News

LG Deny the Crowd at CWL Birmingham 2018

CWL Birmingham was always going to be an insane event - the first time international Call of Duty has centered onto Europe in quite some time excluding the invitationals often held in Paris. This event is only part of the flurry of competitive Call of Duty which is due in these two weeks as the upcoming Pro League Stage 1 Playoffs occur. With so many story lines crashing into one another, and 'the greatest crowd at a CoD event', the grand final between LG and Splyce was a sight to behold.  Prior to the grand final, both of these teams went on a phenomenal journey against the toughest competition in the game. The two of them advanced into the Winners' Bracket from Pool Play and won their first round; Splyce ruining FaZe in a game 5 and LG sweeping the forgotten team of TK off of the floor. The European Snake would soon progress to match-up against the fears Rise Nation, the current favourites of the competition who make quick work of the Europeans with a 3-0 sweep; Splyce would have their revenge. First, though, they had some cleaning up to do. Team Reckless, a surprising roster which took TK and Team Envy down, would meet a subtle end to prepare for the next game against Optic Gaming. Still under new control through roles, Optic was less practiced than they should be - perfect for Splyce. Another exciting game 5 dragged on where Optic choked and Splyce played out of this world.  It was here that the European fans began to give Splyce the momentum. They became a changed team; making some unbelievable plays with all 4 of them simply beaming. In the Winners' Bracket, a major upset sees Rise Nation descend into the Losers' Bracket. The favourites were then absolutely destroyed by Splyce, against all the odds and numbers, with 3-0 sweeping to leave their heads shaking. "Let's Go Splyce" and "Shut Up Maven" chants dominated the crowd the whole evening.  The grand final was ready - could Splyce be the first European team to win an international CoD event in Europe? Through the first best-of-five, it sure looked like that thanks to unbelievable Hardpoint performances from Splyce and an incredible Capture the Flag. The crowd was losing their minds by the first series, while the Splyce team was noticeably calm, including "Tommey", MadCat", "Jurd" and "Bance". However, in the second series things changed. LG managed to pull back the first Hardpoint, meaning that Splyce had to win the Game 4 SnD to advance. Sadly, since all the crowd was behind them, Splyce didn't manage to clutch up and LG went on to win the event.  LG was the perfect team at CWL Birmingham, thanks to an immense variety of strengths to the point of no weaknesses and enough talent to dominate individually. The boys of Splyce blew expectations out of the water, with most gossiping on the fact that a roster change may be required after relegation in from the Pro League.  This is only a prelude to the Playoffs of the Pro League this weekend, with almost three times the prize, expect the competition to bump up. We'll definitely be covering it. 

Time to Eat Sponsors Gamers.com.mt!

We've all been there before - it's late, you've played a ridiculous amount of PUBG and you're in the winner circle for a chance to win. Suddenly, your focus is thrown off completely by a complacent moan from an empty stomach and the game is quickly over for you. At Gamers.com.mt, we know the struggle, which is why we're excited to tell you all about our new sponsor; Time to Eat! When one has a professional gaming chair such as a GT Omega Racing Chair with their bucket design, it's annoying having to leave the setup. As stated earlier, Time to Eat is there to facilitate this innate laziness. Ever since 2013, Time to Eat has been Malta's undisputed number 1 app for ordering take-away and delivery. Their mission, which they carry out extremely well, is to make restaurant-level dining available to everyone with the click of a button.  Of course, in this modern day and age, one doesn't need to engage in a phone call thanks to the Time to Eat app. This escalates things to an unbelievable amount of accessibility, with 250 take-away restaurants in Malta sitting at your fingertips.Using the app gives one the ability to re-order, choose between card or cash while still enjoying the door-to-door delivery process. No more calling, no more hassle and no more barriers - eating out has suddenly turned into eating in. Time to Eat is available 24/7, 365 days a year. It's really quite simple yet satisfies a need for everybody, far from just gamers, to enjoy a fast, high-quality meal and immediately get back to work/play. Gamers.com.mt couldn't be more excited to partner with such an innovative company for at least the coming year!

Battle Royale in 2018 - Fortnite or PUBG?

