RVR vs GWA - The GO&FUN League of Legends Championship: Group Stages Day 2
Integrity vs TTN - The GO&FUN League of Legends Championship: Group Stages Day 2
GWA vs Ascension - The GO&FUN League of Legends Championship: Group Stages Day 2
Haze vs Divinity - The GO&FUN League of Legends Championship: Group Stages Day 2
EDGE vs Potato Peelers - The GO&FUN League of Legends Championship: Group Stages Day 1
Steel Steeds vs Ascension - The GO&FUN League of Legends Championship: Group Stages Day 1
MetaTorque vs TTN - The GO&FUN League of Legends Championship: Group Stages Day 1
Haze vs Angels - The GO&FUN League of Legends Championship: Group Stages Day 1
EvH vs Paradigm6 - Grand Final - The MRO Overwatch: Open
Project Eversio vs EvH - Loser Brackets Final - The MRO Overwatch: Open
Project Eversio vs The Underdogs - The MRO Overwatch: Open - Finals Day 2
New_Kings vs The Underdogs - The MRO Overwatch: Open - Finals Day 2
Entropy vs Project Eversio - The MRO Overwatch: Open - Finals Day 2
EvH vs Paradigm6 - Winner Bracket Final - The MRO Overwatch: Open
New_Kings vs Euphoria Gaming - The MRO Overwatch: Open - Finals Day 1

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Online Gaming Addiction Statistically Leading to Divorces - Thoughts

Looking around the web for some inspirational news to cover for all of you, I encountered a shocking piece of information which marries Fortnite and divorce through statistics - how one leads to another. How could such a statement ever be concocted? Well, according to the UK's largest filers for divorce petitions, nearly 5 percent of all divorces this year have blamed an addiction to online games, with special mention of Fortnite, as a culprit of separation. What?  Such research and information are what is continually fueling the system of thoughts which labels gaming as a  possible 'mental disease', which can't stand, and we're sure you've all heard of this development. The UK company involved is that of, having collected 4,665 petitions from this year; meaning that roughly 200 were gaming-based. According to the company, they aren't surprised at all by this statement, as they boldly stood by recent medical development by saying:  “No surprise that more and more people are having relationship problems because of our digital addictions.”  Let's talk about it. Before we discuss and protect the name of gaming, it will be said that it's likely that a few of the cases were indeed due to an incurable addiction, in which one of the partners could not do anything else but game all day. That is one extreme of the situation and one which is indeed an addiction that may lead to the termination of a marriage. On the other hand, here's our reasoning in defending gaming. The internet and online gaming have both become so influential that they are beginning to have an effect on all aspects of life, reaching out and having a presence in our lives due to the fact that we enjoy interacting with the two. Hence, negative things in life such as death, marriage, addictions and others may slowly become correlated with it as online gaming grows as an industry.  However, the most important aspect of this statistic, which few take notice of, is the fact that the degree of an addiction depends on the person partaking in the 'gaming addiction.' Unlike other surveys, which usually involve a much younger audience and discusses how gaming is affecting the youth and whatever, this information pertains to once-married couples; ADULTS. It's easy to make it sound like online gaming is a vacuum which sucks people in unwantingly, although some games purposely make it easier than others, it is expected that anyone above 18 years of age, especially if they are married, should strike a balance in life.  Gaming addiction continues to be a hot topic, with politicians claiming violence and parents being rather concerned overall. If gaming is interfering with your relationship, you've got to get your priorities straight - I mean this in no offence, simply referring to the adults involved. Personally, I'm not one to place 'gaming addiction' besides something as serious as drug addiction, saying that it's just as potent, but that's just my opinion.  Let us know your thoughts below!

