the success of both Call of Duty Warzone and Animal Crossing: New Horizons as examples of games which were released perfectly in time.   While that serves as the 'good news', there is a bit of 'bad news' which the industry will have to endure. A survey conducted by the Game Developers Conference has yielded the shocking figure that roughly one-third of developers have come out to say that game production has been delayed due to COVID-19.  Many of the developers in the survey commented on a tangible loss of creativity, increase in stress, lack of productivity and also, a decrease in pay too. A popular example is CD Project Red's delaying of Cyberpunk 2077, but the list goes on to other titles and others which are yet unannounced and will remain that way for longer.  Just like films, series and other forms of media, production of games has been temporarily impacted by COVID-19 - however, as we slowly come out from the crisis, the industry looks to bounce back through support from the community.  Although we'll have to wait longer for new titles, I think we can all happily say that it is a blessing to be a gamer during these difficult times. 

The New AMD Ryzen Threadripper PRO Processors - Where's Intel?

The folks over at AMD have just revealed their new line-up of Ryzen Threadripper PRO Processors through a YouTube advert. Despite the name of 'Threadripper' always being rather cool, the specifications behind the new line-up look to lead the industry and offer the question - where is Intel?  Let's recap all of the listed features in the promotional video:  The first and only 64 core professional workstation processor  The fastest professional workstation processor ever Leading single and multithreaded performance 128 PCIe 4.0 Lanes for Next-Gen GPUs and Storage Devices 8 memory channels for unmatched memory bandwidth The line-up of processors is split up into subgroups depending on the number of cores, threads and other specifications, with the top of the line ticking all the boxes. By now, it's clear that this new line-up isn't particularly catered towards gaming but to professionals and content creators.  With regards to the idea of competition, Intel definitely has some work to do. 64 cores have not yet been achieved by Intel and give AMD the current advantage in this regard. Last month, Intel revealed their 10th Generation core, or more specifically, the i9-10900K which is struggling to compete in some regards. Overall, they seem to be another incremental update which doesn't offer much in terms of innovation, paving the way for AMD to release something like the Threadripper Pro series above.  Also, it seems that Intel has chosen to not launch any high-end desktop processors this year, voiding any competition to AMD for whatever reason. This is likely due to the restrictions imposed by the pandemic in some way.  Personally, I'm no expert when it comes to CPUs and being able to compare between chipsets - so this is where I'd go to the comments section. Who's currently winning the war - Intel or AMD? 

Rocket League - Becoming Free-to-Play with a Catch

Rocket League, the car-football wonder of a title which has garnered success on all platforms, is making a massive change which will affect the player base heavily. The developer of Psyonix revealed in a recent statement that the title is planned to be released as a free-to-play title later on this year. Read on to understand why and other important details.  The whole point behind this update looks to be to unite the entire player base through cross-play. Ever since its release, Rocket League has regularly been discounted, which is how I personally bought it for less than 10 euros. Besides this idea of 'unity', making it free looks like a move to boost up the competitive scene too.  Anyways, in order to allow for cross-platform support, players must tie their account to an Epic Games Account. You can probably guess where this is going - on PC, Rocket League will only be available from the Epic Games Store and not on Steam. Don't fret though as if you already own the game on Steam you'll be able to keep playing it freely, but new players will be forced to exclusively get the free title from the Epic Games Store.  Is this a surprise?  No, not really. Last year, Psyonix was bought by Epic Games and even back then, everyone knew that following Fortnite's success, Rocket League would imminently become free-to-play and available exclusively to the Epic Games Store.  How will this affect the game?  I believe that there are positives and negatives here. The good part is that games should be easier to locate as the player numbers should boost up and Psyonix has come out to state that it's interested in developing exciting in-game events to celebrate the change 5-years after its initial release.  When thinking of the negatives, moving to a free-to-play format will allow Psyonix to continue aggressively pushing microtransactions which it has been accused of doing so in the past and may now do so without hesitation.  Beyond the gaming world and looking through the lens of esports, this move is fantastic for competitive Rocket League. Almost all of the top esports out there are free-to-play titles as nobody wants to limit the community through a price tag.  Let us know if you'll be picking up the title in the comments section below!