Last year, on March 19, PUBG was released worldwide and redefined the Battle Royale genre. Quickly, the title gained a tremendous amount of support through Twitch, Youtube, Social Media and funds, breaking quite a few records. It's safe to say that PUBG dominated 2017 in many aspects; it was something new, exciting and challenging which everyone was having a go at. However, this genre wouldn't remain unchallenged for long as Fortnite crawled into the scene along with 2018. Since then, PUBG has declined and Fortnite: Battle Royale has been thriving. Here's my take on the situation.  First of all, we need to clear things up. Those who enjoy Fortnite do not necessarily despise PUBG and vice-versa; as many are those who have tried to create a sort of feud between the two titles. Yes, they are similar, but far from the same game. A comparison like this reminds me of many comparisons between Battlefield and Call of Duty. PUBG is the battle royale for the serious competitors, competing against others on the PC platforms in a realistic environment with gore and vehicles. Fornite on the other hand, is the battle royale for the less serious gamers, having a more arcade-like feel with a different reality which I wouldn't describe as childish; available to all gamers on all platforms. Verticality, wacky guns, dances and trending ideas are what make Fortnite unique. Wins here will be a little easier, undoubtedly, as the game is available to more gamers, meaning that more youngsters and less skilled players will be playing. Fortnite and PUBG satisfy two different sets of niche within the gaming industry, though when one looks at the current statistics, they are not as you would expect.  Fortnite: Battle Royale was developed in just two months, and it seems to be blowing PUBG out of the water in terms of statistics. Shockingly, the free-to-play title is making more money than PUBG, which sells for $30 a piece. Last year, PUBG sold over 30 million copies but has made less money during February. Fortnite's funds all derive from in-game purchases, which the community is definitely on-board with. The month of February has also seen Fortnite break multiple Twitch records and surpass PUBG, with a recent record having over 1 million concurrent viewers over on one single Fortnite stream! Take a look at the graph below.      The numbers have Fortnite sitting at 14 million unique Twitch viewers while PUBG sits at almost half of that with 8.7 million. These games have been pivotal to Twitch's success in the past months, as other platforms such as Facebook and Youtube struggle to keep up. I'm sure that many content creators who used to play PUBG are currently playing Fortnite. Many content creators across YouTube especially are making their transition and trying to benefit from the recent attention.  Why is Fortnite the top Battle Royale at the moment? It's simple really. Being free-to-play on all platforms, including mobile, makes the title incredibly attractive to play for all ages just because it's free. On console, one doesn't require the online subscriptions to enjoy the online mode which is huge. Cross-platform gameplay, which is still under development, makes the player base huge and interconnected with one another. The in-game purchases are extremely attractive to many gamers who'd usually spend at least $30 to enjoy a similar game. The contemporary coverage, on-going updates and coverage of social media trends is what makes Fortnite a thriving game. PUBG is at a low-point at the moment, but this doesn't mean it cannot come back. It needs to get something going, something huge, in order to retain its crown as the King of Battle Royale. Although they've just created a mobile game themselves, recent reports of lobbies filled with bots have been quite detrimental to the title's name, as I personally deleted it after a game of not being shot at. The two games are not in direct competition with one another, but they certainly have an effect on the other's performance.  How long will Fortnite keep this up? If EpicGames continues to push new content and game modes, such as the 5-teams of 20 or the sniper modes, for content creators and consumers to enjoy, then this game can keep going further. Continuous innovation is what EpicGames need to keep the rollercoaster riding higher, just like they have been doing for the past few months. Also, the social aspect of Fortnite just seems to better as the title is less serious so there's more fun to be had in general.  Conclusion It's difficult to compare PUBG and Fortnite in terms of gameplay. What I've done is used recent numbers to comment about the titles' performances at the moment. Neither is better than the other as they are two different games for two different audiences, which tend to overlap in certain areas - it's this demographic which are swapping between the two. Personally, I enjoy the two of them, with the little time I've played of each but overall I'm content at one common point which the games are tackling. Thanks to their efforts, mobile gaming will probably change in 2018. Hopefully, more developers will invest in the mobile gaming industry to port their AAA titles over - this is a possibility which I'm really excited for.  Also, both titles are new possibilities for battle royale to grow as a competitive genre in general, with PUBG already starting out with some Major events. Fortnite is yet to tread here.  We're sure that most of you in the audience is enthusiastic about these titles. Let us know your thoughts in the comments section below!

EvH Reveal Their Roster for Battalion 1944 - Contenders

With the MRO: Battalion Open on the brink of starting, more local teams are publically revealing their rosters, as seen with Paradigm6 and Project Eversrio for example. As it is our continuous mission to keep you all up to date regarding local esports, we're excited to share the news of EvH's official roster for the year of Battalion 1944. Already having a dominance in the local LoL scene, could Battalion 1944 be next? Through social media, namely Facebook, the organization proudly announced the following roster: for their first team Mike "z4mbu" Saliba Massimo "H1tman" Fabri  Glenn "smoKeyY" Tanti  Philip "x1tan" Bonnici Ryan "RDZjH" Camilleri  In the post, they also listed Georg "Asphyx" Farrugia as a reserve player who will step in should he be required to. How do we rate EvH's "reentry into the local competitive FPS scene" after Overwatch crumbled? The roster looks incredibly promising, with an awaited strong chemistry between the players, some of which were from the original Overwatch squad, while others have been pulled from other sectors of the esports organization. Depending on how much time they've spent practicing and the in-game knowledge they've gathered, this team will definitely be contending for a podium finish in the upcoming event.  In the pools, which we revealed here: http://www.gamers.com.mt/news/728/pools-for-the-mro-battalion-1944-open-finalised, EvH can be seen to be alongside Project Eversio. It's this match-up which will occur twice in the double round robin which will ultimately decide who will finish at the top and who'll take second place. That is, of course, unless Anoxia or dOUBTFUL Gaming pull something out of their sleeve. A small reminder that the Open begins with its online debut next week on the 26th of March, with some great games which will be broadcasted live for all of you to enjoy.  The MRO: Battalion 1944 Open is the first event for Battalion 1944 in Malta - anything could happen and EvH is a likely contender with this roster.