Battalion 1944: Update 2.5

We are less than a month away from the major and we've got a new update coming our way! Battalion is set to feel a little different before the Blitzkrieg Masters which is due to take place on September 27th. The new update which is being released September 13th will see many big changes to gameplay including the dissapearance of our beloved tokens! We will no longer see tokens floating around the map after a player meets his demise, instead the tokens will be directly awarded to the player who strikes the final blow! This will change quite a lot about the game. One aspect which will be impacted by this change is low investment rounds, or "eco"s as they are called. Where previously your teammates who were mowed down dropped recovereable tokens which the person behind them on an eco rush could claim back thus denying the other team the tokens, now if you lose 5 players, you subsequently give 5 tokens away, meaning that these anti ecos will become more rewarding for the bought team. Alongside some small weapon balances and movement tweeks we're also going to see the return of Invasion! Little is known about what exactly has changed on the map since it was taken out of the competetive rotation due to some "game breaking bugs" the community found, but as the map returns will we see the same version just free of bugs or will the map receive a complete facelift? If you want to find out for yourself you can check out the game on steam anytime after the 13th of September. For the full patch notes you can check this link: ttps://

FIFA 19 Tournament at the Airport Food Court

Following last year's incredibly warm reception the MIA Games Weekend, this year we are back with a tournament for the newly released FIFA 19 with the main highlight being the great venue and the incredibly social atmosphere.  Recap of Last Year Last year, MIA Games week celebrated the titles of Tekken 7 and FIFA 18 with dedicated tournaments and prize pools thrown in with a lively background consisting of board games, a DJ and a wheel of fortune - all maintaining a 'retro' theme. It's safe to say, that you all loved this event very much, as it was quite the shakeup compared to our usual events while the venue served as the perfect opportunity to reach out to travelling foreigners and also many Maltese people. The serving of hot food and airport shopping vouchers was thrown in, too, following a small entry fee.  This Year Kicking off on Sunday 14th October, the event will focus its main attention on the new release of FIFA 19. The event will act as the first ever Maltese FIFA 19 tournament, just as last year's did for FIFA 18. The tournament will be handing out huge shopping vouchers to the top three finishes, with first place receiving €200, second €100 and third €50; all of which may be redeemed at Forestals Matrix, SkyParks Business Centre. After much thought, the entry fee will only cost €10, although two separate vouchers, one of €5 for Matrix, SkyParks Business Centre and another one of €5 for the food court should altogether balance the equation. Yes, you heard that right, all who pay the entry fee will receive €10 worth of shopping vouchers - making it practically cost nothing!  Tickets are available from the MIA Administration Offices on Level 2, which are open between 08.00 and 16.00 on weekdays and from the Gamers Lounge in Msida. More info regarding the tournament can be found here -