PS5 DualSense Controller - Hands-on Comments!

Thanks to a recent stream hosted by the Summer Game Fest and none other than Geoff Keighley, the host behind the yearly Game Awards, the community managed to enjoy a closer look at the new PS5 controller and its implementation into its respective hardware. Below we've gathered a few of the essential features and observations understood from the stream.  Through an exclusive copy of the PS5 which was unfortunately not shown, the journalist showcased the controller by playing through the launch title of 'Astro's Playroom'. Not receiving much attention on the PS4, the game seems to have been revamped to be a complete experience instead of acting as a tech demo only.  It's through the gameplay that certain aspects of the controller where highlighted.  Firstly, the newly calibrated adaptive triggers received a tonne of praise. Supposedly, the ability to feel a scale of tension points and an omnipresent sense of pressure allows for a heightened experience and reliability when requiring a precise amount of force.  Speaking of force, Mr. Keighley then went on to describe the haptic feedback found within the new DualSense controller. Building upon DualShock's simplistic rumble feature, the new bit of hardware seems to be able to change the feedback depending on the terrain such as sand or concrete which is definitely interesting. With the Nintendo JoyCon's leading the industry with HD rumble, this might just take the cake.  Then there is the central speaker just beneath the touchpad which seems to offer a wider sound stage, higher amplitude and better integration with the system in general. Perhaps developers will make better use of it this generation.  With all these newly developed features, the technology needs to be packed somewhere. Resultantly, the controller is slightly larger than the DualShock though not too much and packs a solid sense of heft and a solid-feeling to it.  Overall, most of the features touched on during the stream were important. The only thing I felt they missed out on was the quality of the integrated microphone which I find will be game-changing. As a PS4 FPS player, a mic available to everyone can really give some life to the otherwise empty lobbies. 

Top 10 Best-Selling PS4 Games Ever!

As the PS5 slowly creeps on the horizon, we may begin to appreciate the PS4 and it's incredible lifecycle jam-packed with incredible games. I can still recall the giddy feeling of booting it up and launching Destiny for the first time, as everything felt so futuristic near the dated PS3. Today we'll be digging into the history of the PS4 to figure out the top 10 best-selling games - note that this is as of 15th July and the list may change with time due to recent titles of Ghost of Tsushima and The Last of Us: Part II still racking up sales. Without further delay, here are the top 10! #10 The Last of Us Part II Currently sitting pretty at 4 million copies, the controversial title may have to thank pre-orders for this sale figure so early in its release. Regardless of the polarizing plot, this title released at the end of the lifecycle pushed the limits of the PS4 in terms of graphical fidelity and audio-visual experience and deserves to be here.  Naughty Dog and other exclusives will be a common theme across this list.  #9 Monster Hunter: World  Honestly surprised to see this one here, probably due to its immense popularity over in the East compared to the West, as the title sold over 4,000,000 copies in Asia alone meaning that the rest of the world only offered up 670,000. The non-exclusive action role-playing seemed to hit the right chord here, offering up exciting hunting mechanics and terrifying monster.  #8 Gran Turismo Sport  Of course, a staple of every Playstation console, is the Gran Turismo title. Despite Sport not offering the usual Campaign mode beloved by fans, it offered the most incredible post-launch support as free updates and content still hit the title 3 years after the release - I would know as a fan of the series.  The Sony-exclusive driving simulator sold over 8,000,000 copies and it's no wonder why, as the simulation is incomparable especially with VR.  #7 Horizon Zero Dawn  The exciting new exclusive IP from Sony was beloved by the community - enriched by mechanical dinosaurs and primitive humanity, the game offers a unique take on both story and gameplay mechanics together with a beautiful atmosphere. Selling over 10,000,000 copies, the title is also finding success as it extends to the PC gaming side of things.  #6 The Last of Us Remastered As the PS4 dawned, Naughty Dog took the opportunity to rework the classic title of The Last of Us. It wasn't just an update, however, as the remaster included unique features such as a Multiplayer mode which was well received by the community and merited over 10,000,000 copies.  By far, the most successful remaster on the console.  #5 God of War  This one is no surprise, though I thought it would rank higher. Kratos' epic journey through Norse mythology parallels his previous expeditions although the gameplay is incredibly different. Santa Monica Studio outdid themselves here as the exclusive ran rampant across all of social media as one of the best games of the year.  Once again, copies soared over 10,000,000.  #4 The Witcher 3: Wild Hunt  Released very early into the lifespan of the PS4, CD Project Red was quickly revered for their magnificent interpretation of the novels. The non-exclusive action role-playing game racked up over 10.8 million sold copies - receiving an extra boost in sales following the success found by the television series.  #3 Marvel's Spider-Man  The exclusive action-adventure title from Insomniac Games revived the beloved Spiderman series of games with a reboot of the series back in 2018. Selling over 13.2 million copies, I personally didn't realise its popularity until now and might consider buying it for myself as it sits on sale.  #2 Uncharted 4: A Thief's End  Thought this would be first? So did I. Nope, Naughty Dog's console-selling title, packing a superb adventure, amazing graphics and thrilling rides, is a staple of the Playstation 4. Rounding off the series of Uncharted titles, the game pushed the PS4 to its limits and made the most of its physical potential as a console as a must-have title in everyone's library.  #1 Grand Theft Auto V  Despite the sighs over the fact that GTA V will be arriving on PS5 instead of a new game, one must acknowledge the massive success of the title. The non-exclusive open-world crafted by Rockstar Games, released back on the PS3, garnered over 20,000,000 copies as it continues to fly off shelves.  Apart from the strong core experience, GTA Online is also a massive part of the success due to the endless possibilities offered here for streamers too.  That's it! Let us know in the comments section which games you thought were going to be up here and which you were surprised to see!  Personally, I thought that Bloodborne and the Crash Bandicoot trilogy would be up here surprisingly. A reminder that this list will change with time - regardless, the presence of exclusives here is notable. 