Gamers.com.mt Partnering with Merchandise Malta!

One of our many plans for this year, as a company, was to continue expanding and building through partnerships with other companies. Only 3 months in, we're delighted to announce a partnership with Merchandise Malta! Many popular identities in the world of social media today all have their own online stores in through which fans can properly show their admiration visibly for all around them to see - for the Maltese, there's nowhere else to go.  Merchandise Malta is a self-explanatory company name, just like ours is. As you may assume, they are the top name when it comes to dispersing and producing high-quality merchandise at a quick rate - the only name to consider when professionally creating merchandise. Their range of potential products range from drinkware, clothesware, officeware to a diverse array of accessories - Merchandise Malta is always looking out to innovate. They work with many local companies such as Deloitte and Tipico among a long list of others. Visiting their website at www.merchandisemalta.com.mt/, they offer a short summary of their services:  "The Merchandise Malta team works round the clock in order to provide all types of clients with the best products, at the best prices, in the least time possible. The company supplies thousands of different merchandise products that can be branded according to the clients’ needs. From merchandise to wristbands, branded gifts, printed work wear, to large format printing, Merchandise Malta has got all the right means for your every need, company, or event!”  Following this one-year partnership agreement, you can expect us, Gamers.com.mt, to use the extra support to grow our prize pools and as always, increase the quality of our events. We're excited to be collaborating with such a company, which has affiliations everywhere on the island; it should lead to an even brighter year.  Gamers.com.mt is thrilled to be partnering with Merchandise Malta. 

Rueben 'Randu' Grech Interviewed - The Next Maltese Gamer To Turn Pro?

Rueben "Randu" Grech has always been on our radar as an example of a Maltese gamer who took his passion to the next level. Constantly on the grind and working hard for his achievements, he's growing steadily as a force to be reckoned with in the international Call of Duty scene. Finally, we've had the chance to interview him as a follow-up to the article we published a few days ago regarding his recent performance. Enjoy! 1.) We'll start with a small introduction. Describe your career as a Call of Duty player locally and internationally.  I have competed with Maltese players for the majority of my career and attended two local LANs hosted by Gamers.com.mt and won them both. During Infinite Warfare, I was offered a contract from a foreign team to sign with them for the rest of Infinite Warfare’s season. That meant that I had to leave my Maltese team and play with a foreign team for the first time. It was a very hard decision to make because I was very close to my Maltese team and had an amazing Maltese organization, which was Ephica Esports at that time. Since my Maltese team wasn’t over 18, I decided to take this opportunity to attend two Major events. CWL Sheffield $25,000 and CWL Birmingham $50,000. This year, the system is very different because it's based heavily on CWL National Circuits, which are online for the European scene. 2.) The past three years have been saturated with futuristic "jet-pack" entries into the franchise with enhanced movement. What was your experience in these versions of Call of Duty and how do they compare to COD: WWII? Do you think we need to get back on the ground? Call of Duty desperately needed to get back on the ground because the CoD community prefers boots on the ground. Personally, I also prefer boots on the ground as it's simpler and allows for more intelligent plays. At the moment, my best experience is on Infinite Warfare which is a jetpack game but I feel more confident on WWII then Infinite Warfare. Rueben on the left with his previous team #OneHash 3.) As of right now, Rueben finds himself in the middle of an Italian National League with his new team, Trifecta. How highly do you rate your teams and its dynamic? Until now, how is the league going and what are your expectations? I managed to qualify for the Italian National League which was very hard to do so because I was one of the few players who got picked from many other players in Europe. We are a pretty good team when all of us are playing at our best, our expectation is to make top 4 to qualify for playoffs. We are currently sitting at  1W/2L and placed 6th place in the league, which is not as bad as it seems as we lost to two of the top teams in the league. We are still in the chance to qualify for playoffs. 4.) Speaking of Trifecta, earlier in the year you had signed with Project Eversio's line-up only to leave shortly after. For those who aren't reading your Twitter, what wasn't working on the squad to lead to a quick exit? I was teaming with 'Zwa', 'Dexx' and 'Vision'. We were a great team with high potential but unfortunately, we weren’t playing enough as a team due to work/ school schedules and I didn’t feel they were dedicated enough. Project Eversio is a very good organisation; it's a shame we had to part ways so quickly.  5.) Competing and winning the Stage 2 CWL National League of Italy gives Rueben the opportunity to play for $200,00 at Majors, such as the upcoming CWL Seattle event. What are your prospects and goals for the year of Call of Duty to come? My main goal for this year is to compete at a CWL major event in America, winning stage 2 will help me coplete my goal. If I do not win stage 2, I simply try again in stage 3 if I qualify. 6.) Goals often come alongside a plan. How do you plan to achieve these goals? My goal at the moment is to qualify for Stage 2 playoffs of the National League of Italy. My plan is to practice as much as I can with the team to fix our mistakes and get better to win our upcoming matches of the league to place top 4. 7.) Rueben is also the only Maltese Call of Duty player who is competing at a high enough level to go international and chase his aspirations. With sponsors and others behind your back, what's the difference between international and local competition in terms of esports? I have competed in two major events on Call of Duty and two local events. Having placed T28 and T32 in major events and winning both local events. I think the talent here in Malta is there but the dedication is not. I am 100% sure that if I have a Maltese team in the upcoming game with the same skill level and dedication, we can place at least T20 in Europe.   Rueben in the middle holding The MCS#2 Tournament Trophy 8.) Black Ops 4 was announced recently; what are your plans for the new title and would you be considering creating an all Maltese team? Black Ops titles are always the best, in my opinion, I am very excited for it to be released in October. For Black Ops 4, I am interested in trying to play in a Maltese team again if I see there is potential. Playing with Maltese players is much better because communication in Call of Duty is very important to win, like all FPS titles. 9.) Our final question will act as advice for fellow Call of Duty enthusiasts on the island. How does one go international? My advice for the local Call of Duty enthusiasts is if you enjoy competing, always start locally. Create a team with your friend/s, start competing and practice as a team for the next local LAN. Competing on gamebattles.com is very useful, I started off playing 2v2 with my friend on Gamebattles. Create a Twitter account because Twitter is much more used for gaming rather than Facebook. If anyone needs any help, contact me on my Twitter account. Rueben's Twitter: https://twitter.com/Randu97 Rueben's Youtube: https://www.youtube.com/channel/UCCPA8X--mFT9Mdyp5KzvukQ Randu was incredibly enthusiastic and eager to carry out the interview; even while he's in the middle of a competition. Gamers.com.mt is excited for his future and he can't wait to see him continue on his international journey. 

