Red Bull Strijders // Online Series - CS:GO Tournament

Past Tournament
Tournament Starts: July 9th, 2020 at 7:00pm
Tournament Ends: July 10th, 2020 at 1:00am
Game: CS:GO
Platform: PC



By signing up to this tournament all participants agree that they have read and accepted all the rules

Game Settings

Config - ESL 5vs5 (last update)

Freeze Time - 12 seconds

  1. Round Time - 1 minute and 55 seconds
  2. Regulation Max Rounds - 15

Regulation Side Selection - Knife for sides

Pause between halves - 1 minute Overtime Max Rounds - 3

Overtime Side Selection - in overtime, teams firstly play the side they last played in regulation

Teams having the opportunity to take a tactical timeout 3 times during each map, by writing !pause in the chat and for ending it by writing !unpause. Each time out should be no longer 2,5 minutes.

In the case, when one of the players disconnects from the server captain pauses the game at the end of the round and all the players are waiting for him. If the player doesn’t connect to the server in a long time, an admin has the opportunity to unpause the game or allow the team to use the stand-in.

A technical timeout has to be no longer than 10 minutes. Technical timeout take by writing !tech and for ending it by writing !unpause

Official Map pool and Ban/Pick Rules

Official Map pool

  • de_Dust 2
  • de_Inferno
  • de_Mirage 
  • de_Overpass
  • de_Nuke
  • de_Train 
  • de_Vertigo


  1. Team 1 Bans
  2. Team 2 Bans
  3. Team 1 Picks
  4. Team 2 Picks
  5. Team 1 Bans
  6. Team 2 Bans
  7. *Last standing map will be played as 3rd (if necessary)


  1. Team 1 Bans
  2. Team 2 Bans
  3. Team 1 Bans
  4. Team 2 Bans
  5. Team 1 Bans
  6. Team 2 Bans
  7. *Last standing map will be played

The team who guesses the side of the coin will choose if they will start veto: 1st or 2nd.


Players competing in the tournaments must be at least 16 years old.


Minimum & Maximum Players 

When registering for a tournament, team captains must select the minimum number of players 5 in this case to compete in the tournament. Team captains can choose any number of players as long as it more than 5 but the same player cannot be registered in another team competing in the tournament.

Player Eligibility 

Only players listed on the Participants page are eligible to play in tournament matches. It is both team's responsibility to verify the eligibility of all players playing in the match prior to starting a match. By allowing the match to start, both teams agree that the players in the lobby are going to play the match and are allowed to participate in the whole match series, even if some of the players in the lobby are not listed on the participant page.

If the opposing team has an ineligible player present, you must tell the opposing team to replace that player with an eligible player. An eligible player has a maximum of ten (10) minutes to be changed. If the team does not substitute their ineligible player, do not start the match or allow the match to be started and contact a game admin immediately.


Teams are not permitted to use a pickup at any point in a match. A pickup is defined as someone who is not listed on the participant page.

Game IDs 

All Game IDs on a team’s roster must be valid. Spelling, spaces, and characters must be exact, but do not need to be case sensitive.

Roster Lock 

User game IDs are stored when tournament brackets are generated, meaning that any changes made to a user's game ID after a tournament has started will not be reflected for that specific tournament. 


Matches must be played in their entirety unless a game admin tells them otherwise.

Teams must start joining the lobby 15 minutes prior to the match time. If a team delays the start for longer than one minute they will forfeit that map.

Teams may not delay the match for more than 5 minutes between each map. If a team delays the start for longer than 5 minutes with a maximum possible Admin given time of another 5 minutes, they will forfeit that map and if done repeatedly may face disqualification from the tournament.

Before a forfeit is given in all cases an admin must be contacted in order to give the final decision.


It is the team’s responsibility to ensure that the match settings are as outlined above. If you notice that the host has the incorrect match settings, please contact the admin of what is wrong, ensuring that the scores, time, incorrect rules and the players in the lobby are clearly visible. Once a match has started it is automatically agreeable that both teams accepted the settings and other issues and should a team leave the game if it will be marked as a forfeit loss for that map and if done repeatedly may face disqualification from the tournament.

In the instance that the hosting team has the correct match settings and you leave the game before it is completed, the team that did not leave will receive the win for that map.


Match Result 

Both teams are responsible for reporting the result of a match. In the instance that only one team reports the match result, the result will automatically be confirmed after fifteen (15) minutes.

Disputed Result 

In the instance that both teams report conflicting results, the match will be placed into dispute and will be handled by an admin.


In the event of a dispute, both teams will be asked to provide evidence of their match victory. If neither team is able to provide evidence of their match victory, and admin will decide the outcome.


We have a zero-tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from future tournaments hosted by


Abusive behavior towards staff members that are called into a match dispute will not be tolerated. The individual user and/or team violating this rule will be subject to a site-wide ban. furthermore, Foul language is not permitted during a match and can result in admins taking action against anyone not abiding by this rule.


These rules are subject to change if necessary, administrators reserve the right to make additional decisions outside the defined ruleset if necessary.

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