Ubisoft Forward Recap - AC Valhalla Failing the Hype?

This week, on the 13th July, Ubisoft compensated for the absence of E3 this year with their very own game showcase for 2020. Ubisoft Forward, as the event was called, showed off everything Ubisoft is currently working in terms of expansions, franchise additions and new IPs. Read on for all the details and trailers below! Firstly, we'll start with the familiar franchises which are all receiving new iterations: Watch Dogs: Legion A highly awaited addition to the critically mixed bag of the Watch Dogs series. The previous titles in the series have always been praised for their interesting take on hacking within a modern world and pushing the possibilities while the greatest nag for the series is the fact that the open world is rather bleak when compared to the industry-leading GTA V for example. Gameplay reviews offered similar thoughts: the world of London is thrilling and captured well, but gameplay can become boring quickly as the title becomes over-reliant on the only unique feature in hacking. The title releases on the 29th October. Assassin's Creed Valhalla Following the epic cinematic trailer released earlier this year, hopes were high for the next iteration of the Assassin's Creed series. Personally, I’ve always been highly skeptical of the series as a washed up franchise selling off of a name, cased with different skins or ‘time periods’, especially as I was such a huge fan up until Black Flag. The reception for the gameplay was for the most part, positive. By taking an extra year to work on the title, the atmosphere, combat and side missions have been taken up well. The only encountered issues have been bad voices and glitches. Will it live up the hype? I’m not too sure, but we’ll find out on November 17th! Far Cry 6 Arguably the most anticipated title for the event, a new installment for the Far Cry series has been announced for February 18, 2021. Packing an all-new story with a well-crafted villain, the World Premiere trailer has got the community buzzing. Other reveals at the events include: Ghost Recon Breakpoint – AI teammates trailer Brawlhall Mobile Might and Magic Heroes Era of Chaos Tom Clancy’s Elite Squad Rainbow Six Siege 5 year Anniversary Hyperscape Read all the details here: https://news.ubisoft.com/en-us/article/1J95sSKLABXMjPY4WSJQ5y/ubisoft-forward-july-2020-recap.  Let us know if you're excited about any title or if you think Ubisoft needs to invest in new intellectual properties!

Why is Ninja Streaming on YouTube?