Pools for The MRO Battalion 1944 Open Finalised

With the offline portion of the MRO Battalion 1944: Open just over a month away, the groups for the online Group Stage have indeed been finalized. Consisting of 8 of the best local rosters and organizations, it's quite uncanny to predict who'll come out on top. Let's learn more about the groups and the scheduling below.  Starting with Group A, the teams involved are:  Project Eversio EvH Anoxia dOUBTFUL Gaming Stiff competition. EvH is returning from last year's MRO Overwatch: Open as returning champions, but this game is far from similar, though they have many players from that same event here again. It's all about the mentality. That's not to say that Project Eversio won't be a threat either, with a newly formed roster filled with veteran experience and hunger to compete, which we broke down here: http://www.gamers.com.mt/news/725/project-eversio-s-battalion-1944-roster-watch-out. We haven't covered much about the other two rosters of Anoxia and dOUBTFUL Gaming, but there' no doubt in saying that they want to win just as bad as everybody else; keep a close eye on this group.  Group B consists of 4 more teams: Paradigm6 Ephica Anarchy  Delixx This group is what everyone's been waiting for; tossing the rivals of Paradigm6 and Ephica into a single cage for them to fight it out. As they finished the revisited year of COD2 at a victory each, the community has been eagerly waiting to see who will come out on top - all this discussed here: http://www.gamers.com.mt/news/661/ephica-or-paradigm6-the-dilemma-of-cod2. Keep your schedule way clear for the streamed games between these two; they should be incredibly fierce. Of course, this tough rivalry does put Anarchy and Delixx in a tough spot for the top two positions. However, this is still a new title, we cannot assume who is better until the game is played for the first time.  Speaking fo time, we indeed have a bursting schedule for the broadcasting which we recommend you check out over at this page: http://www.gamers.com.mt/tournament/116/stage/2/group-stage. All the action kicks off next week!