Interview with Dean 'Frag' Ciantar - A Semi-Professional Fortnite Player

It's safe to say that Fortnite has been one of the most popular games for a while now, refusing to slow down in terms of enthusiasm. So much so, that it's growing steadily into an esports title with prize pools that rival those of Dota 2. To learn more about the title's current situation, took up the topic with Project Eversio's Dean frag Ciantar, a semi-professional Fortnite player.  1.) To kick off the interview, please introduce yourself to the readers in terms of private life, social life and of course, esports and your relationship with it.  I'm a 20 year old Fortnite player, studying Software Develtopment and currently competing under Project Eversio both for the Local and International Team. Current local champion winning all 3 LANs held for Fortnite so far and a big amount of small events hosted on the side by both and Quickfire. I have been in the esports scene for about 6 years starting out with League of Legends and COD 4 Promod although my first ever LAN I attended was back in September 2017 which was the Malta Cyber Series #3. 2.) Dean finds himself on the Project Eversio Fortnite line-up on which he engages in international and national competition. Describe the process of joining Project Eversio and finding yourself on their current Fortnite roster. We first started out as 4 friends who started the game together back in January slightly before the game blew up as League of Legends was getting boring and stale. I remember we loved the game so much we decided to start playing it as our main game. We spent about 3 months playing squads and practicing until we eventually participated in the Nova Series #2 under the organization Team Paradox. We won the event fairly easily and got in contacts with Project Eversio which we ended up joining as our new and current organization. Ever since then we've been very dominant in each event we participate in and haven't dropped a single loss regarding any LANs and tournaments, winning the Malta Cyber Series #4 and the Nova Series #3 as our last big achievements. 3.) As I mentioned, Project Eversio is doing their utmost to participate in international competition. What has international competition been like up to this point? What is your stance on the international Fortnite competition at this early point in time?  So far I'm the only player from the local team that has been involved in the international scene and I must say it's a tough one. Tournaments and Leagues happen very often and missing one or failing to qualify might put your reputation down the drain. We placed pretty well in the majority of European tournaments we participated in surpassing and playing with many professional organisations such as Team Secret, Team Atlantis, MisfitsGG, Epsilon and Team Method just to name a few. The international scene is very promising, just a few weeks ago over $1.5 million were won at a 3 day LAN hosted by Epic Games themselves at PAX West. We just hope we can qualify and hopefully attend an international LAN around the winter time and show what we are all about. 4.) Focusing our gaze on the local scene, Eversio have been quite dominant locally, especially in the weekly tournaments we’ve been organizing. What are your comments regarding the level of competition locally? What is required for further growth to occur for Maltese Fortnite? As I already stated, we'be been very dominant in the local scene just through the number of hours of practice we all do and how consistent we are with our mechanics and game sense. I guess other local teams just haven't grasped the game as well as we have. I've also noticed that the majority of local teams are still very young with roster changes happening left and right. This, in my opinion, is the biggest culprit in having an unsuccessful team, always stick to 4 players and change players when it's absolutely necessary not because of grudges, jealousy, etc. The biggest thing needed right now for the local scene is by far custom lobbies for the game as those aren't even out yet. Who knows, maybe once we have proper lobbies a team might step up and actually win or perform, it's a battle royale game after all so some RNG is involved. 5.) I’ve got a curious little question. The genre of Battle Royale has only recently gained the interest of professional esports through titles such as PUBG and Fortnite, trailing behind MOBAs and FPS especially in this aspect. Why is this? Is it due to the nature of the genre or the quality of the titles?  The Battle Royale genre is a fairly new and very fragile genre in my opinion. Any slight mistake from the developers and the game completely dies as we've already seen with games like H1Z1. With regards to proper E-sports, Fortnite right now is just under Dota 2 with prize money and winnings to be won as Epic Games have already announced a $100 million prize pool for the 2018/19 season. That should keep players interested in the game for a while at least. As for PUBG, I don't really follow the scene as I think the game is insanely boring and has no counter-play with insanely long and slow-paced matches for my taste, respect for anyone that actually has enough patience with the game to play it at a pro level. I think the battle royale genre is pacing up to be very promising as we've already seen it beating titles such as League of Legends on twitch when tournaments are on so overall, really hopeful for Fortnite's future. 6.) Yet, regardless of my fifth questions, the genre is beginning to invade all titles with even Call of Duty and Battlefield conforming to this apparent need in their incoming titles. In your opinion, why has Battle Royale become so popular over the last two years? The genre right now is a huge cash grab for big companies such as Activision and EA so no doubt that everyone is trying to jump on the hype train right now. The reason for the popularity surge in my opinion, is due to casuals and beginners starting out to play the game. When you're just starting out you play and get to top 10 or top 5, your heart starts racing thinking that you might win a lobby with 100/150 players and then you die. It destroys you but you go in again trying to win and once you do, the feeling is unreal for casuals and even pro players sometimes. No other game genre provides the same satisfaction in my opinion and I think that's why the battle royale scene gained such popularity. Regarding all companies trying to do BR's as a cash grab, I'm pretty sure most of them will die out or just fail miserably and maybe 1-2 games will survive for more than a year. 7.) Fortnite still has a long way to go to match other esports. In your eyes, describe the future of Fortnite as a competitive title. What does it need to thrive and what could potentially harm this growth? If the game keeps on going in this direction with the developers listening to the community and providing what it wants, I don't really see anything harming the game apart from some patches that might be disastrous on launch. In any e-sport, if there's a huge amount of money invested into a game, the game will succeed. The only threat I might see coming Fortnite's way is it getting stale but with all the content patches coming out I don't really see this happening. I mean, I'm pretty close to 1000 wins myself and still haven't gotten tired of it so props to Epic Games for making an insanely fun game. 8.) As a Fortnite player and teammate, what are your goals for the remainder of the year as an individual competitor and as a member of Project Eversio?  It's been a really successful year for me and my teammates. As for the local team, all I'm hoping for is that we keep on dominating the local scene and winning every event with also closing out the year with another LAN victory. As for the international team, the biggest goal right now is participating in a proper international LAN. Just being on the main stage at an invitational is motivation enough for me to keep on grinding and competing. 9.) To conclude, we’ll ask for advice on behalf of attempting competitors. What does it take to succeed in such a young esport such as Fortnite? What have you learnt from your own experience that wasn’t taught to you?  The biggest advice I can give is never to give up even though people put you down either saying you're trash or they say the game is trash. Keep grinding and you'll eventually make it. The hardest thing I've probably learnt is that being team captain is really stressful, basically managing the team, scouting, practising, schedules, etc etc. Letting players go is also the most difficult decision to make although it's for the better of the team. Some fantastic replies out of Dean "frag" Ciantar here, offering incredible insight into local and international Fortnite; a great interview! One thing I will add, in the threat department, is the fact that Black Ops 4's rendition of battle royale is prospering incredibly at the moment - perhaps pulling some of the player base of Fortnite? We'll have to see.  We wish Dean the best for the upcoming year of competition!

