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Samsung Redefines the Ultrawide Monitor!

Everyone loves an ultrawide monitor, with increased estate, immersion and muli-tasking capabilities. 2016 saw a wild increase in this modern product, with many outtakes by respectable computing companies. However, quite recently, Samsung has challenged the limits of the ultrawide market, with the CHG90; a stunning monster. This new monitor truly puts the ‘ultra’ in ultrawide, heck, many are deeming it ‘super ultrawide’ to justify its epic proportions.  A 32:9 ratio is supported; to put it into perspective a normal monitor would be 16:9. Samsung has carefully designed the CHG90 to show that if done right, an aspect ratio of this size is completely possible. Firstly, to avoid much neck damage, a sexy curve has been implemented to make viewing all of its glory possible. Then comes the stand, a sturdy piece of steel to perfectly balance the hefty piece of hardware. Apart from that, the monitor is lined with impressive specs which will undoubtedly satisfy any gamer. After all, this is part of Samsung’s gaming monitor line up. Sporting a resolution of 3840 by 1080 easily implies that two common 1920 by 1080 screens may be harboured onto the monitor. Pushing so many pixels would be a troublesome task, were it not for AMD’s FreeSync 2 technology which drastically improves visuals in its 178° viewing angle. The gorgeous display is also powered by Samsung’s QLED Quantum Dot technology along with HDR10. Finished off with a 1 ms response time and a delightful 144 Hz refresh rate makes this 49 inch monitor a treasure to behold by all, not just gamers. Understandably, Windows 10 was never created to handle a beast like the CHG90, soSamsung has designed its own software to implement the operating system onto each pixel. The software is extremely user-friendly for setting up the many available ways the screen may be split; it ridiculously resembles a jigsaw puzzle. For any daring gamers out there, the $1500 CHG90 is available for pre-order right now on Amazon, but would this giant fit through your door? Is your room wide enough? Such questions have never been asked before when considering the purchase of a monitor.

Fnatic Overwatch Roster Dismantled

With European qualifiers for the Overwatch Contenders at the doorstep, Fnatic have decided to back out of the esport by releasing all players along with exceptions to remain as streamers. Such a decision was surely not determined by lack of achievement; following a successful year with multiple top tier placements. So why did Fnatic leave Overwatch? Let’s find out.                A possible reason is the recognition of recent patterns in the esport. Some of the largest European competition, in the past month, has also left the party. Five of them include Splyce, Denial, Red Reserve, Team Dignitas and TSM; respected organisations in the esports spectrum. Perhaps Fnatic didn’t wish to continue competing, knowing that winning won’t even certify ‘being the best.’  Of course, Fnatic has released a statement which justifies their decision; We still think it's an awesome game; one that we hope will grow and thrive in the many years to come. At this point though, we feel it's best that Fnatic take a step back to evaluate the game as a competitive title and give ourselves a healthy amount of time to explore our options. As expected, the dismissed players are now looking for new opportunities. Expect names such as ‘Realzx’ and ‘Stoop’ to be floating around the competitive scene and fitting into new teams.  One player, namely ‘buds’ has already joined another team, FNRGFE, and will miraculously compete at Overwatch Contenders. Can success be expected from such a rushed manoeuvre? Reassuringly, Fnatic wishes to remind everyone that they haven’t completely backed out, with hope for a promising future and a grand return to the game. Basically, Fnatic expects Overwatch to mature as a competitive title, driving more attention and raising stakes higher than ever. However, if one thinks about it, how can Blizzard be expected to fuel and nurture an esport when many teams are leaving and reducing competition? Certainly something to ponder.