Reuben Grech Qualifies for the Italian National League

This year, Activision decided to expand on Call of Duty eSports, especially when it comes to providing even more competition for everyone to enjoy. Hence, they've decided to create National Circuits for 8 different regions; anyone can participate except for the top 5 teams in the continent which in Europe's case are Splyce, Red Reserve, Unilad, Vitality and Epsilon.These regions include Great Britain, France and Belgium, Germany and Holland, Spain and Portugal, Italy and a few others outside of Europe. It's this Italian circuit which concerns us, as Reuben Grech and his new team have qualified for the Italian League together with the 7 other best teams in Italy. Let's see how he's doing.  Indeed, this is Stage 2, with Stage 1 drawing to an end roughly 2 weeks ago - Reuben hadn't qualified for that Stage. Of course, this one's a little different as Trifecta, his team, has managed to pull through. The roster consists of "Dom1z", "BraneeY", "Gialli" and "Randu" himself. At the moment, they find themselves knee-deep in the action of the round robin. They've played 3 of their 8 matches, having lost 2 and winning 1 - they're currently 6th in the league. However, things are far from dire, with so much Call of Duty being left to play. Last night, 16th March, I watched firsthand as the matchup was streamed. Building up to their first win, "Randu" was playing impressively, being a key part of his team's success. A furious string of kills in the hardpoint of London Docks gave him the Bronze Medal of the game. You can view his first-person perspective in his Youtube video which he uploaded to his own Youtube channel here: https://www.youtube.com/watch?v=ttQPIx7-9SM&feature=youtu.be Although there are just $1,000 on the line for first place, the prize brings along an opportunity to enter one of the major LANs occurring this year, giving players spotlight and interactions with the best of the best. CWL Seattle, the next event coming up, will most likely be the winner's opportunity to get involved - with $250,000 on the line! We're sure that Reuben will do his very best, and if he doesn't succeed, he'll simply try again.  It's something special to see a Maltese flag amongst all of the others. We'll be interviewing him momentarily regarding his thoughts on his situation and his future. It's an interview you're not going to want to miss!

Potentially the Largest Esports Stadium in the USA - Arlington Site

Sports stadiums are of huge proportions - whether it's football, ice hockey, basketball, the viewing experience live is simply incredible. With esports rising up as a prominent sport, the industry is continually moving away from conventional arenas to stadiums dedicated to hosting esports competition. As of right now, an exciting opportunity awaits American citizens, with a new site all the way in Arlington, which is planned to house the largest esports stadium in the whole country, being one of the largest in the entire world. Here's what you should know.  100,000 square feet is a lot of space. To put it into comparison, this would be 1 fortieth the size of The Vatican City, and it's plenty of space to build a flexible and illustrious esports stadium. This will most likely be one of the key attractions in the upcoming Arlington’s world-class Entertainment District which will release upon completion of construction. We'll be including schematic photographs in the thumbnail and below.  The Senior Principle of Construction, Brian Mirakian, had this to say:  "This esports stadium will transform the Arlington Convention Center and position the city as the epicenter for esports in the heart of North America. Esports fans will encounter a live experience unlike any other, by way of space for up to 1,000 spectators, VIP amenities, and year-round event potential.” The stadium will be managed by NGAGE esports, a leader within the marketing share of the industry. With the esports industry to value itself at around $1.5 billion by 2020, the stadium will harbour in fans from across the whole world and will utilize some impressive new technology to ensure the greatest viewing experience. To add to this, the centre will only be 10 minutes away from the Arlington University Campus! Students here already enjoy an interactive gaming community and they're all keen to take part in events. I'd do anything to get into that university. Here's what the President of the University had to say: “We are proud of our students and pleased that they will be able to share in the events and competitions that will take place in this world-class facility just 10 minutes from campus. I’m grateful for the wonderful collaboration that exists between UT Arlington, the city, and our community and look forward to another wonderful partnership that will keep Arlington and the metroplex at the forefront of this new exciting enterprise.” The area will be decked out with a major competition event space, gaming areas alongside retail and social spaces.  There will also be VIP hospitality, a broadcast studio and team training area for those warming their shot before the event. 

Project Eversio's Battalion 1944 Roster - Watch out

Roughly between two and three weeks ago, local Maltese esports organization Project Eversio revealed their roster for the year of Battalion 1944 on Facebook. Due to the fact that we were backed up with interviews and a certain content writer was busy, we couldn't cover it instantaneously. Still, we're here and ready to inform everyone who hasn't heard yet all about the new roster which has an intense potential to rise to the top on a local level. Here's why you should be concerned.  First of all, the name of Project Eversio has forever had a presence in the local scene, especially in the titles of COD 4 and COD 2, which Battalion 1944 pays its respects to and homages. They've got a fair share of experience in understanding victory in all of its requirements, hence, they've assembled the following squad:  Marco "PK" Bugeja Wayne "Reed" Reed Gary "R1k" Vella Scott "Sco_Oq" Vella Clint "Ascolese" Ascolese The squad is a mix of the Project Eversio family who have gathered from different esports. Marco "PK" Bugeja and Wayne "Reed" Reed while be moving over from the former PUBG squad. Yes indeed, the Project Eversio squad is currently disbanded as the other two players remain in Project Eversio, with  Daniel "Deathrow" Gatt moving on to a managerial role within the organization. The presence of the squad will be missed in future PUBG events. Moving on, Gary "R1k" Vella and Scott "Sco_Oq" Vella, from the former Overwatch roster, make it four - five are needed to compete in Battalion 1944. The fifth?  Clint "Ascolese" Ascolese is who you're looking for. Under his previous tag of "GAS", he's already accomplished quite a bit with Eversio. Winding back the clock, "Ascolese", was part of the unforgiving squad which terrorized COD4, coming first in two events at the time to create quite a legacy. After several flings since then, with COD2, Counter-Strike and PUBG, we're sure that he'll refind his impressive skills for Battalion 1944.  With this combination of experience, determination and simply professional players, Project Eversio have made themselves a squad to look out for this coming MRO: Battalion 1944 Open. Apart from them, we'll be looking to interview the teams to gain their thoughts about the upcoming event. Stay tuned for more.