With Mixer crashing down around the signed streamers of "Shroud" and 'Ninja' most notably, everyone's been wondering where these two prominent personalities would find their new home - either returning to Twitch or looking elsewhere. As you probably already know, "Ninja' has finally appeared on YouTube - what we'll be discussing is if this is the right move or if it's another doomed venture for the former Halo player.  Following a leaked test stream, Tyler "Ninja" Blevins was seemingly confirmed to be on YouTube. Together with his colleagues of Dr Lupo, Courage and TimTheTatman, Ninja hosted his livestream on Google's platform. Do note, of course, that he's had a YouTube channel for a while now where he'd post clips and montages from his stream anyways.  Until now, it has not been made clear as to whether Ninja has signed an exclusivity contract with YouTube and won't be making a return to Twitch.  Could Ninja find success on YouTube?  I'd say yes, definitely. Turning down Facebook Gaming was a smart move from Ninja, as the appeal of Facebook Gaming is rather poor with the Western world despite the East avidly picking it up. YouTube, on the other hand, has a strong global appeal alongside the fact that there isn't much competition when it comes to YouTube casual livestreams.  Ever since his first official stream, his YouTube channel has garnered over 100,000 subscribers in a single day, together with over 5 million views in the first three days. Since then, he has not committed to another live stream as the community awaits where he'll go on - my guess is that the YouTube stream was an experiment. I'd expect him to try stream one more time on Twitch and depending on which one gains better viewership, he'll make the transition.  Meanwhile, where's Shroud? Nobody knows where this other Mixer streamer will end up as he's remained relatively quiet since.  Anyways, in all honesty, Ninja is the type of personality who'll find success wherever he streams his content due to his loyal following. 

Crash Bandicoot Mobile Game - Bound to Succeed?

For a while now, the community has heard whispers referring to a mobile title under the IP of Crash Bandicoot, utilizing its lore and characters to generate a fun mobile experience. With a confirmed title name, Crash Bandicoot: On the Run looks to come out soon after a hinted trailer as shown below:  🌀🌀🌀 pic.twitter.com/DZUj1Ndnod — Crash Bandicoot: On the Run (@CrashOnTheRun) July 7, 2020 Until now, all we know is from the leaked adverts on Facebook back in February. The mobile game is being developed by King.com Limited, the developers of the legendary mobile title of Candy Crush Saga. With this accomplishment under their belt, hopes are high for the release of Crash Bandicoot: On the Run.  Although we have a tonne of details on the upcoming sequel of About Time, which is coming to the PS5 and PS4 later on this year as a direct sequel to the previous title in the franchise. While that title is being buzzed over by fans, this mobile game is not getting much attention.  What do we know about the title?  Despite the Twitter page having pixelated icons for now, I imagine the title to follow the 'runner' format, similar to Subway Surfer where a central character can duck, jump, slide, move to the left and right in order to avoid a chasing enemy. Personally, compared to other titles in the mobile department such as Nintendo's Mario titles which may be fun but have massive sections of the game locked behind in-game transactions, I prefer this arcade approach.  Hence, I doubt that the title will be an online game such as Teamfight Tactics and moreso a time-waster for the twitchy mobile gamer.  That won't be the aim of this title, hardly, but to further raise the awareness for the title heading into the next title for the Crash Bandicoot series. With the popularity of the title, it looks to succeed too.  Let us know if you'll be interested in the mobile title of Crash Bandicoot: On the Run in the comments section below! EDIT: since writing, the trailer has been released as viewable below: 

Next-Gen Games Will Witness a Price-Jump - About Time?

Recently, a leaked screenshot has gotten the gaming community scratching its head over the price of videogames. Over the years, the standard price for a console title on release is roughly $60 or $40 depending on the level of content in the game. Rumours have it that games for the next-gen consoles will make the jump to $70 - our topic to discuss today - would this be justified? Multiple opinions have surfaced over 2K's title of NBA2K21 being more expensive for PS5 compared to PS4, with the same running true for the Xbox side of things. Overall though, the consensus is that it's all very logical and I expect that 2K Games won't be the only publisher slightly raising prices.  You're probably thinking, considering how expensive the consoles already aim to be, how is a price increase for games justified?  It all comes down to the quality of the games. With the power of the next generation of consoles, developers are determined to make the most of it, but this will require new developmental technology and greater resources too. In order for this to be more feasible, a price increase is definitely a solution. However, one could easily argue that PC games have always had an increased graphical fidelity yet have been priced the same too - would that be the case there too?  Despite that argument, many also argue that 'it's about time' the prices went up a little. As a 19-year-old, I've always known that a fresh new game costs $60. As the videogame industry grows exponentially, there'll be a need for a greater influx of money to help support additional growth. I'm no wizard when it comes to economics, but it does make sense.  However, not everything on the upcoming NBA2K21 title makes sense - 2K is also charging additional costs for cross-generation support between consoles. I'm not sure if I'm on board with this one, though this is a decision which will vary depending on the publisher.  While everyone's concerned about the price of the consoles, I'd consider the games too. Let us know your thoughts in the comments section below! 

