Red Bull Strijders - League of Legends 2v2 Tournament

Past Tournament
Tournament Starts: March 28th, 2020 at 10:00am
Tournament Ends: March 29th, 2020 at 7:00pm
Game: League of Legends
Platform: PC



By signing up to this tournament all participants agree that they have read and accepted all the rules


All group stage and knockout games are played BO3 while the Grand Final will be played in BO5 having the winner bracket team starting with a score of 1-0 (only if double elimination is used). Teams are drawn at random in groups of having teams advancing to the Knockout Stage. In the Knockout Stages, teams are seeded as per their placement in the groups.

It is the responsibility of the players to keep up with their team’s standings. Three points will be awarded for a win, and zero points for a loss in the group stage. In the event of ties in point standings, the following sequence will be used to determine who advances to the knockout stage, and who wins his group:

  1. Points earned from matches won.

  2. Result of head to head game.

  3. Total matches won from group stage games.

  4. If two teams are still tied, an extra match will be played to determine the winner.

Game Settings

Map : Howling Abyss (ARAM)
Team Size : 2
Allow spectators : No (except stream)
Game Type : Blind Pick With 3 Bans Each 
Name : RedBull Strijders Game No. 00 (taken from website)
Password : No

If the game count many rounds, each team have to host the game in its turn, like the example below:

Game 1 : Player A (Team 1) hosts the game
Game 2 : Player B (Team 2) hosts the game
if Game 3 : Player A (Team 1) hosts the game
(The team on the home side or top of the bracket is the team A)

Victory Conditions 

The game ends when one team scores two kills, destroy one turret or farm 100 minions (accumulated by the two players of the team)


Players competing in the tournaments must be at least 16 years old.

Players must have at least sixteen (16) champions available for gameplay.


Minimum & Maximum Players 

When registering for a tournament, team captains must select the minimum number of players 2 in this case to compete in the tournament. Team captains can choose any number of players as long as it more than 2 but the same player cannot be registered in another team competing in the tournament.

Player Eligibility 

Only players listed on the Participants page are eligible to play in tournament matches. It is both team's responsibility to verify the eligibility of all players playing in the match prior to starting a match. By allowing the match to start, both teams agree that the players in the lobby are going to play the match and are allowed to participate in the whole match series, even if some of the players in the lobby are not listed on the participant page.

If the opposing team has an ineligible player present, you must tell the opposing team to replace that player with an eligible player. An eligible player has a maximum of ten (10) minutes to be changed. If the team does not substitute their ineligible player, do not start the match or allow the match to be started and contact a game admin immediately.


Teams are not permitted to use a pickup at any point in a match. A pickup is defined as someone who is not listed on the participant page.

Game IDs 

All Game IDs on a team’s roster must be valid. Spelling, spaces, and characters must be exact, but do not need to be case sensitive.

Roster Lock 

User game IDs are stored when tournament brackets are generated, meaning that any changes made to a user's game ID after a tournament has started will not be reflected for that specific tournament. 


Matches must be played in their entirety unless a game admin says otherwise.

Before a forfeit is given in all cases an admin must be contacted in order to give the final decision.


It is the team’s responsibility to ensure that the match settings are as outlined above. If you notice that the host has the incorrect match settings, please contact the admin of what is wrong, ensuring that the scores, time, incorrect rules and the players in the lobby are clearly visible. Once a match has started it is automatically agreeable that both teams accepted the settings and other issues and should a team leave the game if it will be marked as a forfeit loss for that map and if done repeatedly may face disqualification from the tournament.

In the instance that the hosting team has the correct match settings and you leave the game before it is completed, the team that did not leave will receive the win for that map.



The home team is considered the first pick. The away team will be the first pick of the second match. In case of a tie the team that lost the second game will have the first pick.

Tournament code will be given before the start of the match.

The captain is responsible for giving the tournament code to all members of his team in order for them to join the lobby.


The team coming from the loser bracket will have the first pick in the first and third maps while the team coming from the winner bracket will have the first pick in the second and fourth maps.

Tournament code will be given before the start of the match.

The captain is responsible for giving the tournament code to all members of his team in order for them to join the lobby.


Match Result 

Both teams are responsible for reporting the result of a match. In the instance that only one team reports the match result, the result will automatically be confirmed after fifteen (15) minutes.

Disputed Result 

In the instance that both teams report conflicting results, the match will be placed into dispute and will be handled by an admin.


In the event of a dispute, both teams will be asked to provide evidence of their match victory. If neither team is able to provide evidence of their match victory, and admin will decide the outcome.


We have a zero-tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from future tournaments hosted by


Abusive behavior towards staff members that are called into a match dispute will not be tolerated. The individual user and/or team violating this rule will be subject to a site-wide ban. furthermore, Foul language is not permitted during a match and can result in admins taking action against anyone not abiding by this rule.

Other Rules

Unless specified otherwise:

  1.  All champions, masteries, runes, and items are allowed.
  2.  Suicide is prohibited.
  3. Should any player be at any time disconnected, both teams must quit the game and restart it.


ADMINS decision is final. GMR Entertainment reserves the right to change the above rules should the need be without giving prior notice.

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