Rise Nation Storm Through CWL Atlanta 2018

After three days packed with action, the CWL Atlanta 2018 has finally ended and there's so much to discuss. From the Open Stage up to Championship Sunday, many of the storylines and expectations which we discussed here: http://www.gamers.com.mt/news/722/cwl-atlanta-2018-too-close-to-call, came into play. At the end of it all, Rise Nation did, in fact, come out on top, but there's so much more to cover. Sit back and get ready to scroll down while we review this event.  Open Bracket - Plenty of New Blood CWL Atlanta was one of the many Open events we'll be enjoying in this year of COD: WWII. Its Open nature allows up to 160 teams to battle it out to enter the Group Stage which has already been filled with teams who qualified thanks to the Pro League. This time around, the community was introduced to some new names who have never before made it past the Bracket. Names such as Heretics and Monaco Esports joined Ghost Gaming and GGEA Orange as they assimilated into their respective groups. Honestly, none of them had much of an effect as the competition was simply too much. So, what did happen in the Group Stage? Group Stage -  Lightning Pandas Shock The Group Stage kicked off swimmingly, except for one minor hiccup. Epsilon Esports, the Europeans, announced that they couldn't make it for the event. The underperforming team, which is currently contemplating roster change, was promptly replaced by Lightning Pandas in Group A. With Rise Nation and Splyce favourites to advance onto the Winners' Bracket, Lightning Pandas couldn't help themselves but mix things up. Beating Splyce, GGEA Orange and Echo Fox allowed them to finish with a second place finish that nobody predicted. Splyce were sent into the Losers' Bracket where they would find an early exit out of the competition.  Meanwhile, Group B and Group C went a lot more smoothly. Luminosity cruised through the group while TK managed to take second place, ignoring the attempts of Evil Geniuses. Group C, which was predicted to be the group of death was less so. Since eUnited failed to show up with their A-game, continuing on their rough streak, Optic and Faze topped off the group in that order. However, this group was indeed a great source of controversy. As many of you know, a recent Gentlemen's ban within the professional community banned the use of items such as the FG-42 and more. One of those weapons was the M1 Garand due to its ridiculous two shot kill range. In the matchup between eRa Eternity and eUnited, Clayster pulled out the M1 Garand to his apparent oblivion. He used it in Game 5 SnD to help eUnited clutch up in this cheating fashion. After the game, Clayster realised his cheating and cheap ways as he took to Twitter, offering all of his individual earnings to eRa as he 'ruined their tournament'. eRa is yet to comment on the situation.  Finally, Group D was quite interesting in itself too. As Team Envyus scooped up an easy first place, Red Reserve, and Mindfreak were at each other's necks. Mindfreak, who have recently been growing in capacity throughout the Pro League, managed to win second place thanks to map difference. Red Reserve was sent to the Losers' Bracket but was far from out of it.  Bracket Play - Dominance on Both Sides With no further delays, unlike November's bomb threats, bracket play was underway. Within three hours, Rise Nation swept Faze Clan, Optic Gaming swept a hopeful Lightning Pandas and two 5-game nailbiters gave the Winners' Bracket a huge amount of energy. Mindfreak dragged Luminosity Gaming to a 5th game which they barely lost and Team Envy shut down the weakened TK in a similar fashion.  Round 2 of the Winners' Bracket had arguably some of the most awaited series of the tournament - Optic vs Luminosity and Team Envy vs Rise Nation.  We'll start with the disappointment. Optic vs Luminosity was meant to be a heaving battle between two giants with everyone agreeing that Luminosity had the edge with recent performance. However, the two teams hadn't encountered one another yet, so anything could happen. What did happen was a foul 3-0 scoreline for the boys in blue while the Greenwall was left shaking their heads. The maps were indeed close, but a recurring habit for Optic to not close out maps and not clutching up bit them in the back. The Greenwall would descend into the Losers' Bracket were they would finish with another undermining placement of 5-6th at the hands of Red Reserve. Many doubts are headed their way. Yes, Red Reserve is still there and fighting.  The other series, thankfully, was a pure gem. Both sides saturated with emotional and talented youngsters gave way to an epic display of the future of Call of Duty. The fast-paced action from both sides was a joy to witness and quite exciting too. The daring plays from "TJHaly and the energy from opposing "Huke" made it action packed to the point that the casters were running out of breath. At the end of it, Rise Nation snatched the final map and Team Envy also fell out and into the Losers' bracket where they would be taken out by Red Reserve.  The final round of bracket play placed Luminosity and Rise Nation in the same cage, fighting for the Grand Finals spot. These two teams were the point of polarisation between the community - it was one of these two teams which were scheduled to win this event. Rise Nation played tactically and floated to a 3-1 scoreline, awaiting their next opponent.  Grand Finals - Bathed in Red  Luminosity stumbled into the path of a clinical Red Reserve and needless to say, the European maniacs threw them off of the tracks. Red Reserve was part of the greatest Losers' Bracket run in the history of Call of Duty; playing a total of 20 maps on Championship Sunday just to get to the Grand Finals. Their endurance and determination were unmatched at the event. Red Reserve was the Grim Reaper of CWL Atlanta as they remained under the radar yet executing all the big names: Faze Clan, Team Kaliber, Luminosity and Optic Gaming in quick succession. Now they headed into the Grand Finals with a little fuel left in the tank. Unfortunately, this wasn't enough. Although they equalised with a phenomenal SnD performance, Rise Nation then took the next two respawns to solidify themselves as the best team in Call of Duty at the moment. On the other side of things, Red Reserve are now the undisputed best in Europe and the Second best in the world after that incredible run where they faced everybody who is somebody in Call of Duty.   Conclusion CWL Atlanta 2018 was incredible, simply incredible. Arriving right at the climax of discussion and hypothesis, it gave the community answers it was craving. Optic Gaming is not Top 3, Team Kaliber is not on top, Rise Nation is the best in the world and Red Reserve is the best team in Europe. Another topic which must be picked up on, before ending, is the casting. Many were those who disregarded the new talent, as they try to fill the gap that "Courage" left. Give them time, I'm sure that they'll be great. 