Sony Declining Cross-Play to a Cross Community - Why?

On this bright summer's day, I fancy discussing a topic which often entertains me on social media - the whole situation in which quite a few people are ticked off due to the fact that Sony constantly rejects any offers for cross-play with other platforms, namely with the competing console in Xbox. This isolates Sony while Nintendo, Xbox and Microsoft have been sharing player-bases for some time now. Why does Sony stick to their anti-crossplay position?  This topic has been resurrected due to the latest viral game, of which you've all heard, in Fortnite - this is because the popular game on PS4 does not allow pairing with any other players on Xbox and Nintendo Switch. This went on to the extent where Sony blocked Fortnite PS4 players from using their accounts on the portable Switch; displaying their active say in preventing this ease of access. The reason for all of this exclusivity is rather simple; sales. Having sold over 80 million PS4 units since its release, Sony has properly dominated in the industry of game consoles, leaving Nintendo and Microsoft far behind in this aspect. (Of course, the Switch is may be viewed as handheld device, and in that genre, it's taken the cake decisively). Fueled by an onslaught of fantastic exclusive games, PS4 is isolating themselves from the rest of the industry perhaps in a similar way that Apple does so in the mobile industry. Allowing cross-play would take away from the 'Sony experience' and potentially reduce sales if we try to read between the lines.  Sony CEO Kenichiro Yoshida offered the following words at IFA 2018 in response to the whole Fortnite situation:  On cross-platform, our way of thinking is always that PlayStation is the best place to play. Fortnite, I believe, partnered with PlayStation 4 is the best experience for users, that's our belief. Of course, if we look at the situation from the perspective of a member of the gaming community, which goes beyond the limitations of platforms, it's extremely discouraging to witness Sony maintain this conservational approach. This attitude fueled either by compassion or currency (or both), is one that Sony has held onto for a while now and may be the very reason why they dominate sales so much. The only way to enjoy the Sony experience and its player bases is to purchase their most recent console. What's also exciting is that a certain news source,, which I've used as one of my references, has reportedly uncovered a deleted tweet from a position at Sony.  John Smedley, ex-Sony Online Entertainment Boss, spilt the beans on June 19 with the following statement:  "When I was at Sony, the stated reason internally for this was money. They didn’t like someone buying something on an Xbox and it being used on a PlayStation. simple as that. dumb reason, but there it is.” Who knows, perhaps Sony will change their minds in the distant future? A recent statement has them 'looking at a lot of the possibilities' and 'supporting our business' within the same sentence. Or else, just maybe, we shouldn't blame them due to their aim at maintaining their impressive presence in the industry, However, since is passionate about gaming communities and nurturing them in their growth, we cannot agree with Sony's decision to prevent this incredible potential to unite gaming communities across all platforms. Meanwhile, Xbox and Nintendo celebrate their unity in adverts.  Yet, the old saying of 'money makes the world go round' is one we'll have to overcome.  Feel free to contribute or share any relevant opinions in relation to the argument below. How can the community force Sony's hand in allowing Cross-Play? 

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