The Craziest Gaming Monitor Ever? - Samsung Odyssey G9

Gaming monitors, ranging from budget-friendly to wallet-murdering, often compromise certain things to prioritise others, such as refresh rate for response time or colour accuracy for Nvidia G-Sync support or any of the other parameters involved. With their new, borderline shocking, gaming monitor, Samsung looks to raise the ceiling for what is achievable in a gaming monitor.  We'll kick things off with their very own awe-inspiring trailer:  So, where do we begin?  First off, the entire whopping 49-inch panel spreads its wings in a curved manner which 'matches the curve of the human eye' and looks simply bewildering in its 1000R form factor. The panels from Samsung across all technological industries continues to top the charts with its QLED technology for maximal colour accuracy. Besides this, Samsung HDR 1000 will be supported for those colours to really pop.  In terms of performance, the widescreen will ship with a 240Hz refresh rate, a 1ms response time, G-Sync and FreeSync support across the 32:9. The party is all topped off with some RGB lighting at the back, characteristic of the new G Series of monitors from Samsung.  If you're curious for more details, feel free to check out the entire spec sheet here:  https://www.samsung.com/us/computing/monitors/gaming/49--odyssey-g9-gaming-monitor-lc49g95tssnxza/.  And now it's that part of the product description - the price. Hide your wallets from this behemoth, as its asking price of $1,699.99 is sure to shake your soul, unless of course, money isn't a problem for you. For a product at the very top of the market, the price skyrockets over the conventional price for a gaming monitor which is usually one-third of that. However, this instead of a triple-monitor setup makes the price somewhat more reasonable.  After that, you'll need to find a PC powerful enough to power the QLED, 32:9 display and any game you'd like to play at that width and quality too. You'll also have to check if the game supports the aspect ratio of the monitor too. 

Horizon Zero Dawn on PC - More Sony Exclusives Making the Transition?

It's an exciting time for PC gaming enthusiasts right now as Horizon Zero Dawn, developed by Guerrilla Games for the PS4, is officially available on Steam and Epic Games for PC. While some may not see this as a big deal, this move has massive implications to the potential relationship between Sony and the PC gaming market.  We'll kick things off with the following trailer:  The following upgraded features are touched upon above:  UltraWide support Unlocked framerates Dynamic foliage and improved reflections Graphical customization Benchmarking tool  All of this will be available for the former PS4 exclusive title as of 7th August 2020 on Steam and Epic Games stores with pre-orders open now.  So what are the implications?  Although this may be an initiative taken by Guerrilla Games to move their title to PC, I'm certain that they'd have to earn the permission of Sony with whom they had signed the contract for exclusivity.  This move is an opportunity, an experiment, for Sony to understand how well an exclusive Playstation title would cope on PC in terms of player-base and community support. With how powerful the PS5 looks to be, the future change from console to PC won't be as mind-blowingly different as it is nowadays. Besides this, a PC will always be able to unlock the absolute potential of any title compared to the console generation.  Bearing this in mind, should Horizon Zero Dawn Complete Edition find a large amount of success, this could push Sony to begin investing more in the PC gaming market. However, of course, this is all speculation.  Regardless, the PC community has begun asking for more titles, specifically the Playstation exclusive of Bloodborne which is highly reasonable. As the only title in the FromSoftware series to not be on PC, it doesn't really make sense why the move hasn't happened yet.  Let us know what you think of this idea in the comments section below? 

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