Battalion 1944 Overhauled After First Major Patch

Battlalion 1944 was far from perfect when initially released this past month; they were the expected bugs, glitches and weapon balances that were slightly off. They have been pushing small PSAs and patches, yet they weren't enough. On the evening of the 8th March, Bulkhead Interactive launched their first planned update, while the community waited anxiously to jump back onto the servers. A lot was fixed in this update and we're here to ensure you're up to speed.  Wartide Put on Hold One of Battalion 1944 's most played game modes is, in fact, Wartide, though it needed work. Hence, the developers have taken it upon themselves to fix it, just not yet as they've temporarily changed everything for the next few months. Bulkhead plans to finish the new currency system by the end of March; they need to take their time to perfect the balance and quality of it all which is respected and this will be done by the summer. The main problem was the absolute difficulty players faced in order to mount a comeback due to the currency system. Temporary classes have also been added until the arrival of Wartide 2. New Map - Invasion A new map has arrived at the shores of B'44 in the form of Invasion. I refer to 'shore' in comical regard to the setting of the map as it's situated in Normandy - the front of the invasion of the Allies onto the Axis. The developers desperately desire feedback on the new map and are ready to develop it further just like the other maps. Speaking of which, this is what is meant by an 'overhaul'.  Liberation itself simply received a lighting change while opening more sightlines at the B bombsite. Battey also fell victim to some minor changes. Manorhouse, on the other hand, got so many updates that it's now called 'Manorhouse v2'. Below is the list of changes I'm referring to. New & improved lighting. New “A long” area to allow for more tactical nades. Opened barn door by A site which looks into A long. Shortened axis main road into an L shape that leads to mid. Closed route by crashed plane. Reworked main entrance to A from mid. Closed mid connector barn. Re-opened mid trench by adding a new ‘drop’ into the trench. Widened mid trench & added cover. Added new skill jump out of mid trench into mid. Reworked B long. Closed the broken wall angle from trench/wooden to B long. Opened & reworked the apple gardens area behind B house. Moved fountain into apple gardens. Reworked B bombsite layout to be less claustrophobic. Other Changes There are a variety of other changes, such as a little weapon balancing with certain SMGs, minimap changes, features and the XP rewarding system. For those who are serious about Battalion 1944, we recommend that you take a thorough look through these patch notes here:  http://steamcommunity.com/games/489940/announcements/detail/1675774437612961631  Hopefully more changes and improvements will occur ahead of the MRO: Battalion 1944 Open!