Playstation Gold Wireless Headset Review

Great headsets don’t often come cheap, with a common price tag soaring over €100. Budget gamers will oftentimes have to delve under this price, into the realm of low-cost headsets. These will almost always sacrifice either build, sound, microphone or comfort quality somewhere to weigh down the price tag. However, at €80, does the Playstation Gold Wireless Stereo Headset come close to being the best bang for your buck? Let’s find out. Starting with the feel and look of the headset, the Gold Headset is somewhat bulky and wide but manages to sport a slim and stylish look. It comes in two different colour schemes; being blue and black or blue and white. Along the circumference of the left ear cup are all the physical buttons, including a volume rocker, VSS(virtual surround sound) toggle, a mute option, sound to chat proportionality rocker and the power slider with options ‘off’, ‘1’ and ‘2’. All buttons have a pleasant feel with proper clicky feedback except the power slider which may sometimes require more force than you’d think with it being rather annoying to select option ‘1’. With all buttons on the left ear cup, remembering localities is easy to pick up. Regarding connectivity, a usb dongle is required for syncing. The dongle doesn’t have the largest range, especially when placed at the back of a PC, but fits in perfectly with the PS4’s design language. There is no Bluetooth connection. Continuing with build quality, the headband is lined with a plush cushion which readily comforts one’s head in those long gaming sessions. The ear cups have an equal level of softness, due to a thick layer of fake leather and inclined drivers which add much needed space in the cup itself. These cups are adjustable, moving up and down a hidden track; this system may be a pain to adjust and a minute will be expected to be taken to find a perfect fit. On the other side is the plain exterior of the headband, finished with matte which easily attracts fingerprints and the most delicate of scratches.The backplates at the corners of the headband may be swapped for extensive customisation, but this concept is rather gimmicky and extra. The headset itself attempts to increase its portability, and does successfully utilising a folding mechanism. However, the hinges are plastic, so a level of caution is recommended. Apart from that, the plastic will become increasingly croaky over the weeks and feel close to breaking. The build quality is of a high quality, when looking at this price point, with a sturdy uni-body plastic build while exercising an aesthetically satisfying neutral look. Moving on to what a headset’s all about; the sound. An over-ear experience, unless one’s ears are utterly huge, is graced by the virtual surround sound. Hostile footsteps stand no chance creeping up this time. Note, that this is ‘virtual’ SS and ‘real’ SS will obviously sound much better, yet this is the most recent 7.1 VSS. The moderately immersive audio includes a solid definition of mids and highs with a lacklustre bass. Regarding the different power options; the first option ‘1’ activates the headset with average stereo sound, recommended for PC usage and the second option ‘2’ involves the virtual surround sound and thus, much better audio. This second setting may only be used when connected to the PS4, when the audio profile may be adjusted using the companion app to ensure a great sounding console experience. Unfortunately, when used on PC, there is no VSS or customisation and one will simply be left with an average wireless stereo headset comfortable with ordinary media consumption. This headset has no problem getting loud and with an open ended design, anyone in the vicinity will hear what you hear. Like any other gaming headset around, there is a form of microphone and on this headset it’s cleverly hidden. Only visible when the left ear cup is pulled all the way down, it’s represented by a small spot. Microphone quality is average when used with the PS4 but is potentially horrible when used on PC. Another aspect to this headset, it being wireless, is the battery, how long will it last? A full charge will marginally hold 8 hours of gaming on the PS4 and approximately 10 hours of PC use. Definitely a respectable battery life, charged by a micro-usb port near the auxiliary jack. For the €80 price tag, it may already appear worth the money, but the packaging comes with other items. First of all, the regarded packaging is phenomenal, a sturdy cardboard box with a seamless unboxing experience. Along with the headset comes a short micro-usb cable, an auxiliary wire to connect to most mobile devices, a lovely carry case and all the documentation. The carry case, as I referred to it as ‘lovely’, is such since it elegantly fits the headset along with any cables into a soft material comfortably. To summarise, the Playstation Gold Wireless Headset is a product to consider, with an attractive €80 price tag, proper sound in the right circumstances, pure comfort and solid packaging with delightful accessories. After a year of personal use, the build quality is yet to fail me and the battery capacity remains regular. With the Playstation Platinum Wireless Headset having just released, one could easily grab the previous model for cheap; truly a golden opportunity.   Pros; Bang for your buck Wireless headset Stylish and not overwhelming Extra features with PS4 connection Strong and bulky build quality Foldable for portability Accessories 7.1 Virtual Surround Sound on console Connects to PC easily Gets very loud Good mic for Ps4 Impressive battery life Old-ish product means prices may drop further Mids and Highs are alright Very comfortable May connect to peripherals with audiojack. Cons; Plastic hinges are frightening Matte finish attracts fingerprints and scratches Cups may be a pain to adjust Plastic will creak Open-ended; nearby people will hear everything Poor mic on PC No VSS on PC Range on dongle could be better Lacks a strong bass Power buttons requires force and may induce scratches on the cup If the dongle is lost, most function is lost and headset nearly useless. No Bluetooth connection. Target audience; Playstation gamers who do not game seriously on PC Budget gamers for PS console and PC Budget gamers who want wireless experience. Budget gamers who desire a good-looking headset. Who it isn’t for; Xbox or Nintendo gamers No budget gamers Competitive PC gamers Audiophiles Skype video callers

A Video Game Qualifies For an Oscar

In this wild world we live in, a video game has finally become eligible for a prestigious award unlikely to ever land in the hands of a game developer; an Academy Award. The starring title is ‘Everything’, an intuitive attempt to create a sense of superior control over everything in the player while also maintaining a calm atmosphere. The game can be found on PC as well as PS4. Eligibility for the award derived from the fact that it has won a jury award at the lesser known Vienna Shorts Festival. This award has criteria, it being that; The Jury Prize--Animation goes to a film which, beyond being entertaining, has a strong poetic and philosophical theme. It serves a highly educational purpose, including an important political statement, that encourages letting our egos dissolve and gain a new perspective on the world. David O’Reilly, the creator, must have been exceedingly proud. Without a doubt, the creator was extremely grateful and confidently shared such great news. Everything’ will contest for the Animated Short Film Oscar. Even though it never hit the box office, the picturesque game will remain an exception, consisting of an internal setting which allows the game to run on its own. So with certain settings, it’s a film anyway. Such achievement will surely boost enthusiasm in this game-type, it being less popular than most. ‘Everything’ is available, and has been since March, for a mere €13, just a little more than your average cinema ticket.

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