Nathan Briffa Interviewed - Team Manager at ORDER

We're kicking off March with an exclusive interview with a Maltese-Australian who recently rose to a managerial role in ORDER. ORDER is an exceptional Australian eSports organisation, and if you'd like to learn more we'll leave the talking to Nathan Briffa himself.  1.) It’s great to finally have the chance to interview you. Why don’t you tell us a little about yourself and your affiliation with esports? Along with that, please share your affiliation with your Maltese roots? Thank you very much, it’s great to have the opportunity to talk with you. I have been working in esports since 2014. I began my esports career with an Australian team, Team Immunity. I started out as a content creator, and just assisted with management where the players needed it. I then transitioned into a dedicated management role and have been doing it with different organisations ever since. I am Maltese on my father’s side (David Briffa). My grandfather was born in Sliema. He left for Canada at a young age and arrived in Melbourne in 1956 where he met his to be wife, who was from Hungary. We have family living in St. Julian’s. 2.) On a personal level, how familiar are you with Maltese culture and traditions? Being a non-native Maltese, I’m not very familiar. I’m very aware of Maltese history. Being of Maltese descent, the history was always interesting to me, especially as it is some of the most profound in the history of the world. 3.) Jumping straight into it business, how does it feel to have a managerial role in ORDER, a newly created eSports organisation which is also the World’s first Crowdfunded eSports team? Honestly, it is hard to articulate the pride and joy I have in ORDER. It’s not just an incredible experience and opportunity for the ORDER staff and players, I see it as an exciting time for our region. The crowdfunding campaign was designed to give our fan base a legitimate opportunity to own a piece of the organisation. I think of it like a one-off payment sports club membership, except that in this case, the membership gives you a return. We’re excited about it because it is a whole new way to engage with our core fans. We have some enormous plans for the organisation that will bring an entirely new level of engagement to both esports athletes, and fans. 4.) With Australia on the opposite side of the planet, we really don’t know much about eSports and competitive gaming in the region in general. Describe it a little for us. I would say that esports in Australia is about to enter an explosive growth period. The adoption and investment rate has been growing steadily for years, but I feel we aren’t far off it completely exploding. Australian esports competitors have spent years dealing with problems typical to every region where esports is trying to grow, and has not been properly cultivated or accepted, and as such lacks a mainstream audience. Historically, opportunities to compete internationally were extremely rare in Australia, but as different teams results got better and better, more opportunities opened up. As more opportunities opened up, more money was invested into the region. As more money was invested into the region, mainstream audience adoption grew. As mainstream audience adoption grew, even more money was invested into the region. You can probably see where I am going with this. Growing esports in Australia was a war of attrition, but now you regularly see Australian rosters having competitive results internationally, and our opportunities to compete internationally are at an all-time high. 5.) We’ve interviewed a variety of professionals involved with esports on Gamers.com.mt, players, CEOs and teams, yet we haven’t had the opportunity to interview a manager. While many argue that playing the game is the most daunting activity, what’s it like to manage in esports? Management in esports can be a demanding role. We’re working on the cutting edge of a new, rapidly growing market, and the people you are managing are building a professional career. Every time a mistake is made, it has an impact on your players careers. Obviously, the impact it has can vary a lot, but ultimately you are responsible for making sure the players have access to everything they need to practice and compete to the best of their ability. The potential stress of the role is generally magnified by your success, also. The more success you have, the more you have to do as a manager, and normally that comes with having to do your work in a constantly changing environment, in different countries. I look at it as a great problem to have, because the more I have to do, the more opportunities my players have to continue building their career. 6.) As a manager, what are your plans and prospects for the year ahead in your new position? Now that I’m working with ORDER, I want to use this year to give the players as many opportunities as they can to compete at as many events as possible and use these opportunities to build long-term tools and plans for our success. Right now, for example, we’re currently in Sosnowiec, Poland, bootcamping for the IEM Katowice 2018 event. This is the first bootcamp our roster has had together, and where the bootcamp has given the players massive amounts of experience and tuning, it has done the same for me. I’ve learned more about what can and can’t work, what is and isn’t reasonable, and where things can be made more efficient. This bootcamp has been a great success for us, but I can confidently say the next one will be better. So that’s my goal for this year, to continue building our infrastructure and tools, and ensure that ORDER is the top competition in Australia. 7.) Our final question; what advice would you give to others aspiring to managerial roles in esports? What have you sacrificed and what values have you developed to get to this point? If you’re going to pursue a career in esports, be prepared to work a lot. On top of that, be prepared to work for nothing. Management has a low barrier of entry compared to basically any other job in esports, so there will always be competition, and you’ve got to go the extra mile to make sure you’re doing a better job. All careers in esports come with a grind, and management is no exception. As I mentioned before, your players ability to perform at their best will be impacted by the work you do, and that can become stressful. I wouldn’t suggest getting into any esports management just for monetary purposes. There needs to be good degree of passion for what you’re doing. I get a lot of joy from knowing that I have helped my players make esports a professional career, so in my eyes the price paid is worth it. Thanks incredibly for the interview. We hope you enjoyed the interview, with a special thank you to Nathan Briffa who was so enthusiastic to participate in the interview and have the chance to reconnect to his roots. Our next interview will be in response to the most heated article of last month, stay tuned. 

Our Social Media

Latest Videos

Paradigm6 vs Ephica - Grand Final - The GO Malta eSports Festival 2017 - COD2 Tournament
Omnia eSports vs EvH - BO3 - Game 2 - The GO Malta eSports Festival 2017 - LoL Tournament
Omnia eSports vs iXtreme - The GO Malta eSports Festival 2017 - LoL Tournament
EvH vs Power of 5 - BO3 - The GO Malta eSports Festival 2017 - LoL Tournament
Omnia eSports vs EvH - BO3 - Game 1 - The GO Malta eSports Festival 2017 - LoL Tournament
Omnia eSports vs Team Paradox - The GO Malta eSports Festival 2017 - LoL Tournament

We use cookies to ensure that we give you the best experience on our website. By continuing to use our website, you are agreeing to our use of cookies - hide message